Do you also take in total mass of expendables/cargo in consideration? If not, that could make for some exciting times as the crew dumps cargo and fuel to lighten mass.
Do you have internal grav plates/inertial dampers? How do you handle acceleration effects upon your crew, cargo and ship components? How do you handle the effects of a powerful thruster/acceleration system upon the outside environment?
As to the buoyancy question, once you break the grav level of the planet, you got it made (if your fuel lasts long enough). IMTU, slow and steady liftoffs are considered normal, with transit times being from 10 minutes up to an hour. Lumbering merchants is standard. Kicking in your M drive full strength near habitation, or in atmospherics is considered a not-nice thing to do.
This is all originally stemming from the days before M drives were reaction-less. Kicking in a giant nuclear torch in someone's backyard was a not-neighborly thing to do and generally peeved off the locals. Once M drive was reactionless and we switched over to it, we considered some of the field reactions could be disturbing to sophonts and equipment at high powers, therefore same reaction by locals who just had their house shook down or their guts vibrated.
My TU is with the first 120 years of human space civilization and something like only 40 years of jump, so for now most people on colonies welcome the roar of the engines as a natural part of the area signifying commerce (like in Wichita Kansas, NO one complains at all about any plane flying over day or night, because that's the city's life blood).
For those more gentle souls already on Centuari Prime, everything is whispery grav shuttles and liners and so their reveries are not disturbed by the sound of interstellar travel. I wasn't letting players go downport directly either place anyway, but the frontier is another matter.
I'm going CT and not going to make this a hard physics exercise, I'm looking for the feel. Cargo/mass dumping does make for high drama, but I expect I will impose that sort of thing only if say their main M-drive is out but they are trying to escape a situation on thrusters only.
I have a whole treatment in my IMTU article re: grav and whatnot, but to summarize very quickly-
* Traveller Gravtech is push/repulsor, no pull/tractor
* Normal deck gravity therefore is a 'push' repulsor plate in the ceiling
* For adjusting against accel there are push plates in the aft bulkhead of any compartment, and possibly 1-G in the floor for gas giant refueling runs or landing on a 2-G world (exploration ships might have a 2-G floor plate for 3-G enviornments)
* Gravtech is limited by TL, TL9 is 1-G compensation and TL10 is 2-G, my TL limit
* TL 7-8 craft used constant 1-G and vertical deck design to create 'artificial gravity' under accel (at least enough push for objects to drop 'normally' even though its more like the floor rushing up to the object and to provide a push resistance for muscles)
* Some TL 9-10 craft still use vertical decks to allow for constant 2-G/3-G accel with no special equipment or impact
* Accelerating 1-G over compensation will just involve strapping in, not moving around much, and a long time to affect people
* Accelerating in a 6-G fighter 2-G over compensation means 4-G constant, which is no big deal if it is like an Apollo launch, but IS a big deal for people to do it for several hours or days, and it HURTS
* Cargo is normally in containers and bolted onto each other and the floor/ceiling like modern containers are on ships or well/spine railcars, the rest will be secured one way or another, likely by netting for light items
* Example of game color this allows, most surplus Type S are TL9 craft with fission plants nearing End Of Life and 1-G compensation, so they are uncomfortable and not entirely safe. So there is quite the competition to get a Detached Duty scout that is TL10 and has the new fusion reactors, a fact that is not lost on the Scout Service and can be used to show favor or punish miscreants
* Vertical ships have a retro charm or annoyance depending on people's aesthetics or whether you are the poor cargo master dealing with lift and gantrys/grav loads off smaller cargo holds off the ground, and an association with the faster thrust only liners (although high social standing passengers likely would not be caught dead in anything but a grav liner)