Considering stealing the Flex mechanic for skill rolls.
It looks like a better way to represent degree pf success or failure.
I assume you mean flux. How were you thinking of implementing it for skill resolution?
Those where the next ideas...(Note also that flux (and good flux and bad flux) are expandable to many die roll combinations (e.g. 2D6-2D6 for -10 to +10; 1D10-1D10 for -9 to +9, etc.))
Heh, a friend of mine wrote a game on a 4d6 mechanic.. It's interesting choice.Nearly ten years ago...
Using flux as core mechanic.
Flux. roll 2d6, subtract the second die from the first to give results in the range -5 to +5 positive flux - as above but take the lowest die from the highest die negative flux - take the highest die from the lowest I have thoughts on how to build an entire task resolution and combat system...www.travellerrpg.com
One of my comments was "As a complete aside I think Marc missed a trick with making flux 1d vs 1d, flux based on 2d vs 2d for a range of -10 to +10 is much more interesting from a statistical maths perspective"
Because I didn't proofread....Since it’s not the presented flux, why not call this variant flex?
Pfft didn’t stop GDW or MgT, you would be following a grand tradition of content creation by typo.Because I didn't proofread....
Nearly ten years ago...
Using flux as core mechanic.
Flux. roll 2d6, subtract the second die from the first to give results in the range -5 to +5 positive flux - as above but take the lowest die from the highest die negative flux - take the highest die from the lowest I have thoughts on how to build an entire task resolution and combat system...www.travellerrpg.com
One of my comments was "As a complete aside I think Marc missed a trick with making flux 1d vs 1d, flux based on 2d vs 2d for a range of -10 to +10 is much more interesting from a statistical maths perspective"
- GOOD FLUX: nD-nD
- BAD FLUX: nD-nD
(where n = # of dice, and nD>nD)That way "GOOD FLUX" truly is somewhat of a "boon", and BAD FLUX is actually somewhat of a bane, since they skew to ±1 peak-value.