Better would actually be to drop to one plasma. The secondaries provide no useful defense or offensive capacity, they're just there to soak up wpn-1 results.
Even in this function the fusion is better than plasma(soaking 5 hits instead of 3). I also assume those seccondaries are anti fighter too. Even if your ships are heavily armored, fighters may slowly erode your weaponry. effectively taking your ships out of commision.
One thing you must take into account when using fighters, though, is that here COs tactics skill may begin to tell.
IMHO, they are not as important among large ships (BRs, BBs, Cruisers, etc), as most of them can be assumed to have a CO with a tactics skill 3-4, so cancelling each other. On fighters, though, I guess tactics skill will be rarer and lower, so, I'd give Capital ships against fighters a +1 computer size to reflect this (in HG rules, MT complicates things a little, I'm afraid)
Ahhhhh, and in here lies the true problem with most all of these arguments. Yes you build you fleets around missiles (or meson or PAs), but you need balance. Missiles can beat mesons, mesons can beat PAs, hopefully if you look at it, PAs can beat missiles (I know Tobias thinks they can, but not tested it). All these pit X vs Y or this is the biggest ship killer arguments are moot, because nothing can fight unsupported.
If you bring along X number of fighters with your riders, presumably that gives the gerbils X value to spend on something to counter the fighters. If you bring along X number of PAs to counter the Gerbils, the Gerbils can spend X on countering the PAs. Yes I think if you really test the system *as written*, the best option is to build your fleet round missiles, but they can not stand unsupported, nothing can.
Agreed. And if you build your fleet arround MG, Or arround missiles to fight those MG, or with PAs to fight those MB... you'll find, sooner or latter the fleet built just to fight yours. So most fleets must be a compromise able to fight anyone of them, yet not the better against anyone of them.
BTW, if you wonder why I said this fighter/BR ratio, it is more or less the one found on the 154th. There, IIRC,the BT carries 7 BRs and 300 fighters. I reduced the BRs per tender to 5 to better fit your 100 BRs. Its composition with its Tender/base, 7 BRs, 7 missile escorts and 300 fighters fits well all said here (though some more escorts could be in order).
Though to be honest, I've been of the opinion that the rules as written are seriously broken in regards missiles and in my own games I hobbled them long ago with magazine requirements (though nowadays I'd do it with cost too); so I haven't fought an "as written" game for over 15 years. I've been working on hobbling mesons too recently in an effort to make big ships last longer. I've not found the right balance, but I hope to get there.
And to be honest, I've never played a large campaign, nor even a TCS contest, so all my numbers are pure theory. So. you win in real experience, don't worry how old is it.