The Zho would have noticed. The Core expendions have passed through the wave, and were apparently not particularly bothered by it. The seventh core expedition went 5,000 parsecs towards the Core, at a time when the Wave was about 80 parsecs from Zhdant.Originally posted by kaladorn:
Assume for a moment it isn't as much a wave as a zone. If you jump behind it, you don't get out. If you let it pass you (and moving at cee, the first warning you get is when it does), you're cooked too.
My assumption, based on the descriptions in the Regency Sourcebook, is that the government is destroyed, but the people are not. The EW doesn't seem to kill people outright, but "merely" messes them up to varying degrees.Originally posted by kaladorn:
What is 'coming apart' or 'destroyed'? What might constitute destroyed from the PoV of the heads of the current day Consulate might simply mean sweeping democratizing reforms or something. Destroying the Consulate might not mean dead people, just a dead political entity.
FWIW, Traveller Canon has always regarded the inhabited space region of Traveller to be an island of civilisation in the wilderness. A few reference (AFAIK) have been made ot the odd minor race outside that, but nothing big and concrete.Originally posted by kafka47:
Surely, there must be more advanced civilizations in the galaxy?
Murph, I used to agree with you but looking back it seems to have been an attempt at consolidation and the creation of single campaign. Even in the heyday of MegaTraveller, you did not have to play the Imperial Campaign. Supplements like Cats & Dogs, Rats & Cats or even Hard Times made it clear that there was enough room for experimentation.Originally posted by Murph:
What I see with the Empress Wave, the Virus, the Rebellion, and all these other silly plots is a game company that is going down hill fast, losing money, and is desperate to find some sort of gimmick to increase its cash flow.
Originally posted by kafka47:
Murph, I used to agree with you but looking back it seems to have been an attempt at consolidation and the creation of single campaign. Even in the heyday of MegaTraveller, you did not have to play the Imperial Campaign. Supplements like Cats & Dogs, Rats & Cats or even Hard Times made it clear that there was enough room for experimentation.
Whereas, TNE sortof closed the doors. Allowing for Pocket Empires somewhere in Charted Space but firmly wedded the Imperial Campaign to whatever came next.
This could be interpeted as the gaming industry desire for large story arcs following the success of Fading Suns and Vampire. Not to mention the Forgotten Realms attempts at T$R to make one campaign.
So while they are gimmicks, Traveller has always been about gimmicks. In fact, the rules for adventure making specifically called for gimmicks, enigmas, pushes and pulls. Which accounts for the rather linear thinking that sometimes went on when the line was developing. But, it seems like it is a formulae that works. [/QB]
Murph,
The Alien Incursions in MT are utter b.s., nothing more than a poorly thought out editorial deus ex machina. MT's 'eternal' Rebellion required precisely balanced factions so that it could sputter on for years and provide loads of adventuring opportunities. Sometimes I wonder if the MT people had ever even thought about how they were going to END the Rebellion.
(DGP's final publication included some letters between various folks. They seemed to have finally begun thinking about an ending; various alliances, the Antares supernova, etc. Of course, as any writer can tell you, they should have had the ending BEFORE they began!)
Having the Vargr break into Corridor and Lishun and the Aslan swamp the Reaches was much like the many plot driven 'rabbits out of a hat' that peppered movie serials of the 30's and 40's. You know, the cattle are stampeding, the Injuns are attacking, the bank is being robbed, the school marm is tied to a log in the sawmill, and THEN the dam breaks! Gee, ain't it all SOOO exciting!
What makes it even worse is that not only ignored any of the CT materials that had come before, but they also completely ignored the materials they themselves had created! MT's Rebellion Sourcebook gives us our only detailed look at the Imperial and Colonial Navies, complete with squadron and fleet organizations plus the number of major combatants per sector and subsector.
Taking the information in the Rebellion Sourcebook and the 3I tech level advantage together, then factoring in what we know about the Vargr/Aslan and how they operate make MT's Alien Incursions total b.s.
The Vargr take both the Corridor and Lishun Sectors whole besides pressuring Norris and Vland hard enough to keep both on the strategic defensive. While the worlds of the Extents operate at every TL between 0 - 15, most hover around TL13. The corsairs operate at TL 12/13 and also use rather small vessels. Even if backed up by larger warships brought across the border by mutinous crews, the corsairs simply could not have done what they are prurported to have done. There were no colonial or planetary navies in two sectors that had bordered the Extents for centuries? No forces at all to pick up the slack left when the IN fleets departed?
The ihatei are given vessels considered 2nd class or obsolescent by Heirate standards. The Aslan are at TL13/14, so the ihatei are using TL11/12 equipment. Furthermore, the ihatei are saddled with colonists and colonial supplies. The ihatei aren't arriving in pure military strikeforces, they've got the wives and kiddies with them too. The Trojan Reach purportedly collapses under this 3 TL lower, bring-the-kids-along assualt even without the lame 'the fleet left' excuse used in Corridor.
One poster at the TML has likened the success of the Alien Incursions to the likelihood that the combined fish patrols of the EU could successfully invade and occupy the U.S. east coast because the USN happened to be busy elsewhere.
Given the setting materials and the background, the only way the Vargr and Aslan could succeed is because the MT editors thought their success would be 'kewl'.
Larsen
Wow... what a blast from the past...
This thread contains my first posts at COTI...
Serious time capsule stuff here.
Regards,
Bill
Wow... what a blast from the past...
This thread contains my first posts at COTI...
Serious time capsule stuff here.
Regards,
Bill
Whipsnade said:The ihatei are given vessels considered 2nd class or obsolescent by Heirate standards. The Aslan are at TL13/14, so the ihatei are using TL11/12 equipment. Furthermore, the ihatei are saddled with colonists and colonial supplies. The ihatei aren't arriving in pure military strikeforces, they've got the wives and kiddies with them too. The Trojan Reach purportedly collapses under this 3 TL lower, bring-the-kids-along assualt even without the lame 'the fleet left' excuse used in Corridor.
But the information in Rats&Cats is more or less made up out of whole cloth with no clear appreciation of the complexities involved. The Hlaotiyoiho defeating the Hlyueawi is one thing. Doing so and going on to invade the Floriani League and the Domain of Deneb is something else entirely.Based on information in DGP's "Solomani and Aslan", that's not how it happened.
But the information in Rats&Cats is more or less made up out of whole cloth with no clear appreciation of the complexities involved. The Hlaotiyoiho defeating the Hlyueawi is one thing. Doing so and going on to invade the Floriani League and the Domain of Deneb is something else entirely.
I used to be quite good at it, actually.Do you know the game Diplomacy? What would happen if Russia sent all its units to attack Turkey? Dollars to doughnuts England and Germany would ally long enough to invade Russia and divvy up its northern supply centers. No, Russia has to keep some units back to guard its home teritory. Which means it has to ally with Austria in order to attack Turkey.