Dr Skull writes:
Other:
Either MT or T4 character generation, both are good
MT task system
Neither MT nor T4 combat both have things I don't like.
Straight High Guard spaceships
T20 vehicle design (more or less)
I mostly concur. I dunno about T20 vehicle design, still looking that over. I'd prefer MT chargen, both standard and enhanced, over T4. I can live with straight HG2.
My thoughts from a prior posting:
Rules I use
or wish I could use...
Chargen: MT, either regular or enhanced.
Basically a souped up version of what CT used.
Personal Combat: either book 1/4, or MT, depending on mood.
Mass Combat:
Platoon to Battalion size:
MT Referee Companion/Striker is ok, but could be better.
Something war game-esque, like a Traveller version of AH's Panzer Blitz
series,
or GDW's Team Yankee.
Battalion size and up:
Invasion Earth/Fifth Frontier War
Starship Combat: Mayday w/High Guard for small groups of ships;
abstracted Imperium/Dark Nebula for quick and dirty big fights.
Starship design: High Guard, with tweaks [like TL9 J2 100dt Scouts]
Vehicle design: I don't like any that have been made.
I would like to see something ridiculously simple to use here.
Should dove tail with the simple mass combat idea above.
Robot design: I use book 8 grudingly; really, only because there's a
program that can be used to create the bots.
On designs, et all: If its complex, it better have a usable computer
program.
Trade, Commerce, passengers: Book 2/tweaks from Book 7 and GT Far
Trader
World Design: Book 6. If gearheading, I will throw in GT First In, GT
Starports, and the 2300 Directors Guide, to add flavoring. But Book 6 is
the primary utility.
Equipment: Drawn from all over. Vaccsuits per CT [I detest bulky
vaccsuits. Hey its the Far Future! Vacc suits ought to weigh 10kg or less].
Will use CT, MT, Striker, T4 Equipment guide,
even some DGP stuff.
Animals: per CT.
Encounters: per CT.
Psionics: per CT.
In all cases, I favor simple and elegant over complex gearheadiness. One
of the reasons why I was never thrilled with TNE was its complexity. I
could get over the house system, and I liked the variety of careers in the
chargen, but when I made an attempt to design a starship with FFS and
Brilliant Lances, I just gave up on it. It made my head hurt, and that just
isn't good when you have Brain Cancer.
Also, being an old foggy, I
make it a requirement that 100dt Scout ships should be able to have a
crew of one. TNE frowns on one man scout ships. CT, MT, straight GT, all
allow for the one man scoutship. T20, at first glance, appears to allow for
it also.
I repeat, I favor simple and elegant over complex gearheadiness.
I repeat, on designs, et all: If its complex, it better have an easy to use
computer program.
I repeat, I favor 10kg or less vaccsuits and one man crewed scout ships.