Not really, otherwise there would be standard drive bays, not standard hulls.
Why would it have to be a universal standard hull? Why would a Ziru Sirka standard hull (if they had that?) be identical to a Zhodani standard hull thousands of years later?
It's enough if it's a standard for this shipyard, this region, this corporation, etc. All you need is that your particular shipyard can build it quickly and cheaply.
I'm seeing this as the hull (entire structure), engineering space, and bridge space being fixed features, with the remaining space (fuel, cargo, accommodations, computer, weapons) being open to variations. To be fair, it's not the way the game is actually ever played, but it's clearly implied by the existence of standard hulls.
Niven states that, Traveller never does. I see no such necessary implication.
Fleet buyers will care, for logistics and training standardization. Individual buyers won't, though.
Do major shipping companies operate only a single standard ship class for decades or centuries? No.
They build a few ships of a particular class, then when technological or economical conditions change they switch to other types, standardisation be damned.
No, but Liberty Ships pre-date the current containerization paradigm and used steam engines.
They made perfect sense for a few years, but when the war ended conditions changed.
Did the worlds shipping industry look at that example and say "let's build only a few standard ship types cheaply forever"? No.
As of the Golden Age (1105), TL-14 has been available for 2.5 40-year ship service-life generations, and TL-13 for more than 12 (1000IE and 600IE, respectively) -- TL-15 is presented as cutting-edge, at least for general use. That's plenty of time to coalesce around a set of best practices, especially in a civilization that strives for conformity.
The 3I isn't the Ziru Sirka.
The Imperium may like stability, but they like cash and tech better, or so I would presume from the available canon.
The 3I has something I believe the 1I never had: High-tech at least near-peer competitors that they fight every so often. A 3I that suppressed technology and stagnated would be a conquered ex-empire. Just like the 1I shows.
The point I'm getting at is one of my occasionally annoying hobby horses: the idea that the ship construction and operation rules reflect the underlying "engineering" and "physics" of the game universe (or at least try to). Where they're inconsistent with that, it's likely due to an in-universe regulation.
LBB2 is extremely simplified. It hardly even deals with TLs.
Deducing 53rd century engineering from LBB2 ship design, or 53rd century interstellar economics from the trade system, is an exercise in futility.
Trying to determine how reality has changed over centuries or even millennia from an entirely static system is even worse...
There's nothing magical about the hull for a Type S that accounts for it costing only 1/3 of what any other 100Td streamlined ship's hull costs, ...
All custom hull cost a minimum of MCr 20, so it's actually 10% of the cost.
LBB2
really doesn't want you to build non-standard 100 Dt ships.
(Well, there is: it's an arbitrary game mechanic to make those ships more affordable -- in-universe, I suppose that's "magic".)
I do believe you are on to something here...