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T20 Starship Design Contest

So who are the Judges for the contest?

I was planning on trying to make one of those polls where everyone can vote (my first) and if that proved too hard, then I was planning on e-mailing the designs to Hunter and Marc Miller and let them decide which ones they like. :)

[EDIT: ... but I'm open to suggestions.]
 
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Gas Giant Fuel Processing Platform

For a small starport on a low population world, one fuel shuttle skimming a gas giant, refining the fuel en route, unloading the fuel at the starport and returning to the gas giant to skim it again can meet their needs. For large starports with a high volume of traffic, it is more economical to maintain a permanent manned outpost at the gas giant to continuously skim and refine fuel. The Gas Giant Fuel Processing Platform (GGFPP) fills this need.

The GGFPP can skim and purify up to 18 tons of fuel per hour – allowing it to fill a 30 dTon fuel module in under 2 hours and an entire Robotic Freighter (3 x fuel modules) in less than 5 hours. Operating at maximum capacity with a full crew, one GGFPP and enough Robotic Freighters can supply up to 3000 dtons of fuel per week to a busy starport and it’s fuel hungry world.

The GGFPP consists of a partially streamlined 100 ton craft, with accommodations for a crew of 6 (including a Sick Bay and an Engineering Shop) which allows it to function with a minimum of outside contact. For reasons of safety and efficiency, the GGFPP does not actually dive into the Gas Giant atmosphere, like a starship would. It uses a fuel shuttle and a tether instead. This allows the crew and purifier to remain safe in the upper atmosphere (or even beyond it) while the shuttle flies deep in the atmosphere and skims. The 0.2 meter diameter Tether connects the two and allows the unrefined fuel to be pumped from the Shuttle to the Platform. The tether is shipped in 30 dTon spools (which fit inside a Cutter Module) and reach 13 kilometers into the Gas Giant. Multiple tethers can be joined together to reach the optimal depth for fuel extraction.

Code:
Gas Giant Fuel Processing Platform
TL 9  Design Specifications     Size Cost(MCr)  EP      Notes
100-ton PSL close structure 	+ 100 	6	- 	-
Bridge Controls			- 20 	0.5 	- 	-
Model/1 Computer	 	- 0.1 	2 	0 	Model/1
Flight Avionics		 	- 0.4 	(0.9) 	- 	Model/1
Close Range Sensors	 	- 0.3 	(0.6) 	- 	Model/1
Close Range Communications 	- 0.2 	(0.5) 	- 	Model/1
1-G Acceleration	 	- 2 	3	- 1 	-
TL9 Fusion Power Plant	 	- 1.5	4.5 	+ 1 	-
Fuel (4 weeks)			- 1 	- 	- 	-
Fuel Shuttle			- 5 	1.56 	- 	-
Fuel Purification Plant 	- 9 	0.038 	- 	(18 dTons/hr)
Hardpoint w/ Robotic Arm Turret	- 1 	1.1 	- 	-
Small Craft Hanger w/ launch	- 20 	9.942 	- 	-
Engineering Shop		- 6 	1 	- 	-
Sick Bay			- 8 	5 	- 	-
6 Staterooms			- 24 	3 	- 	-
Cargo			 	- 1.5 	0 	- 	-
Totals			 		MCr 37.640 	
				       (MCr 30.11 with 20% discount)

Fuel Shuttle
TL 9  Design Specifications     Size Cost(MCr)  EP      Notes
5-ton PSL close structure 	+ 5 	0.3	- 	-
Small Craft Bridge (unmanned)	- 4 	0.1 	- 	-
Autopilot Computer (TL 9)	- 0.009	0.0045 	- 	Parallel
Model/1 Computer	 	- 0.1 	0.9 	0 	Model/1
Flight Avionics		 	- 0.4 	(0.9) 	- 	Model/1
2-G Acceleration	 	- 0.25 	0.175	- 0.1 	-
TL9 Fusion Power Plant	 	- 0.15	0.45 	+ 0.1 	-
Fuel Scoops			- 0 	0.025 	- 	-
Cargo			 	- 0.91 	0 	- 	-
Totals 					MCr 1.955 	
				       (MCr 1.56 with 20% discount)

30 dTon Tether
TL 9  Design Specifications     Size Cost(MCr)  EP      Notes
30-ton PSL cylinder structure 	+ 30 	3	- 	-
Tether**		 	- 30 	0 	- 	-
Totals			 		MCr 3.0 	
				       (MCr 2.4 with 20% discount)

** Each 30 dTon tether is a 13 kilometer long hollow tube with 
   universal connectors at each end.
 
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Just a friendly reminder that this contest ends on September 30, 2008.

Time is running out.

You have only 4 days left to enter a 'starship' design contest where you don't need to be able to draw!

So any new ideas for a 100 dTon ship?
 
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Viirdana class 100ton Type LB Lab Boat - Journeyman Design Bureau - Trin Yards

Using a 100ton unstreamlined dispersed hull the Viirdana operates as a self sufficient research platform. Capable of only 1G maneuver but with 4E of power the boat sports a powerful computer and sensor array.

Accommodations for the crew of Pilot and Engineer and four (or more in double occupancy) scientists are comfortable and fuel is sufficient for 8 weeks endurance.

Two full laboratories, fitted to the required specifications, allow a wide range of on site investigation and study, or remote research away from distractions.

A single launcher is fitted to handle remote probes for sampling, recon, or discrete sensor scans.

The design of the boat allows three modes of gravity simulation to enable eliminating or adding influences on materials. First is the standard artificial gravity of 1G throughout. Second the AG can be shut off and up to 1G simulated by constant thrust. Third the whole can be set spinning about it's center of gravity allowing up to 2G of simulated spin gravity on the lab level and drive level, with half that on the habitat level and zero g in the rest. The sections are connected by a single sealed 1ton lift that rides in an exposed frame between the sections. Alternatively EVA will allow moving between sections, with a small airlock in each section allowing 1 person to enter or leave without depressurizing the section.

A fast airframe Research Launch (detailed below) rounds out the facilities available and doubles as a lifeboat.

While the base model is built at TL9 the labs may be easily upgraded to higher TL. However the primary usage is in developing systems so the lower tech level is easier to maintain and repair.

The Lab Boat costs MCr67.85 before discounts and not including the launch and expendables.

Code:
[B]Viirdana [/B][FONT=Fixedsys]class 100ton Type LB Lab Boat                     TL9

[/FONT][FONT=Fixedsys]+100tons  Hull - Dispersed - Unstreamlined            MCr5.000

  -2tons  Maneuver Drive 1g                  -1EP        3.000
            Agility +0
  -6tons  Fusion 9 Powerplant                +4EP       18.000
  -8tons    Fuel x8 weeks

 -20tons  Bridge                        [/FONT][FONT=Fixedsys]                 0.500
  -3tons    Computer model/5 rs              -3EP       27.000
              avionics 1
              sensors 5
              maser commo 2
              radio commo 3

  -1tons  Hardpoint x1                                   0.100
            Single Missile Launcher                      1.250

 -24tons  Staterooms x6                    [/FONT][FONT=Fixedsys]3.000
 -16tons  Laboratories x2                               10.000
[/FONT][FONT=Fixedsys] 
 -20tons  Research Launch                                extra

[/FONT]


20ton Research Launch - Journeyman Design Bureau - Trin Yards

The Research Launch sports an airframe flattened sphere design and is capable of up to 4G with an agility of 4 but is limited to only 1 week of operation before refueling.

It seats 2 on it's spacious bridge and includes a model/2 computer. The bridge seating includes built in lowberth capability for each. Additional comfortable seating for 4 is just aft of the bridge and includes an emergency lowberth function.

There are 4tons of cargo space for collected samples or baggage. Optionally it may also be used for a weapon mount or fib upgrade for the computer.

Total cost of the Research Launch is MCr18.56 before discounts and without extras.

Code:
[B]2[/B][FONT=Fixedsys]0ton Research Launch                                      TL9

[/FONT][FONT=Fixedsys]+20.0tons  Hull - Flattened Sphere - Streamlined      MCr1.600
 -1.0tons    Airframe upgrade                            0.160

 -2.2tons  Maneuver Drive 4g               -0.8EP        1.100
             Agility +4                    -0.8EP
 -2.4tons  Fusion 9 Powerplant             +1.6EP        7.200
 -0.4tons    Fuel x1 week

 -4.0tons  Helm - Seats 2                               [/FONT][FONT=Fixedsys] 0.100
 -1.0tons    Lowberths x2                                0.100
 -2.0tons    Computer model/2                            8.000
              avionics 2
              sensors 2
              maser commo 1
              radio commo 2

           Hardpoint x1                                  0.100

 -2.0tons  Passenger Seats x4[/FONT][FONT=Fixedsys]                            0.100
 -1.0tons  Emergency Lowberth x1                         0.100
[/FONT][FONT=Fixedsys] 
 -4.0tons  Cargo space

[/FONT]


Notes:

Crew is usually cross trained Pilot/Engineer and Engineer/Pilot. One will operate the launch as needed while the other stays aboard the boat.

EDIT: I'm picturing the Lab Boat as a long structure with the labs at one end and the drives at the other (each being equal with fuel included). The helm, computer, hardpoint, and launch are closer to the drives and at the center of mass (and when in spin gravity it's at zero) The staterooms are closer to the labs (and when in spin gravity at half that of the drives and labs).

More details may follow* but that's the basics.

* like more adventure seeds...

Adventure Seed One - One of our scientists is missing!

The PCs are approached by a worried individual. He introduces himself as Doctor Fiiring (that's like in "ear" not like in "ire") a local researcher who has lost contact with a colleague. His colleague's name is Doctor Stiin (that's like in "eye") and he was last in contact about 3 weeks ago, by long range radio from the lab boat Pentry in orbit of the local gas giant. The PC's are the first to come along with a ship and the researcher is desperate to know what happened. He fears the worst.

This can be run all sorts of different ways. Use your imagination (mines overflowing at the moment and I can't type it out fast enough :) ).

I kind of knocked this out fast so there may be some errata. Please point it out if you spot it before I do :D
 
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I could see a variant of the "Viirdana class 100ton Type LB Lab Boat" as a good muster out ship for an accademic/scholar character.
The official 'lab ship' is too darn big and too expensive to operate.

Is a Jump-1 version possible?
 
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I could see a variant of the "Viirdana class 100ton Type LB Lab Boat" as a good muster out ship for an accademic/scholar character.
The official 'lab ship' is too darn big and too expensive to operate.

Yep, kind of my thinking too, just right for a typical player group.

Is a Jump-1 version possible?

Maybe :)

While working it up (but in the back of my mind) I was wondering how to distribute them. Various jump module ideas (like the SDB jump module), or cramming a jump drive in (somewhere?) possibly by "packing" the labs or something, ambled by. The one idea that stuck was my Provincial Trader (my answer to the Type P "classic" Pirate ship, somewhere on CotI I think, CT forums maybe if not The Fleet). It can take a 100ton ship whole and jump. So that'd be one commercial option for distributing them. Kinda puts a crimp in the player's freedom though. Unless you run your TU so that the Type P is widely available to do the service. Then it could be a boon to the players and ref.
 
... or cramming a jump drive in (somewhere?)

I came up with bumping the TL to 13 (to shrink the PP) and removing a stateroom to fit a jump drive with no loss in labs or computers (the ship's strongest features).

Changing this:
Code:
Non-Jump Capable 100ton Boat                 TL9
  -6tons  Fusion 9 Powerplant                +4EP       18.000
  -8tons    Fuel x8 weeks
 -24tons  Staterooms x6                     		 3.000


To this:
Code:
Jump Capable 100ton Boat                     TL13
  -2tons  Jump-1 Drive                       -1EP        8.000
  -4tons  Fusion 13 Powerplant               +4EP       12.000
  -2tons    Fuel x2 weeks
 -10tons    Fuel J-1 (or +10 weeks)
 -20tons  Staterooms x5                     		 2.500
 
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Assignment to a Mine Escort is faced with dread in many system defense forces. Small cramped and cheap spacers who can tolerate the conditions contribute to an important but unglamorous element in many system defense plans.

The idea is simple. A heavily armoured metal ball with a missile system on it is potentially dangerous to any assailant and one with a small signature even more so as it may be stumbled upon. The effort required to clear such mines directs enemy forces clear of the area, and should channel them into known paths. On the downside small automated mines often cannot detect and designate targets beyond a small range, so a larger vessel with attendant sensors herds the mines to act as a significant force multiplier.

The mines themselves also need regular maintenance and refueling, a role that the escort is also intended to fulfill. This just adds to the excitement - sit in the middle of nowhere for months on end maintaining nuclear armed weapon systems that have multiple anti-tamper provisions and explosive failsafe modes, for the hope that your presence will deter anyone from coming anywhere near you.

The sheep class mine and attendant sheepdog class mine escort are typical of such systems. Sheep class mines are manufactured from little more then a lump of reinforced iron-nickel asteroid with a missile system and basic computer system installed. A small fusion reactor and maneuver drive allow the mines to stay in formation and be moved to some extent. The mines have 5 volleys of conventional missiles and a single volley of nuclear missiles - a single nuclear warhead is also configured as the tamper proof failsafe.

Similar designs often omit the maneuver drive and attendant power plant, instead relying on battery power to run the computer system and being towed for movement.

The sheepdog class escort normally has a crew of three, pilot, weapon systems, and engineering. Generally it will be maintained in place, with a shuttle visiting as rarely as once every three months to swap out the crew, resupply and refuel.

Sheep Class Mine TL10
Code:
[FONT=Fixedsys]
10     Mine TL10 10 dTon    Power  MCr
-3     Buffering                    0.011
-1     Computer Model/1             2
-0.2   Maneuver Drive 1G    -0.1EP  0.3
-0.15  Power Plant          +0.1EP  0.45
-0.85  Power Plant Fuel 
         (34 weeks) 
-3.3   Armour AR16                  0.33
-1     Hardpoint                    3.35
         Triple Missile Turret 
-0.5   Missile storage              0.325
         15 conventional
         4 nuclear
         Total Cost                 6.766/5.413 (in bulk)
[/FONT]

Sheepdog Class Mine Escort TL10
Code:
[FONT=Fixedsys]
dTon                    Power    MCr
100   Hull Needle/Wedge     
-20   Bridge                    0.5
(-10) Maintenance Bay           2
-3    Computer Model/4    -2    22.8
       Avionics/2 
       Sensors/4
       Communications/3
-2    Maneuver Drive 1G   -1    3
-4.5  Power Plant         +3    13.5
-12   Power Plant Fuel
         16 Weeks
-33   Armour AR10               3.3
-1    Hardpoint                 3.35
       Triple Missile Turret
-6.5  Missile Storage           0.65
        100 Conventional        0.5
         30 Nuclear             1.5
-10   Mine Maintenance Bay      0.02
-8    Staterooms (2)            1
      Total Cost                64.12/51.296

[/FONT]
 
Just a friendly reminder that this contest ends on September 30, 2008.

You have only today and tomorrow to enter a 'starship' design contest where you don't need to be able to draw!

So any more ideas for a 100 dTon ship?
 
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COACC Micro Battle Rider

This experimental design is based upon linking seven Short Range Interceptors (10 tons each) with a Jump Tender (30 tons) to create a minimal (100 ton) jump capable ship. Emphasizing missiles gives the unit a long range 21 missile volley and additional accommodations on the Tender extend the crew’s operational duration in the craft.

Several unusual features must be noted. First, the Tender is unarmored and quite defenseless without its SRIs attached. With no internal power plant and no maneuver drive, the tender requires at least one SRI remain attached to function as a ship (at 1.5 G performance). The computer on the tender is located inside the bridge, displacing the pilot and copilot crew stations. This is not a problem for the MBR Tender, since the tender bridge acts only as a communications relay between each of the SRI bridges (which function as a crew station when the craft are combined). Thus the entire MBR can be controlled from any of the SRI cockpits and all 7 cockpits acting together perform as a single 28 dTon Starship Bridge.

Five SRI cockpits are required to be operational to safely execute a Jump, but only 1 SRI power plant is required to power the Jump Drive and maintain life support for the entire MBR.

The jury is still out on the MBR concept. Units have achieved stunning victories in certain tactical conditions and sustained crushing defeats in other engagements. It is nonetheless something being contemplated as a force multiplier by small planetary navies and it is a craft which a Free Trader (or Corsair) might encounter.

Code:
[B]COACC Short Range Interceptor[/B]
TL15  Design Specifications    Size  Cost(MCr)  EP     Notes
10-ton SL flattened sphere 	+ 10 	0.8	- 	-
Airframe		 	- 0.5 	0.08	- 	-
Small Craft Bridge		- 4 	0.1 	- 	-
Model/1bis Computer	 	- 1.4 	2.9	0 	Model/1bis
Flight Avionics		 	(0.8) 	(1.8) 	- 	Model/2
Close Range Sensors	 	(0.3) 	(0.6) 	- 	Model/1
Close Range Communications 	(0.2) 	(0.5) 	- 	Model/1
6-G Acceleration		- 1.7 	0.85  	- 0.6 	-
Agility 6			- 	-	- 0.6 	-
TL15 Fusion Power Plant 	- 0.6 	1.8 	+ 1.2 	-
Fuel (4 weeks)			- 0.6 	- 	- 	-
10 points of Armor (TL 15) 	- 1.0 	0.13 	- 	-
1 Hardpoint with Fixed Mount	0 	1.1 	- 	Triple equiv.
(3) Missile Racks (TL 15) USP2	(1) 	2.25 	0	3att@USP2
Cargo			 	- 0.20	0 	- 	-
Totals	 				MCr 10.01 	
				       (MCr 8.0 with 20% discount)


[B]COACC SRI Tender[/B]
TL15  Design Specifications 	Size Cost(MCr)  EP     Notes
30-ton USL dispersed hull 	+ 30 	1.5	- 	-
Small Craft Bridge*		- 4 	0.1 	- 	-
Model/1 Computer *		(0.1) 	0.5 	0 	Model/1
Close Range Communications* 	(0.2) 	(0.5) 	- 	Model/1
J1 Jump Drive**		 	- 2 	8  	-  1 	-
Fuel (Jump 1)**			- 10 	- 	- 	-
7 Small Cabins			- 14 	1.75 	- 	-
Cargo			 	0	0 	- 	-
Totals			 		MCr 11.85 	
				       (MCr 9.5 with 20% discount)

* Items designed to interface with SRI Bridges.

** Items sized for the 100 ton combined craft

A COACC Tender and Seven SRIs is 100 tons and costs 65.6 MCr.


For my last entry, I wanted to see how many rules I could bend without breaking. But rushing to finish means I probably made as many math/spelling errors as bent rules. :)
 
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All good things must come to an end, and that includes this contest (which ends on September 30, 2008).

You have only HOURS left to enter a 'starship' design contest where you don't need to be able to draw!

If anyone has any more ideas for a 100 dTon ship, now is the time to post them!

Nice contest atpollard!

I'm glad you enjoyed it.
I know that I had fun participating.
 
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Bethune class 100ton Type XS Aid Station - Journeyman Design Bureau - Trin Yards

Using a 100ton fully streamlined close structure hull this ship serves a vital need for belter operations and other backwater space industry. Capable of 2G maneuver with 2E of power the ship can only make J1 but typically operates at J0.

Sidebar - J0, aka microjumps, in MTU are anywhere up to half a parsec and use half the fuel of a full J1 for the same hull. Not so much a rule break as a small bend with a nod to the optional half jump fuel rule in T20.
Accommodations for the crew of Pilot/Dispatcher and Doctor/Surgeon, with six ambulance teams of Pilot and Medic are comfortable when on station but cramped in transit from one system to another, though that is rare. The station can only carry two ambulances when jumping and must rely on other ships, typically Belter models of the Type S, to carry the others in empty ore bays.

A single fully equipped medical bay can handle up to two patients at a time, while less critical cases can be treated in the staterooms not in use. Critical cases beyond the capacity or ability of the ship are placed in lowberths to be dealt with later.

Six ambulances (detailed below) handle the actual transport of patients and can provide on scene aid.

The primary usage is in developing systems so the lower tech level is easier to maintain and repair.

The 7ton cargo hold contains a disassembled fuel tank taking up 1ton and leaving only 6tons for supplies. When installed it allows a J1 (combined with the permanent 5tons of fuel) but leaves only 1ton for supplies.

The Aid Station costs MCr43.75 before discounts and not including the ambulances and expendables.

Code:
[FONT=Fixedsys]
Bethune class 100ton Type XS Aid Station                   TL9

[/FONT][FONT=Fixedsys]+100tons  Hull - Close Structure - Partially SL       MCr6.000
            Upgraded - Fully SL                          0.500

  -2tons  Jump Drive 1p                      -1EP        8.000
  -5tons    Fuel x0 parsecs
  -5tons  Maneuver Drive 2g                  -2EP        3.500
            Agility +0
  -3tons  Fusion 9 Powerplant                +2EP        9.000
  -2tons    Fuel x4 weeks

 -20tons  Bridge                        [/FONT][FONT=Fixedsys]                 0.500
  -2tons    Computer model/2                             8.000
              avionics 2
              sensors 2
              maser commo 1
              radio commo 2

 -24tons  Staterooms x6                                  [/FONT][FONT=Fixedsys]3.000
  -8tons  Medical Bay x1                                 5.000
  -2tons  Lowberths x4                                   0.200
[/FONT][FONT=Fixedsys] 
 -20tons  Ambulance Hangers x2                           0.040

  -7tons  Cargo Hold                                     0.010

[/FONT]


10ton Fast Ambulance - Journeyman Design Bureau - Trin Yards

The Fast Ambulance uses an upgraded close structure for full streamlined operation and is capable of up to 6G and 2 weeks of endurance before refuelling. Crew endurace is much less in normal operation.

It seats 2 on it's spacious bridge and includes a model/2 computer. Aft of the bridge are two lowberth treatment and transport modules. They may be double occupied and function as an emergency lowberth in extremis.

There is only a small cargo cupboard for medical supplies.

Total cost of the Fast Ambulance is MCr12.40 before discounts and without extras.

Code:
[B]1[/B][FONT=Fixedsys]0ton Fast Ambulance                                       TL9

[/FONT][FONT=Fixedsys]+10.0tons  Hull [/FONT][FONT=Fixedsys]- Close Structure - Partially SL      MCr0.600
             Upgraded - Fully SL                         0.050[/FONT][FONT=Fixedsys]

 -1.7tons  Maneuver Drive 6g               -0.6EP        0.850
             Agility +0
 -0.9tons  Fusion 9 Powerplant             +0.6EP        2.700
 -0.3tons    Fuel x2 weeks

 -4.0tons  Helm - Seats 2                               [/FONT][FONT=Fixedsys] 0.100
 -2.0tons    Computer model/2                            8.000
              avionics 2
              sensors 2
              maser commo 1
              radio commo 2
[/FONT][FONT=Fixedsys]
 -1.0tons  Emergency Lowberth x1                         0.100
[/FONT][FONT=Fixedsys] 
 -0.1tons  Cargo space

[/FONT]


Notes:

I had this sitting around but rushed the typing up, hope there's no errors, didn't proof it much.

Didn't have time to do much detailing either but it might be handy for some scenario as is.

EDIT: Quick comment to add. It might not be obvious but the ambulances normally are in rotating shifts with 2 aboard and 4 at commo range to cover as wide an area as possible. In the event of a call for help the nearest ambulance races off and one on station is scrambled to cover it's place. The one on the mission will then return to the station. Depending on the area to be covered there may be more than one Aid Station, possibly several, in any system at any time.
 
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It is now October 1, 2008 (here in Florida).
Our friends in the Pacific may still have a little time to respond, but as October 1 rolls around to your location this contest is over.

I would like to extend a special thanks to scout_harris who just wanted to see some action in the T20 part of the site. I hope you were not disappointed.

A special ‘kick in the rear’ award goes to far-trader for submitting the first design entry. Without his first entry, I would STILL be trying to figure out how a modular cutter holds onto it’s module.

And a round of virtual applause for everyone who entered a design and made this contest a success.

Now to fugure out how to make a poll. ;)
 
Now to fugure out how to make a poll. ;)

Ships

far-trader Luxury racing yacht
Spinward Scout Orbital Rescue Boat
atpollard Stone Pony Surface to Orbit Shuttle
atpollard SPA Harbour Tug
atpollard Revenue Cutter /Short Range Interceptor
atpollard Mobile Shipyard
atpollard Robot Freighter
atpollard Gas Giant Processing Platform
far-trader Viirdana Lab Boat
veltyen Sheepdog Class Mine Escort
atpollard COACC Micro Battle Rider
far-trader Bethune Class Aid Station

12 ships in 30 days.

atpollard certainly takes the enthusiasm award. :)

Winner chooses next contest? That would be the one for October....
 
Since it wasn't originally defined it might be an idea to split the poll into sections.

Most likely to use in game
Most Original idea

and so on. Or just base it on a nebulous "best".
 
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