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Sundry Items Generator

Not every Rock of a planet with have every item available close by the starport so the Sundry Items generator will generate a list of items that your adventurers can buy or barter based on the planets tech level, law level, and population. It is based off of classic traveller with some literary license.

Vandeet Traveller

This is version one with plans for some enhancements like more items,condition of item (new used poor), etc. - comments and suggestions appreciated.
 
Sweet! This sort of thing has lots of potential.

A request: can I just put the UWP into an input, instead of inputting pop, TL and LL?

The list is long. Maybe a way to limit the number of results? ("Max number of results: []")
 
Re Sundry Items Generator

Thanks for suggestions - they certainly make sense. Should have some time this weekend to work on a few tweaks.
 
Definitely a useful start. But, I think it needs some tweaks for availability of things. Try putting in odd combos like Pop 1 TL 1 Law 10 or Pop 1 TL 15 law 1 etc., (eg., extremes). You get some odd results like lots of weapons that the law level would consider horribly illegal, technology that is way above the planet's, or quantities of stuff on a world with say, a total population of 6 people that don't make sense like 8 air rafts (all for sale). I could see maybe 1... if the tech level supported that being a common item....
 
v1.1 up

Made some of the changes this morning. Mainly fixing logic errors and allowing input of uwp.

One comment on items with technology higher than the planets TL. When a high technology item is available it is priced higher. So a tl 4 world could have tl 8 goods imported for example, but the prices of those goods are higher. The logic is that higher tech level goods are less availiable, and if they are found, they are priced higher. And by the same token an item with a tl lower than a planets is priced lower and will be generated more often.

I think of some countries where most of the population are subsistance farmers or herders, but in the capital there are mercedes benz's, helicopters, and computers - thanks to imports. So I am thinking the same would happen with star ports, some high technology there. But the further away from the star port you get, the more primitive the technology found.

Working on:

1. condition of items -a TL 10 item found on a TL 3 world will most likely be poorly maintained if used, or manufacturing could be of poor quality or excellent quality, etc. When I pull the pin on a TL 10 handgrenade manufactured by Billy Bob's manufacturing - is it going to be a dud, go off in my hand, or ??? That TL 12 grav car I found on a TL 5 world looks a little beat up, is it going to malfunction 500 kilometers deep in a desert wasteland ?

2. limiting the returned list of items to an optional set amount if the referee wants to limit the list (The referee only wants to seed 10 items in and around the starport for example) . Although my thought was that these items would be planted by the referee into various stores, pawn shops, import firms, local dealers, back alleys, gangsters, patrons, maybe they see it being loaded in a shipping container, etc. So all the items would be there, but they wouldn't know/see them all unless they went looking.
 
Version 1.2 up

The latest version released.

1. optionally the user can limit the number of items returned (10, 20, 50, etc). It will then randomly select that number of items from the list of returned items.

2. Item condition: There is also a column for the condition of the items. Even if new, an items workmanship may not be the best on a backwater planet. Also if the unit is bought used, it may not be in the best of shape. So when you pull the trigger on that used plasma rifle you just got from the pawn shop at Dellia4 - is it going to knock down that charging displacer or melt down in your hands...

3. Tweaks to the logic.
 
A few quick tests and I find no problems so far. Looks great!

However...

The logos on the gray background behind the dark red text make reading the front page a bit of a hassle (or at least for those of us with cruddy eyes...)

Other than that, looks great so far. Keep up the great work!
 
Thanks for the changes! *Much* easier on the eyes. (Man! Do I feel old suddenly. ;) )

Had a chance to play with it some more. I like how you can find occasionally higher TL goods in a low-tech setting; reflects the black market/interstellar trade nicely, I'd say.
Well done!
 
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