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The Alternate Timeline

Nevertheless, that is how the major license holder of the time described the history of the OTU. Hard Times maps and a sentence or two support it as well.
Bill and I never claimed that the official text didn't say that the Aslans invaded the Domain and conquered worlds deep into Glisten and Trin's Veil. What we say is that this claim makes as much sense as claiming that a 1000 diameter world has a breathable atmosphere. No, make that even less sense; at least the Ancients might have given the world a neutronium core.

If you disagree with it, then have fun iytu or else show a reference to the same events from later non-Gurps sources that overwrite it. Pre-MT sources don't count.
I disagree with you there. Pre-MT sources that describe the fundamental nature of Aslan society counts. A lot. Especially since those descriptions were never retconned.

I can give references to show where my conclusions come from if necessary. Can you?
Every description about how Aslan clans interact. Like, for instance:

"This was important, for the clans of the Hierate were never (and are not now) capable of acting in concert as a human empire could; clans each conduct wars on their own, sometimes with the assistance of others, sometimes without, but never with a sense of central purpose or unity." [AM1:3] (Emphasis mine).​
Please keep in mind that while Norris is worried that the Zhodani will attack and assembles a lot of his naval strength in Vilis, the Zhodani never show up. Even assuming that he totally stripped every one of his subsectors of everything that could jump (a pretty iffy assumption in the first place), is he going to keep them there year in and year out as the Aslans grab world after world (assuming they can overcome the system defenses, of course, another very iffy assumption when it comes to the high-population worlds)? I think not.

What makes you think the Hlaotiyoiho don't have any allies? Are the Yerlyaruiwo a powerful enough ally? ( similar viewpoints in almost every aspect except that the Hlaotiyoiho are too aggressive).
Oh, I assume they do have allies. And, no, the Yerlyaruiwo are not a powerful enough ally by themselves. The Tlaukhu clans control, on the average, about 3% of the Hierate strength that is not controlled by the 3971 non-Tlaukhu clans. The Yerlyaruiwo would be above the average, but it's still only a small fraction of the total Hierate strength.

(Um... where does it say that the Yerlyaruiwo are allies of the Hlaotiyoiho? I seem to have missed that reference).

The Yerlyaruiwo have a huge number of vassal clans and allies as well.
Of course they do. And you can bet some of them are rivals of the Hlaotiyoiho for those Hlyueaeawi holdings.


You description of the 4000-Aslan game of Diplomacy is faulty.

The behaviour you would have them engage in would go against their honor code. The 29 would not extort riches or deceive or attack an enemy from behind. Any clan that would do so would make themselves outward enemies of all other clans on the grounds of their own honor system.
Have you read any of the history in Rats&Cats? It's one long list of vassals breaking free of their overlords and internecine warfare. Just how does a vassal clan manage to throw off thier overlords without breaking their word of honor? (Their story, of course, is that the overlord broke his word first. Or behaved dishonorably and thus was no longer worth keeping their word to. Or something). The adventure in AM1 was precipitated by a dishonorable Aslan. Other adventures feature other betrayals.

Try rereading the history looking at what the Aslans actually do, rather than what they say. I agree that no Aslan would dream of breaking his word. Unless he could come up with a good excuse, that is.

They would prefer to see the Hlaotiyoiho fight humans. That would end up weakening their rival without having to use their own resources or engage in dishonorable behaviour.

"Besides, let this upstart clan bear all the casualties...they are a bit unbalanced anyways. But we'll keep our word of honor and not stab them in the back like a barbarian thief."
Um... what's the point of your rival becoming weak if you're unable to take advantage of it?

Would an Aslan assault another Aslan who was fighting a duel with a third party? During a Duel of Honor?
If the other Aslan behaved dishonorably, he might.

These ihatei fleets that people are so fixated on? Refugees from the Hlyueawi clan, perhaps, which the rest of the Heirate seems to see as barbarian.
Not according to the MT material. And you still have to explain which Aslans attacked Tobia, Aki, and multiple other Imperial worlds, how they got that far, how they overcame the system defenses, and why Norris blithely let them keep industrial worlds he desperately needed to keep his fleets flying.


Hans
 
Bill and I never claimed that the official text didn't say that the Aslans invaded the Domain and conquered worlds deep into Glisten and Trin's Veil. What we say is that this claim makes as much sense as claiming that a 1000 diameter world has a breathable atmosphere. No, make that even less sense; at least the Ancients might have given the world a neutronium core.
And I never said they conquered worlds deep into Glisten and Trin's Veil. I do agree with the apparent explanation that an Aslan military force, entered Glisten and Pax Rulin sectors and were beaten back by Imperial Forces after a period of heavy fighting and that a large portion of Trojan Reach is now under Aslan control or a no-man's land zone between the 2 polities. There are enough descriptions of events leading up to such a situation that I find it far far more believable than Ancient meddling in planetary cores.
I disagree with you there. Pre-MT sources that describe the fundamental nature of Aslan society counts. A lot. Especially since those descriptions were never retconned.
Every description about how Aslan clans interact.
And yet your example of the 4000-Aslan Diplomacy game had them acting in manners that freely break those same social rules described for Aslan patterns of behaviour. Or perhaps the Aslan are humans-in-rubber-suits after all because they would have to act exactly like humans in that example.
"This was important, for the clans of the Hierate were never (and are not now) capable of acting in concert as a human empire could; clans each conduct wars on their own, sometimes with the assistance of others, sometimes without, but never with a sense of central purpose or unity." [AM1:3] (Emphasis mine).​
This passage is a straw man . It is totally irrelevant to the discussion.
The one clan, acting in its own self interest, made certain political ties and kept its rival politically isolated. It then declared war upon that rival and executed that war. None of that required an empire wide consensus beyond each clan looking out for its own best interests....which Aslan descriptions tell us is how things work ( and is even how things work according to the above passage).
Please keep in mind that while Norris is worried that the Zhodani will attack and assembles a lot of his naval strength in Vilis, the Zhodani never show up. Even assuming that he totally stripped every one of his subsectors of everything that could jump (a pretty iffy assumption in the first place), is he going to keep them there year in and year out as the Aslans grab world after world (assuming they can overcome the system defenses, of course, another very iffy assumption when it comes to the high-population worlds)? I think not.
Another straw man.
I never once mentioned Imperial Forces, although I feel that cannon force levels are ridiculously high, especially for a polity that is usually enjoying relative peace. Instead I accept that the Marches will have forces there, probably significant seeing as there are intensive war zones there. By the same token, the largest part of the entire forces available in the Marches will NOT be there; they will be watching other potential threats from enemies that do NOT share the Aslan's penchant for honor and honesty. These less honorable enemies would act as the Aslan in your Diplomacy game would.... flood in as soon as the fleets are diverted.
Have you read any of the history in Rats&Cats? It's one long list of vassals breaking free of their overlords and internecine warfare. Just how does a vassal clan manage to throw off thier overlords without breaking their word of honor? (Their story, of course, is that the overlord broke his word first. Or behaved dishonorably and thus was no longer worth keeping their word to. Or something). The adventure in AM1 was precipitated by a dishonorable Aslan. Other adventures feature other betrayals.
Actually, the history section in Rats'n'Cats has exactly one instance of a vassal going against his overlord's clan. It was an individual whistleblower who aired the overlord clan's dishonor by bringing proof of it to the 29's attention. After winning a duel of honor and succeeding in his 'mission of honor', he committed ritual suicide. and this was before the official codes for conduct were written down.
There were no instances of vassals throwing off their overlords in the events surrounding the Dark Nebula.
In another case, only four leading clans officially accepted the Peace of Ftahair, yet all other clans abide by it out of respect for those four. No internecine warfare there.
Where is this long list?

Try rereading the history looking at what the Aslans actually do, rather than what they say. I agree that no Aslan would dream of breaking his word. Unless he could come up with a good excuse, that is.
lulz...how...human-like
Are you sure they're aliens with a unique non-human culture.
I have read and reread the histories that I have access to. Keeping their word, even if it means remaining at a disadvantage is the rule, not the exception. If it were otherwise, then all the write-ups for their culture is worthless....humans+rubber suits
If this is incorrect, then please show concrete examples instead of broad nebulous opinions
The odd individual here and there, used as a hook for an adventure does not represent the entire race.


Um... what's the point of your rival becoming weak if you're unable to take advantage of it?
ummmm
because its a good thing to see a rival weakened and lose influence without you having to raise a finger or use your own resources, thus allowing you to remain stronger?
To avoid any risk of misfortune causing the tables to be turned against you?
Its not a matter of gloating or taking his things...
Its a matter of a potential threat being eliminated at no cost to you.
If the other Aslan behaved dishonorably, he might.
No
He wouldn't unless he were a barbarian.
A true Aslan would wait for the outcome of the duel, then issue the appropriate challenge
to do otherwise is ...human-like
Not according to the MT material. And you still have to explain which Aslans attacked Tobia, Aki, and multiple other Imperial worlds, how they got that far, how they overcame the system defenses, and why Norris blithely let them keep industrial worlds he desperately needed to keep his fleets flying.
If these were indeed Hlyueawi refugees from a Hlaotiyoiho-Hlyueawi war, then as former allies, they might very well be welcomed as such and given a safe haven. As allies, and a clan that would want to regain their position, some of them might very well be integrated into a military force that would fight alongside the humans against the advancing Hlaotiyoiho that deposed them. They are integrated temporarily into the world's populations, and allowed to stay, even if it is in refugee camps. The alternative would have been for Norris to massacre them, thus ruining any chance of forming any treaties/agreements with any Aslan in the future.
Given what had been written in Rats'n'Cats, it makes more sense AND offers a greater potential for stories/plots than simply saying "Nothing happened"....even when making them act like humans to explain why 'nothing happened'.
 
And I never said they conquered worlds deep into Glisten and Trin's Veil.
GDW and DGP did.

I do agree with the apparent explanation that an Aslan military force, entered Glisten and Pax Rulin sectors and were beaten back by Imperial Forces after a period of heavy fighting and that a large portion of Trojan Reach is now under Aslan control or a no-man's land zone between the 2 polities. There are enough descriptions of events leading up to such a situation that I find it far far more believable than Ancient meddling in planetary cores.
I do not object to that picture. But it's not the one GDW and DGP painted for us, and it's the one they did paint that Bill and I object to.

And yet your example of the 4000-Aslan Diplomacy game had them acting in manners that freely break those same social rules described for Aslan patterns of behaviour. Or perhaps the Aslan are humans-in-rubber-suits after all because they would have to act exactly like humans in that example.
I think there are enough examples of Aslan clans and individual Aslans behaving dishonorably to warrant my view of them. But even with clan lords who do keep their word to the letter, you seem to assume that they'd give that word left and right. A scrupulous clan lord would be extremely reluctant to give his word on anything that would constrain his future ability to acquire more land. After all, the desire to own land is described as a fundamental Aslan trait.

Around -2000, the Yerlyaruiwo and Khaukheairl treated the Ahyufirulushi so dishonorably that they're still trying to keep it secret 3000 years later. [S&A:76]

The Eakhtawawere allies of the Aeahekihiykhiy, yet when war broke out between the Aeahekihiykhiy and the Hweaolriya towards the end of 1109, they declared themselves neutral. [JTAS20:28-30]

The Fteweyeakh were originally a splinter group of the Wahtoi clan which attempted a coup in -951 and was exiled to Hlakhoi Sector. When the Wahtoi was weakened after the Wahtoi-Aroaye'i war of -750, the Fteweyeakh returned and this time managed to take over the Wahtoi [TD19:22]

The Hlaotiyoiho were orginally vassals to the Hoihhwarilta, but worked and fought their way to independence and high status. [TD17:30] You can either believe that the Hoihhwariltako was so impressed with them that he voluntarily released them (and all their lovely holdings) from his service or that they fought their overlord for their independence.

The next one isn't as clearcut, but it is suggestive. The Hlyueawi were original a vassal to Hrawoao clan; they rose to power during the Yerlyaruiwo-
Tralyeaeawi War (614-693) by providing experts in strategy and political science to the Yerlyaruiwo bloc (to which they themselves belonged). During thegrowing instability of the war, they arranged the fall of the Uawairlew clan in 652 and took over most of their assets, replacing them on the Tlaukhu. [S&A:54] That one depends on the allegiance of the Uawairlew, whether they were allies or enemies of the Yerlyaruiwo bloc, but the phrase "arranged for the fall" certainly suggests shenanigans rather than good honest conquest. Especially since the Hlyueawi provided advisers rather than troops.

The Ktaih is involved in shipping silver from mines on the planet Yeyfoui' in Ruih (subsector C of Dark Nebula). They accused their partners, the Stikeiwyasi clan, of cheating them, which triggered a low-intensity clan war for control of the mines. [S&A:100] (If breaking your word really was unthinkable, why would the Ktaih ever get the notion that their allies were cheating them?)

For 700 years all the Aslan clans held themselves to be honor bound by the Peace of Ftahalr, even those that weren't signatories (Nothing to do with the Imperial defenses, of course). Then the Imperium gets into trouble, and by a staggering coincidence the events of Strephon's assasination just happens to invalidate the treaty. What a lucky break for the Aslans. Otherwise they would have been forced to leave all those tempting undefended worlds alone. Textbook example of Aslan situational honor.​
"This was important, for the clans of the Hierate were never (and are not now) capable of acting in concert as a human empire could; clans each conduct wars on their own, sometimes with the assistance of others, sometimes without, but never with a sense of central purpose or unity." [AM1:3] (Emphasis mine).​
This passage is a straw man . It is totally irrelevant to the discussion.
I didn't realize it was, since I assumed that you were challenging Bill's arguments about Aslan ihatei invading the Imperium. If all you're doing is claiming that S&S says that the Hlaotiyoiho trounced the Hlyueawi and that this is perfectly plausible, then I agree with you.

The one clan, acting in its own self interest, made certain political ties and kept its rival politically isolated. It then declared war upon that rival and executed that war. None of that required an empire wide consensus beyond each clan looking out for its own best interests....which Aslan descriptions tell us is how things work ( and is even how things work according to the above passage).
Agreed. I thought you were claiming that the Hlaotiyoiho trounced the Hlyueawi and then went on to invade the Domain.

Another straw man.

I never once mentioned Imperial Forces...
No, Bill did. Since you were responding to one of his posts, I assumed you were challenging his claims.

I accept that the Marches will have forces there, probably significant seeing as there are intensive war zones there. By the same token, the largest part of the entire forces available in the Marches will NOT be there;
They will not be there in 1117, true. It's perfectly plausible that Norris would assemble as strong a force as he possibly could to defend against the Zhodani. What Bill and I are saying is that what would be left behind would probably be quite enough to handle the ihatei, and if it's not, it is highly implausible that Norris wouldn't reinforce them once the ihatei began arriving and conquering.

...they will be watching other potential threats from enemies that do NOT share the Aslan's penchant for honor and honesty. These less honorable enemies would act as the Aslan in your Diplomacy game would.... flood in as soon as the fleets are diverted.
You mean, the way canon says the Aslans did flood in as soon as the fleets were diverted?

Actually, the history section in Rats'n'Cats has exactly one instance of a vassal going against his overlord's clan.
Yes, I'm drawing on other material about the Aslans too. As for S&A, do note that it is viewpoint writing. It's written as what an Aslan would tell you about himself and his people. I wonder why it doesn't mention dishonorable conduct more than it does.

I have read and reread the histories that I have access to. Keeping their word, even if it means remaining at a disadvantage is the rule, not the exception.
It doesn't have to be the rule. If most of your neighbors are trustworthy but one isn't, you still have to guard against him. Also, just because your neighbor won't break his word about attacking you, it doesn't follow that he'll necessarily promise not to attack you. (In fact, some of them (your sworn enemies) have probably given their word that they will attack you if the opportunity arises. Their honor practically demands it).


Hans
 
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I despised the changes it was "Aftermath" in space. WoCo was a legit way to bring back the traveller I loved as a college student in the late 1970's/early 1980's. Larsen, any good updates?
 
I admit that the 'alien incursions' subplot was way overplayed in the official MT material (that map of the Marches from the MT set is downright embarrassing) but I'm still somewhat attached to storytelling potential the Vargr cutting off the Corridor and 'invading' Lishun sector.
Not sure how an invading wedge can "cut off" one volume from another in three-dimensions, though - isn't there always a way round?
 
Not sure how an invading wedge can "cut off" one volume from another in three-dimensions, though - isn't there always a way round?

This is a regular annoyance for me - plot writers not thinking in 3 dimensions. The blunder I found most laughable was in the Serenity movie, where the ship has to 'sneak past' the Reavers close enough to see corpses, rather than just going around the picket. Imagine surrounding a planet with so many ships that there's barely a hundred yards between them - no, I couldn't either.

However, in the Vargr instance, we have to remember that the sector maps are a representation of the relationships between stars via Jump space, and I believe it was wriiten somewhere that by some quirk of interdimensional physics, this relationship works out to be two-dimensional.

In this sense, there may not be a way of avoiding certain subsectors - there may be no way 'around'.

As for whether pickets could successfully blockade an invading fleet by denying it refuelling opportunities, I don't know, but that's a different question.
 
Exactly. You'd need to picket every source of water in every starsystem for at least a 6 parsec buffer zone across your entire front (assuming Jump physics offers you a 2D front) and each picket would need to be powerful enough that it couldn't be overrun by an invading task force needing fuel at any cost.
How many ships would that take?
 
The saving grace in Serenity is the fact that all the action takes place in a (terraformed) single star system; all the planets and moons would therefore tend to be in or near the plane of the ecliptic.
If you want to sneak through, then, you have to stay in that plane; anyone detected coming through from above or below the plane is automatically suspect.
Still far too close together though- but I enjoyed the movie anyway...
 
Exactly. You'd need to picket every source of water in every starsystem for at least a 6 parsec buffer zone across your entire front (assuming Jump physics offers you a 2D front) and each picket would need to be powerful enough that it couldn't be overrun by an invading task force needing fuel at any cost.
How many ships would that take?
The Imperium has used the Elastic Defense Posture since the Fourth Frontier War, at least in the Spinward Marches:

http://traveller.wikia.com/wiki/Fourth_Frontier_War

IMTU:

The Imperium deploys two to four flotillas of Fast Couriers (at least 20 ships per flotilla) into each border subsector. Two are deployed per world within six parsecs of the entire Imperial border. They monitor for fleet-level incursions. If they detect one, a decision tree based on the composition and actions of the enemy forces may cause first one, and then the other picket to jump out. All have pre-selected target jump points. The target jump points have further Fast Couriers waiting to jump onward themselves. The eventual target of these chains are the main local staging worlds.

In the Spinward Marches, those are Rhylanor and Mora. These two worlds have very large groups of fleets on station, composed heavily of capital ships and supporting carriers and cruisers. (Jumping into either starsystem, any ship's system traffic display is going to light up like a Holiday tree, listing hundreds of IN vessels.)

Glisten is very important and near the border, so it gets a batron and a couple of crurons of the IN just for political purposes. So does Trin, even though it is further from the border. Glisten and Trin also devote a significant portion of their budgets to building large monitors for system defense purposes. Rhylanor and Mora also build monitors, but not as many.

Regina is also important because it is sitting nose to nose with the Zhodani, and so there is a group of fleets there to act as a deterrent to attack. In a way, they are the "forward reserve" that supports the worlds in the Jewell subsector. These Imperial Navy elements are under under strict orders not to sacrifice themselves if they are facing superior numbers, and they have retreat points to jump to in order to meet up with any fleet reserves coming in from Rhylanor. Regina is very serious about its own system defense, but is not wealthy enough to build significant numbers of monitors.

Capital ships are generally not seen beyond these locations except in times of war or during training exercises. Most training is limited to squadron movements, and so it may be possible to run across a batron within J-4 of Rhylanor or Mora, but this is not a common.

Subsectors also usually build, out of their share of taxes, several multirole light cruisers and patrol ships. They're assigned to do pretty much whatever the local duke needs. (The subsector will also field a number of ground military units, including marines for deployment aboard the subsector's vessels.)
 
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Late yesterday, after writing the above post, I discovered the excellent Traveller Map web site (http://www.travellermap.com/). I have spent some time reviewing the Marches region, especially at the juncture of Spinward Marches, Deneb, Reft, Trojan Reaches.

From an overall perspective, Trin makes a much better choice for locating the rimward Imperial Navy staging point than Mora. Mora is much, much further away than Trin. Even though it is only 12 parsecs away from Trin, even with J-6 it still requires three more jumps to get there than Trin because of planetary positioning. Even an IN deep space refueling point for J-6 couriers doesn't help much, as the journey rimward from Mora for fleet elements moving at J-4 is going to be stuck with numerous J-3 segments, and I do not believe that the IN has a large array of deep space refueling points capable of handling large fleets in multiple hexes. The fleets must go where the fuel is located (assuming you're using a ship design sequence where vessels are dependent on refueling).

Pax Rulin, Gazulin, and Lintl look like good points to put a fleet composed of a couple of crurons and supporting vessels each.

I also failed to mention that Lunion (this is MTU) would have a serious fleet on station of a couple of batrons and several crurons just in case the Sword Worlds decided to get frisky.

------------

It seems to me that the Elastic Defense Posture, while militarily sound and probably necessary given the size of the Imperium, would be politically unpopular. Severely so, in my opinion. Basically it's the trading space for time principle. This states that worlds will be sacrificed to invaders at the beginning, and that the IN will come roaring in later, possibly months or even years later, to get them back. It's that time gap and the losses implied that is going to be hard for the worlds in question, and their representative Imperial nobles, to swallow.

The Emperor and IN staff back on Capital are practically immune to invasion concerns from external forces. Since the Imperium is built on the "controlling the stars" philosophy, and has to (IMO) offer defense of its member worlds as one of the most significant reason to accept Imperium control and taxes, I think the policy would be hated on border worlds.
 
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Good point RoS. Maybe the best form of defence is attack. MAD seems to be the only effective way of protecting borders as porous as those you find in space. "We can't stop you, but you can't stop us either."
 
Imperial Elastic Defence

The Batrons and Crurons are just reinforcements ..the true fire power for any system of importance is in its local monitors which can sport much greater firepower ton per ton and credit per credit than any jump cable ship can ever hope to achieve...

Take a buffered Planetoid..slap an M drive and a Power plant in it ..and it has 15% more volume than the standard J-4 jump ship right off for weapons, is cheaper for the hull, and boasts more armor than most cruisers for free, you can get away with a smaller M drive since (say M-3 and a PP-5) and its going to have good agility and excellent fire power compared to the jump capable ships that show up to try and take it down..and it costs about 1/3rd the cost of a less capable jump ship ..Important systems will have a squadron or two of these as main system defence ..plus system defence boats solid installations (that high port is not going to be without defences) nore is the planet itself ...smallsysem defence boat all over lying in wait with passive sensors to get on the back side of the incoming fleet asteroids drifting thru the belt springing to life and charging in from odd directions ..invasion is far more expensive than defence ..and the couriers are dispactched immediatly ..the local defence fleets of more important systems will hold unless out numbered by an order of magnitude....ie an assult force that is 8 times the tonnage of the monitors stationed in systems ..9rember there will be at least 4 or 5 sqaudrons of SDB type vessesl in system as well as the larger monitors plus what ever else can be maintained with 3% of the system GDP ... remember most systems have access to plenty of nickle iron type asteroidds of a size to build thousands of monitors easily (oort cloud ..trojan points, gas giant rings, etc)
 
[...] you can get away with a smaller M drive since (say M-3 and a PP-5) [...]
Are you discussing HG2 combat? Because if you are, I must say Agility is one of the best possible stats to have. IMO, an Agility-6 fleet is far handier than an Agility-3 Fleet.

Book 5: High Guard, Second Edition p.45:

"DMs Allowed To Hit:
- target agility rating."

Three points on a 2D6 roll is significant.

Agility also affects breaking off from combat.
 
Looking at some of the stuff my old crew did, Hi-pop, or hi-tech worlds would have a couple of squadrons of 400/1000/19999 ton SDBs in system. The 19,999 tonners would be 6 g, Spinal J, armored, and set for bear, able to kill any and all jump ships, while the smaller SDBs acted as stinging insects picking off the cripples killed by the big SDbs.
 
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