I don't understand what qualities make something a Type-A or not.
Is just that one exact configuration a Type-A, or is it a fairly wide class of ships that fall into that category? What things are necessary to make it Type-A (at least tonnage, power plant, and jump capability, I would guess)?
...
How much of this stuff (and your answers) is canonical?
In case Wil and AT haven't answered this thoroughly enough:
The Type A was originally typified in a standard Free Trader design with a certain set of stats, but the Type A has always just been a "Free Trader" with no particulars nailed down.
By convention, "we" see Type A ships as:
- Around 200 tons, though there have been 400 ton versions.
- Jump-1, although it's not necessarily required to be.
- Half cargo, half passengers, although that's not required.
- Unarmored, although that's not a requirement.
- Lightly armed, if at all.
The Beowulf is a Type A ship, but there are probably a hundred unique Type A designs. This convention has been strengthened by adding a jump number after it for variants: the A2 is a Free Trader that can do Jump-2. The A3 can do Jump-3.
This is barely more than convention.
A HUNDRED FREE TRADER DESIGNS
I say only 100 because there are not that many variables that matter to Free Traders.
Very Cheap But Profitable. This
probably limits volume
and configuration, so [200, 300, 400, 500] tons, and perhaps two configurations.
Jump 1 (and Maneuver 1 and Power 1). This is a strong convention. If we keep it, then there is only one choice here.
Model/1 or worse. A cheap computer. Let's give it two choices (Model/1 or Model/0), although in most rules there's only one choice.
Bridge. Typically ranges from 5 to 20 tons. Call it [5, 10, 20] tons.
Passengers. This could range from, say, four to sixteen passengers: more than that and you get close to being a Liner, which has as its fuzzy borders the idea of carrying around 30 passengers standard. So grade the Type A as having as few (4), standard (8), or lots (16) of passengers.
"The Rest is Cargo". Just as the design systems do it: once you've nailed down particulars, then cargo gets the leftovers.
Four hulls, two configurations, two computers, three bridges, and three passenger loads = 4 x 2 x 2 x 3 x 3 =
144 unique fundamental Type A's. Of course each instance of a design may vary in many small ways.