Originally posted by Hal:
You gonna keep your secrets or are you going to discuss what you two did?
Heh
Well, first, we both have radically different design philosophies

I used standard definitions (SDBs and Battle Riders are non-jump, etc), and my friend designed all his with "emergency jump drives"; J1s.
My SDBs came in three tonnages; 500, 1,500, and 5,000. I never really intended my SDBs to defeat an incoming fleet, only to deny total control until a relief force could arrive. I used a pretty conventional set of parameters; max armour, M6, AG6, lots of missiles, and, on the heavy boats, screens. After that, I altered each design for tech levels from 14-7 (and, boy, were those low-tech boats crappy). Part of my plan included bulk carriers and tenders so I could move SDB squadrons to worlds that were incapable of standing up squadrons either due to tech level or population but needed some sort of defences because of their strategic value.
I also developed a 1,000 ton "Fast Attack Craft", which was basically an SDB carried on my bigger carriers and fitted with a meson gun bay. After I designed my FAC, it seemed logical to make contingency plans to utilize garrison forces as "provisional attack squadrons"; scoopinh up SDBs into their tender or bulk transport and hauling them along with the fleet.
Unfortunately, we never actually managed to play out our theories, but we sure had fun designing our galaxy

Hopefully, though, we'll be able to put some of them to the test soon. We're starting over with one system each (at TL9) located in the same sector. We've also cobbled together rules on how to increase tech levels, increase population, and how to generate admirals in such a way as to make it at least semi-realistic