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Taking LBB's to the Magic 13

Sir Brad

SOC-13
Ok it's back in the day and your on the Players Commit GDW has put together to make a suggestion on what LBB's 9-13 will be, what "Core Books" would you like to have seen?

For me in no particular order my list would have bean, Adventurers, Others (both contain advanced character generation for Sup 4 Careers with assoiated odds & ends), Psionics (the Psionic Career and advanced Psionics rules), Humans (basic character generation and background for non baseline humans) and Aliens (basic character generation and background for non human Alien races).
 
Book 9 Corsairs - detailing piracy, it's viability, and the lure of the black flag. Also, Q-ships and those who hunt pirates.

Book A Free Traders - focusing on the small time merchants, smugglers, and scavengers. What differentiates them from the Merchant Princes, how to make their existence believable, and how to build a campaign around them. Basically Firefly.

Book B Agents - detailing the spooks and ghosts who haunt the intelligence networks within and without the Third Imperium.

Book C Cultures & Beliefs - A companion to Book 3, this book details the myriad cultures, societies, and religions of the vast Third Imperium (though I think it should focus specifically on the Spinward Marches).

Book D Starports - on every world within the Third Imperium is a starport and this book gives us all the details we could ever want.

If I could go back in time, these are the books I'd want. I'd also want an Alien Module 9 which was filled to the brim with minor races.
 
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