Does that take into account lift from wings or lifting body hull shape?
No, however if you have lift and in a suitable atmosphere then the ascent profile becomes easier. You will need a runway and of course wheels to take advantage of it. The main effect that with a lifting surface you can lift off with more weight.
For the descent profile you still need to slow down below the velocity that will cause re-entry heating. But once in the lower atmosphere you can fly down to the runway.
But with grav control and reaction-less maneuver drives there is little need for lifting surfaces for normal commercial operations if your thrust to weight ratio is greater than 1.
Now if your thrust to weight ratio isn't greater than one then having a lifting surface on a planet with a suitable atmosphere can get you into space. However your ship will need also to withstand atmospheric heating for both ascent and descent.
The problem that you will have to overcome is the fact that the dynamic pressure caused by moving through lower atmosphere will impose a maximum speed on your craft beyond which either you go out of control or just burn up. However without a thrust to weight ratio greater than one there is a limit to how high you can go as the atmosphere becomes to thin to sustain life.
But it possible to go up to your flight ceiling where the air is thinner accelerate to the fastest possible speed at that altitude and then fly a ascent profile that allows the craft to keep accelerating faster and eventually overcome the loss of lift by achieving a sub orbital ballistic arc into space and then time your thrust around apogee to establish an orbit.
I will add while you could do the math for this you don't gain anything for gaming purposes. All that matters that a referee understand why it works.
For example we could calculate the speed of water flowing a river if we know the type of river bed, the slope and other factors. But all really need for a RPG is to know if the water flow is a raging rapid, swift, or placid. The same for orbital manuevuers.
Also remember that I use weight deliberately. Mass is independent of gravity however for ascent weight is what important. It why that the Ascent Engine of the Lunar Module could achieve Lunar Orbit with a single stage. Because of the Moon's 1/6 gravity. But on Earth it would have been impossible to do that.
To summarize to ascend with a craft with lifting surface you
1) Take off from a runway.
2) Climb to maximum operating altitude
3) Accelerate to maximum speed
4) Ascend into a sub-orbital trajectory with the apogee in space.
5) Coast until before apogee time your thrust so that when you are past apogee you attain orbit.
The reason you are not doing a gravity turn is because you need to gain as much vertical velocity to get your apogee high enough into space so you have enough time to do a orbital insertion thrust. This is not very efficient however with a reactionless thrust you have unlimited delta-vee so you afford to fly like this.
Plus anybody can practice flying using Orbiter or the Kerbal Space Program. You will need to make a mod to simulate reactionless thrusters but that can be done in both with editing text files. To simulate this all you need to give the engines an extremely high specific impulse value. Kerbal has atmospheric heating so that the program to use if you want to play around with avoiding burning up. Orbiter simulates the aerodynamics of re-entry but it require creating a C++ add-on to get a craft to calculate and respond to the heating.