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T20 Character Generator

Spinward Scout

SOC-14 5K
Baron
Hi Everybody!

What's the quickest way to make a character in T20? Is there a character generator out there? Is there a short cut to prior history? How can I make quick NPCs? How long does it usually take you to roll up a T20 character? The one time I did it, it took about three hours.

Boy, I sound like a 3-year old.

Thanks!

Scout
 
I have it down to about an hour. (plus buying gear.) Which when you are trying to generate a handful of NPC's at once is still a bit much. I agree that it would be nice to have a Character generator. There is a Spread sheet in the ELibary but it doesn't do all the rolling. Perhaps it would be the place to start though.
 
Morte's "slightly quicker" T20 chargen, for NPCs or starting PCs:

- Decide who they are, where they're from, what their story is and how old you want them to be. Do the world feats/skills.

- Set stats to 16,15,14,13,12,10,10,8 in any order (use 4d6 drop lowest or standard point buy if you prefer). Apply racial modifiers. Adjust stats for age if necessary. Set blood points = CON.

- Give them 1500XP for every year over age 18 (start earlier if belter/barbarian/Aslan). This sets their level to 1 at age 18, 2 at 19, 3 at 20, 4 at 22, 5 at 25, 6 at 28, 7 at 32, 8 at 37, 9 at 42, 10 at 48, 11 at 55, and 12 at 62.

- Give them any combination of class levels that makes sense (ref's decision) for the backstory. Roll stamina or use average.

- Subtotal skills points for each class, remembering the bonus for humans, and spend them.

- Spend the human level 1 bonus feat if you get it, your character level feats (at 1,3,6,9,12), and spend class bonus feats from the THB list for each class.

- For a PC, ref chooses a set of mustering out tables consistent with character's age and backstory. Roll. Give them rank/medals to fit the character concept.

- Equip. Play.

The above is an abstraction of the T20 rules -- it produces pretty similar results in less time.
For XP during play, the THB rules are already pretty simple (i.e. some fraction of a level for completing an adventure of a certain size).

In future I think I will run an alternate XP system that does not match T20: give them a level after 8 hours' play, then another after 16, then another after 24, then another after 32, then... This is even simpler than T20, and I prefer it because levelling slows over time.
 
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