Have you ever considered using T20 rules for playing in the New Era setting. I have always been curious as to why each Traveller setting had its own separate set of rules you needed to learn to play in that setting.
T20 has character classes, levels, and increasing Stamina Dice with those levels, it is compatible with Dungeons & Dragons, and it seems that the most common character type in The New Era, since the collapse of the Third Imperium, should be the barbarian. Now it seems to me that the T20 Barbarian class is a bit broader than the D&D Barbarian class. T20 Barbarians, don't get the rage ability that D&D barbarians get. Also T20 barbarians get a wider selection of armors, for instance a T20 barbarian can use all archaic armors and weapons, like a D&D Fighter can use. A medieval knight in full plate armor is still a barbarian by Traveller standards.
The New Era has lots of barbarous planets that have lost their technology, and just like in a D&D campaign, you can start out an adventure in a tavern. Designing a New Era adventure takes a bit of finesse, the idea is as one gains experience, and levels, one also gains technology and skills, one can then multiclass into some other character class. Have anyone ever tried this? Recovering lost stamina points and lifeblood is slower than in D&D. Combat encounters need to be less frequent, or player character parties need to be larger so injured party members can be rotated out.
Any suggestions for running this type of campaign?
T20 has character classes, levels, and increasing Stamina Dice with those levels, it is compatible with Dungeons & Dragons, and it seems that the most common character type in The New Era, since the collapse of the Third Imperium, should be the barbarian. Now it seems to me that the T20 Barbarian class is a bit broader than the D&D Barbarian class. T20 Barbarians, don't get the rage ability that D&D barbarians get. Also T20 barbarians get a wider selection of armors, for instance a T20 barbarian can use all archaic armors and weapons, like a D&D Fighter can use. A medieval knight in full plate armor is still a barbarian by Traveller standards.
The New Era has lots of barbarous planets that have lost their technology, and just like in a D&D campaign, you can start out an adventure in a tavern. Designing a New Era adventure takes a bit of finesse, the idea is as one gains experience, and levels, one also gains technology and skills, one can then multiclass into some other character class. Have anyone ever tried this? Recovering lost stamina points and lifeblood is slower than in D&D. Combat encounters need to be less frequent, or player character parties need to be larger so injured party members can be rotated out.
Any suggestions for running this type of campaign?