(Cross-posted from FB)
Has anyone used the T5 melee rules? Did you use the rules as written or use house rules? In my game last night, two PCs got into an unarmed sparring match and … the results were less than stellar:
Shesen, BD7xxx, has Fighting-0 … giving her an MN of 11. Yuliana, ACCxxx, has Fighting-6 and Unarmed-1 … giving her an MN of 17. The rules as written say to hit is 2D ≤ Attacker’s MN - Defender’s MN + Mods.
I’ve seen suggestions to instead make this 2D ≤ Attacker’s MN (opposed) … which seems logical but that just makes it mostly both sides roll 2D regardless of assets and the lower hits (except when Shesen rolls 12).
If no one has anything better, I was thinking of using 2D ≤ Attacker’s MN … with an extra die per asset the defender has higher. Thus:
What say you?
Has anyone used the T5 melee rules? Did you use the rules as written or use house rules? In my game last night, two PCs got into an unarmed sparring match and … the results were less than stellar:
Shesen, BD7xxx, has Fighting-0 … giving her an MN of 11. Yuliana, ACCxxx, has Fighting-6 and Unarmed-1 … giving her an MN of 17. The rules as written say to hit is 2D ≤ Attacker’s MN - Defender’s MN + Mods.
- Shesen tries to hit Yuliana: 2D ≤ -6 … 0%. Even if she allocates all her Dex pool, that’s still only 2D < 7 … 58% … after which she can’t hit at all.
- Yuliana tries to hit Shesen: 2D ≤ 6. So, without using her Dex pool, she misses slightly more than she hits (42%) … but at least she can hit.
I’ve seen suggestions to instead make this 2D ≤ Attacker’s MN (opposed) … which seems logical but that just makes it mostly both sides roll 2D regardless of assets and the lower hits (except when Shesen rolls 12).
If no one has anything better, I was thinking of using 2D ≤ Attacker’s MN … with an extra die per asset the defender has higher. Thus:
- Shesen tries to hit Yuliana: 4D ≤ 11 … 24%
- Yuliana tries to hit Shesen: 3D ≤ 17 … 99%
What say you?