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Stutterwarp Discharge

You're missing something... Stutterwarp ships carry their realspace vector preserved while stuttering...

Stutter out to, say, 0.0001G limit of a body. Let yourself fall free inbound, stutter back out before smash. Repeat. Do this at a larger gas giant for maximum efficiency.

Adjust your flicker rate to keep you in one relative spot, and the in-between flicker times build up a good bit of delta V...

Jon's Law - any effective interplanetary drive is a weapon of mass destruction. Stutterwarp itself isn't, but it certainly (by careful stutter and discharge cycles) can turn the ship into one hella-big kinetic impact weapon.

ok, but how did you come by that realspace vector... conventional drives I assume, which a lot of ships dont even have. Are we talking about some tricky maneuvering in the gavity well to allow a ship to gain momentum then stuttering out of it? Even then I would think it would take some time to build up anything close to a good interplanetary speed.
 
ok, but how did you come by that realspace vector... conventional drives I assume, which a lot of ships dont even have. Are we talking about some tricky maneuvering in the gavity well to allow a ship to gain momentum then stuttering out of it? Even then I would think it would take some time to build up anything close to a good interplanetary speed.

Gravity, and the stellar motion distances. Yes, it takes some time. Hence the recommend to use a GG. A star also works, but has more risks if somethng goes wrong.
 
Your talking about a convnentional drive velocity before you engaged the stutterwarp. It would take a long time to reach anything I would call a high stellar velocity. A constant G burn over a few months maybe? Even then it would take forever to 'fall' across a system. Or am I missing something?

aramis explains it. You could start your voyage at a star with a very large radial velocity relative to your target. Then using a repeated series of gravity assists, you could run up a very high real velocity. But, yes, I am thinking this particular stealth mission could take a long time, weeks or months, as you fall silently through the target system.

Maybe you'd plan something like this as a Pearl Harbor to a larger sort of coordinated engagement. Or maybe it is entirely impractical and unworkable, a dumb plan gathering dust on some admiral's shelf somewhere. I dunno.

McPerth said:
Would a ship entering a system that then stopped moving at stutterwarp immediately be identified as hostile? That's in fact what every ship would do—friendly, neutral or hostile—to begin the process of discharging the drive.
I guess as much as a plane suddenly disappearing on the radar. It either has crashed or is flying NOE to avoid you, and so has no good intention. In any case, smart money is that someone will be sent to investigate.

Sorry, I thought I was clear. If you stop tunneling with your stutterwarp, and if as you suggest that renders the drive silent to gravitic sensors*, how is a silent run to an outside observer any different than what normally happens when a ship disengages its stutterwarp when arriving at a system? Seems both actions would drop the ship from "gravitic radar," and the silent run would outwardly appear no different than a regular arrival. At least in this particular aspect.

* And, yes, I know this too is speculation.
 
aramis explains it. You could start your voyage at a star with a very large radial velocity relative to your target. Then using a repeated series of gravity assists, you could run up a very high real velocity. But, yes, I am thinking this particular stealth mission could take a long time, weeks or months, as you fall silently through the target system.

Maybe you'd plan something like this as a Pearl Harbor to a larger sort of coordinated engagement. Or maybe it is entirely impractical and unworkable, a dumb plan gathering dust on some admiral's shelf somewhere. I dunno.

The main problems in this plan are is, IMHO, the life support while catching momentum (as LemnOc says it could take months) and that you'll need some way to brake when the mission is over (even if using the same technique on another GG, you'll need also supplies for this time).

Sorry, I thought I was clear. If you stop tunneling with your stutterwarp, and if as you suggest that renders the drive silent to gravitic sensors*, how is a silent run to an outside observer any different than what normally happens when a ship disengages its stutterwarp when arriving at a system? Seems both actions would drop the ship from "gravitic radar," and the silent run would outwardly appear no different than a regular arrival. At least in this particular aspect.

* And, yes, I know this too is speculation.

And I though I have understood you well ;).

If you arrive to the system undetected (and keep so when crossing the 0.001G treshold), then yes, gravitic sensors cannot detect you as I understand the told articles.

About the possibility to be detected by more conventional sensors (moslty IR, as Aramis tells), I guess you have a nice chance not to be against Kafers, less so against humans, IDK about pentapods or Ylii, and don't know about other interstellar races in 2300AD.

To monitor sensors may be a boring and dulling task for humans, so imagine about unarused kafers.
 
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About the possibility to be detected by more conventional sensors (moslty IR, as Aramis tells), I guess you have a nice chance not to be against Kafers, less so against humans, IDK about pentapods or Ylii, and don't know about other interstellar races in 2300AD.

To monitor sensors may be a boring and dulling task for humans, so imagine about unarused kafers.

Yes. Actually my original thoughts around this were more about how one might infiltrate a hostile system for some espionage scenario, more than a military combat mission. I don't think it's a trick you'd use all the time (else: countermeasures), but maybe to gain access on a special stealth mission.
 
Yes. Actually my original thoughts around this were more about how one might infiltrate a hostile system for some espionage scenario, more than a military combat mission. I don't think it's a trick you'd use all the time (else: countermeasures), but maybe to gain access on a special stealth mission.

The same way the russians do so on earth now... appear as normal merchant traffic. It is far easier to hide the sensor kits than to hide the ship; several orders of magnitude easier.
 
The same way the russians do so on earth now... appear as normal merchant traffic. It is far easier to hide the sensor kits than to hide the ship; several orders of magnitude easier.

But that cannot be used on systems where no merchant traffic is expected (as in kafer front lines).

Watchdog missions are kept for several months in kefer space relying on stealth, watching from outer planet's orbits while making no noise (I guess the planets may hide the IR signature), and then relaying the information to other ships to send it to the HQ, or switching places with another ship while the first ship itself goes out with the information.
 
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But that cannot be used on systems where no merchant traffic is expected (as in kafer front lines).

Watchdog missions are kept for several months in kefer space relying on stealth, watching from outer planet's orbits while making no noise (I guess the planets may hide the IR signature), and then relaying the information to other ships to send it to the HQ, or switching places with another ship while the first ship itself goes out with the information.

It helps that Kafer are not terribly bright when not under immediate threat, and are only really curious when aroused.

wait for a planetary occlusion, and stay behind it, put yourself into low orbit, and hide. Or come in orbiting a comet. Slow, but they aren't going to look.

Stealth in space only works by making oneself inobvious against some other, expected object, or by staying where they cannot look. Because, if they can look, odds are good that even a kafer can find.

And something going inbound to a planet, if in hum detection range, is likely to set off a raft of beatings on a kafer ship or station... and result in some actual looking.

Also, Kafer do have routine traffic... if you look like you're a kafer, and fly like a kafer, you might be able to pass yourself off as a kafer.
 
Even then I would think it would take some time to build up anything close to a good interplanetary speed.

As other have suggested, falling forward to build up speed, then stuttering backwards for a repeat.

You accumulate 3.53 km/s for every hour spent loitering this way near the 0.1G boundary of a discharge point. With this technique, you could build up "a good interplanetary" speed in a few days, but it would take months to accumulate a combat movement rating of 1.
 
But that cannot be used on systems where no merchant traffic is expected (as in kafer front lines).

Watchdog missions are kept for several months in kefer space relying on stealth, watching from outer planet's orbits while making no noise (I guess the planets may hide the IR signature), and then relaying the information to other ships to send it to the HQ, or switching places with another ship while the first ship itself goes out with the information.

My theory is the key with Kafer-controlled worlds is that you don't come in close. Not all starships in 2300 are fusion driven, some use MHD or even fission which are a cooler by degrees (MHD being cooler than fission I assume - perhaps they used a lot of MHD ships as the listeners). While closer-in your ship is still going to be blatantly obvious compared to everything else, my theory is that Watchdog heavily depends on the fact that Kafers tend to cluster around the inhabitable planets of a system, which are in the inner system by the rules of solar system generation in 2300. (If there are no inhabitable worlds in a system, the Kafers tend to just pass through it, making Watchdog deployment trivial.)

So the Kafers are in the inner system and you're edging into the outer system. You run your ship in a relatively "cool" state and hope that at that range Kafers overlook your IR signature for millions of distant stars at that range, a comet/asteroid, or something like that (stars are vastly more distant, but they're vastly hotter IR signatures, your ship is vastly closer, but much cooler and there's a lot of distant stars in the background). Now, someone is probably going to say "it's really simple to compare motion parallax between background stars and the ship, they'll find you" - I think the theory in this case is, no it's not at easy as that. Sensor systems are not perfect coverage, automated sensor "clutter cleaning" routines might remove the ship, occupying forces don't have charts containing every significant piece of matter in a solar system (by 2300 those might actually be military secrets or perhaps nobody has does it - it's one of those "you'd think someone would have" topics that come in the news every time a ship collides with something but nobody does due to the time and effort involved and the low chance of collisions), and so on.

More crudely, Watchdog probably used distractions. Either a "raid" (it doesn't actually have to attack just pass through the outer system), or even the Watchdog ships moving in as a cluster. Three ships flying really, really close together so their sensor returns merge together at a distance. Two running "cool" while the third doesn't really care. The third ship is your distraction and it acts like an "armchair civilian master tactician merchant ship captain" who is "cleverly" trying to run the blockade. It comes in and acts like it is going to discharge at some gas giant (dropping off the other two ships), then as the Kafers power up in the inner system it acts like, "oh sh*t they found me!" and the ship zigs off to some other planet and tries to "shut-down" there, then "panics" and bolts right out of the system as the Kafers get near. There's probably enough idiots during the Kafer War who did that seriously that the Kafers probably got used to it.

Once in the system, you drift over to a gas giant with a ring system (ideally) or some planet with a few moons or moonlets use that to shield/hide your IR signature against all the clutter or perhaps deploy a fake asteroid "shell" to put around your ship to evade inspection (assuming that your enemy does not have excruciatingly detailed charts of every moonlet down to the size of a ship, a pretty reasonable assumption in 2300 when there's lots of star systems, so "boring' gas giants are not mapped down to that level unlike Saturn). Of course, you can only hope that you don't get detected and tagged by a Sentinel doing this - Kafers might be dumb a lot of the time, but they're not that dumb.

Personally, while I think they talk extensively of Watchdog'ing Kafer systems, humans did it to each other as well during their wars. Also, the writers mention that during times of high Kafer activity, doing watchdog stuff was practically suicidal, but the intelligence returns were so good they kept doing it. So it's not like slipping in like this was foolproof - it was risky, really risky.
 
Not all starships in 2300 are fusion driven, some use MHD or even fission which are a cooler by degrees (MHD being cooler than fission I assume - perhaps they used a lot of MHD ships as the listeners).

Most ships in 2300 are not fusion powered, and those that are use to be capital ships, and not the kind of ship you use for a stealthy reccon mission, so, you're right ships used in Watchdog are mainly (if not all) MHD powered; and while quietly listening in system, probably solar powered.
 
See that stutterwarp discharge is one of the most dangerous moments for Watchdog missions, as, as much fast your ship is, you must stay many hours discharging.

Watchdog was mostly performed in Beta Comae Bernices, and the base from where they opperated was on Grosshidenhaffen (DM +35 2436), as the other systems in reach (Kimanjano, Dunkelheim and Hochbaden) were all in Kafer control. That put their travel to 6.78 LY, so they arrive BCB with stutterwarp nearly fully charged and had to discharge it. Even if you take the 6 hours/LY travelled, it would take 40 hours to discharge it*, and that allowed kaffer ships to come even from about 20 AU to intercept you**. As the farther planet in BCB is about 5 AU form the star, you can be in trouble...

That's why I suggested better to swap places with the incoming scout ship, and hope for the kafers to asume it is the same ship coming and leaving (as Epicenter also hinted)...

*if it has to be fully discharged or none, it will take 40.68 hours, so aprox 40 hours 38', if you allow for partial discharge, it could depart for Kimanjaro (the closer destination, 4.24 LY away) in about 20 hours.

** as 1 LY=63000 AU and warp efficiency is said to be reduced by a factor of 10000 once inside the 0.0001 G treshold, its speed in system is about 6.3 AU per day per warp efficiency factor. As the slower Kafer ship (the Alpha) has a warp efficiency of 1.8, in 40 hours may move about 18.9 AU, while a Beta (Warp efficiency 2.8) can move about 29 AU. To this you must add the time for the news to reach Kaffer ships (about 2 hours and a half form 20 AU).
 
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See that stutterwarp discharge is one of the most dangerous moments for Watchdog missions, as, as much fast your ship is, you must stay many hours discharging.

Yes; I perceived that, too. Seems like some game of chicken might ensue in hostile systems. A ship arrives, makes all the signs of starting a discharge. Patrol ships wait a few hours before moving on the ship, to make sure it is fully incapacitated and at their mercy. Arriving ship, meanwhile, understanding this, is still not at critical charge and can bluff around a bit, delaying the actual discharge, ready to move if patrol ships approach. But the patrol ships know the arriving ship must at some point discharge, being unable to leave the system until it has done so.

Tense situation, whether 20 hours or 40 hours.
 
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