Something that impressed me straight away with T20 was the way damage was calculated. The relationship between AC, AR, Lifeblood, Stamina and damage dice was a simple solution to a problem I'd always had with the Ad&D, later D20 rules. The T20 system elegantly found a way to differentiate between lethal and non-lethal, and made armour both something that makes you harder to hit as well as reducing the damge done.
It works well with virtually everything. Except the LAG (and the Hvy ACR from the Guidebook playtest).
If you compare an LAG to an assault rifle against any kind of armour the assault rifle comes off just as good if not better. As an LAG is basically an anti-vehicle weapon this don't seem right.
Against JACK(AR2), an AR(1D12) does 1D12-2, or -1 to 10, with a 16.7% chance of doing no damge.
An LAG(2D10) does 1D10-1, or 0-9, with a 10% chance of no damge.
So against light armour there's very little between them. The LAG has a longer range but the AR carries more ammo and can fire bursts.
Against vehicles, the primary target of an LAG, it gets a bit worse.
The AR on the vehicle scale (or vs AR5) does 1D12-5, or -4 to 7, with a 41% of doing no damage.
The LAG does 1D10-4 (as stated on the Vehicle Weapons chart in the THB), or -3 to 6, with a 40% chance of doing no damage.
Only against unarmoured opponents is the LAG superior.
How to solve this? One way would be to make the LAG a vehicle scale weapon, but this would mean it would do 7D10 against the unarmoured. The damge dice could be made 1D20, but this seems to go against the general design philosophy. The best way I can think of is giving it a built in Armour Piercing rating of 4 or 5. Then it would slice through flak vests and do 1D10 damage or so to vehicles and better armour. What does anyone else think?
However, this wouldn't work with the heavy ACR (2D8). Maybe have to change that to 1D12+5?
What do you think?
It works well with virtually everything. Except the LAG (and the Hvy ACR from the Guidebook playtest).
If you compare an LAG to an assault rifle against any kind of armour the assault rifle comes off just as good if not better. As an LAG is basically an anti-vehicle weapon this don't seem right.
Against JACK(AR2), an AR(1D12) does 1D12-2, or -1 to 10, with a 16.7% chance of doing no damge.
An LAG(2D10) does 1D10-1, or 0-9, with a 10% chance of no damge.
So against light armour there's very little between them. The LAG has a longer range but the AR carries more ammo and can fire bursts.
Against vehicles, the primary target of an LAG, it gets a bit worse.
The AR on the vehicle scale (or vs AR5) does 1D12-5, or -4 to 7, with a 41% of doing no damage.
The LAG does 1D10-4 (as stated on the Vehicle Weapons chart in the THB), or -3 to 6, with a 40% chance of doing no damage.
Only against unarmoured opponents is the LAG superior.
How to solve this? One way would be to make the LAG a vehicle scale weapon, but this would mean it would do 7D10 against the unarmoured. The damge dice could be made 1D20, but this seems to go against the general design philosophy. The best way I can think of is giving it a built in Armour Piercing rating of 4 or 5. Then it would slice through flak vests and do 1D10 damage or so to vehicles and better armour. What does anyone else think?
However, this wouldn't work with the heavy ACR (2D8). Maybe have to change that to 1D12+5?
What do you think?