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The Alternate Timeline

What is 'coming apart' or 'destroyed'? What might constitute destroyed from the PoV of the heads of the current day Consulate might simply mean sweeping democratizing reforms or something. Destroying the Consulate might not mean dead people, just a dead political entity.
 
Assuming you saw my post before making yours, I will counter by pointing out that if you send ships some where, and they never come back, that is a really good indication that something is happening to them to the people who DIDN'T try going there.

For instance, stick your arm into a jet engine that is slowly moving toward you. Now pull it back out. If your lower arm is missing, what conclusion can you draw about sticking your head into the engine? What conclusion can people who've watched you do this can be drawn?
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Perhaps, they will realize that something is coming. It's not hard at all to know when something went off the air, correlate that with other things going off the air, and triangulate where that thing is, and where it's headed.

Next, we get a J6 ship up there, and we send it as far as it can go behind the phenomenon, and if it too is lost, then we know that the end is indeed near! If it does come back, then we can easily figure out how big this thing is by backtracking the trail of debris.
 
Originally posted by kaladorn:
Assume for a moment it isn't as much a wave as a zone. If you jump behind it, you don't get out. If you let it pass you (and moving at cee, the first warning you get is when it does), you're cooked too.
The Zho would have noticed. The Core expendions have passed through the wave, and were apparently not particularly bothered by it. The seventh core expedition went 5,000 parsecs towards the Core, at a time when the Wave was about 80 parsecs from Zhdant.
 
I posted something here (see the TNE board, 'Another Empress Wave theory' thread) and on JTAS last night that covered that point - essentially, I think the wave is 'breaking' as it reaches the imperium, and is there but at 'low amplitude' when its passes the Zho core expeditions.
 
Originally posted by kaladorn:
What is 'coming apart' or 'destroyed'? What might constitute destroyed from the PoV of the heads of the current day Consulate might simply mean sweeping democratizing reforms or something. Destroying the Consulate might not mean dead people, just a dead political entity.
My assumption, based on the descriptions in the Regency Sourcebook, is that the government is destroyed, but the people are not. The EW doesn't seem to kill people outright, but "merely" messes them up to varying degrees.

Of course, some of the "messed up" people might kill others, but the EW probably doesn't directly kill anyone.
 
Fro what I remember the wave acts to destablized society of the Consulate. Could it be the Wave represents the onslaught of a dictatorship from on of their galatic colonies. It would be fitting with the name. Afterall, we keep trying to guess the physical nature of the wave. It ought to be remembered the wave also exhibits a metaphysical quality. Unless the vision that Stephon saw was that of the future Empress of the 4th Imperium...

Not wanting to turn this into a Baddies from the Core thread. BUT...

What real interests me is did the Zhodani ever bring back something really nasty from their Core expeditions that really torn into their civilization. The notes on Deep Space exploration from DGP supplement seemed to indicate that the Space is relatively empty.

Surely, there must be more advanced civilizations in the galaxy?
 
What I see with the Empress Wave, the Virus, the Rebellion, and all these other silly plots is a game company that is going down hill fast, losing money, and is desperate to find some sort of gimmick to increase its cash flow.
 
Originally posted by kafka47:
Surely, there must be more advanced civilizations in the galaxy?
FWIW, Traveller Canon has always regarded the inhabited space region of Traveller to be an island of civilisation in the wilderness. A few reference (AFAIK) have been made ot the odd minor race outside that, but nothing big and concrete.


Shane
 
Originally posted by Murph:
What I see with the Empress Wave, the Virus, the Rebellion, and all these other silly plots is a game company that is going down hill fast, losing money, and is desperate to find some sort of gimmick to increase its cash flow.
Murph, I used to agree with you but looking back it seems to have been an attempt at consolidation and the creation of single campaign. Even in the heyday of MegaTraveller, you did not have to play the Imperial Campaign. Supplements like Cats & Dogs, Rats & Cats or even Hard Times made it clear that there was enough room for experimentation.

Whereas, TNE sortof closed the doors. Allowing for Pocket Empires somewhere in Charted Space but firmly wedded the Imperial Campaign to whatever came next.

This could be interpeted as the gaming industry desire for large story arcs following the success of Fading Suns and Vampire. Not to mention the Forgotten Realms attempts at T$R to make one campaign.

So while they are gimmicks, Traveller has always been about gimmicks. In fact, the rules for adventure making specifically called for gimmicks, enigmas, pushes and pulls. Which accounts for the rather linear thinking that sometimes went on when the line was developing. But, it seems like it is a formulae that works.
 
Hmmm, you could be right here. I still don't like it though.

Originally posted by kafka47:
Murph, I used to agree with you but looking back it seems to have been an attempt at consolidation and the creation of single campaign. Even in the heyday of MegaTraveller, you did not have to play the Imperial Campaign. Supplements like Cats & Dogs, Rats & Cats or even Hard Times made it clear that there was enough room for experimentation.

Whereas, TNE sortof closed the doors. Allowing for Pocket Empires somewhere in Charted Space but firmly wedded the Imperial Campaign to whatever came next.

This could be interpeted as the gaming industry desire for large story arcs following the success of Fading Suns and Vampire. Not to mention the Forgotten Realms attempts at T$R to make one campaign.

So while they are gimmicks, Traveller has always been about gimmicks. In fact, the rules for adventure making specifically called for gimmicks, enigmas, pushes and pulls. Which accounts for the rather linear thinking that sometimes went on when the line was developing. But, it seems like it is a formulae that works. [/QB]
 
Hmmmm. Ok, lets crank up this discussion again please, its very interesting, I just re-read most of the posts here.
 
Yeah it was like flipping AFTERMATH or Twilight 2000 in space. Too much in the way of Dues Ex Machina.

Murph,

The Alien Incursions in MT are utter b.s., nothing more than a poorly thought out editorial deus ex machina. MT's 'eternal' Rebellion required precisely balanced factions so that it could sputter on for years and provide loads of adventuring opportunities. Sometimes I wonder if the MT people had ever even thought about how they were going to END the Rebellion.

(DGP's final publication included some letters between various folks. They seemed to have finally begun thinking about an ending; various alliances, the Antares supernova, etc. Of course, as any writer can tell you, they should have had the ending BEFORE they began!)

Having the Vargr break into Corridor and Lishun and the Aslan swamp the Reaches was much like the many plot driven 'rabbits out of a hat' that peppered movie serials of the 30's and 40's. You know, the cattle are stampeding, the Injuns are attacking, the bank is being robbed, the school marm is tied to a log in the sawmill, and THEN the dam breaks! Gee, ain't it all SOOO exciting!

What makes it even worse is that not only ignored any of the CT materials that had come before, but they also completely ignored the materials they themselves had created! MT's Rebellion Sourcebook gives us our only detailed look at the Imperial and Colonial Navies, complete with squadron and fleet organizations plus the number of major combatants per sector and subsector.

Taking the information in the Rebellion Sourcebook and the 3I tech level advantage together, then factoring in what we know about the Vargr/Aslan and how they operate make MT's Alien Incursions total b.s.

The Vargr take both the Corridor and Lishun Sectors whole besides pressuring Norris and Vland hard enough to keep both on the strategic defensive. While the worlds of the Extents operate at every TL between 0 - 15, most hover around TL13. The corsairs operate at TL 12/13 and also use rather small vessels. Even if backed up by larger warships brought across the border by mutinous crews, the corsairs simply could not have done what they are prurported to have done. There were no colonial or planetary navies in two sectors that had bordered the Extents for centuries? No forces at all to pick up the slack left when the IN fleets departed?

The ihatei are given vessels considered 2nd class or obsolescent by Heirate standards. The Aslan are at TL13/14, so the ihatei are using TL11/12 equipment. Furthermore, the ihatei are saddled with colonists and colonial supplies. The ihatei aren't arriving in pure military strikeforces, they've got the wives and kiddies with them too. The Trojan Reach purportedly collapses under this 3 TL lower, bring-the-kids-along assualt even without the lame 'the fleet left' excuse used in Corridor.

One poster at the TML has likened the success of the Alien Incursions to the likelihood that the combined fish patrols of the EU could successfully invade and occupy the U.S. east coast because the USN happened to be busy elsewhere.

Given the setting materials and the background, the only way the Vargr and Aslan could succeed is because the MT editors thought their success would be 'kewl'.


Larsen
 
A very interesting set of ideas- food for thought.
If Jump-6 xboats are in service, though, that strongly suggests the existence in Imperial hands of at least Jump-7; that much of MT's material I agree with!
 
Wow... what a blast from the past...

This thread contains my first posts at COTI...

Serious time capsule stuff here.


Regards,
Bill
 
Yes, totally suspending disbelief that the comic opera Vargr could cause that much damage, and take that much of the Imperium was just far too much to swallow. The Aslan, ok, maybe on a really, really good day, and with all the imperial forces pulled out, and the system defense forces out with the flu, maybe... Nah, not happening. The first major Vargr foray gets blown to MC squared, and that is the end of that.

But if, as happened, we are FORCED to accept the deus ex machina, your solution has elegance combined with rationality.


Wow... what a blast from the past...

This thread contains my first posts at COTI...

Serious time capsule stuff here.


Regards,
Bill
 
Whipsnade said:
The ihatei are given vessels considered 2nd class or obsolescent by Heirate standards. The Aslan are at TL13/14, so the ihatei are using TL11/12 equipment. Furthermore, the ihatei are saddled with colonists and colonial supplies. The ihatei aren't arriving in pure military strikeforces, they've got the wives and kiddies with them too. The Trojan Reach purportedly collapses under this 3 TL lower, bring-the-kids-along assualt even without the lame 'the fleet left' excuse used in Corridor.

Based on information in DGP's "Solomani and Aslan", that's not how it happened.

The Hiyueawi clan had settled across the Trans-Rift route into Trojan Reach in the past ( ~560 Imperial ) and were allied to some extent with the Darrians.
The region remained at peace for the most part until Dulinor's "dis-honorable duel". This caused many of the 29 to question relations with humans. In the political maneuverings and power shifts, the Hiyueawi clan fell from the 29 and the Hlaotiyoiho Clan replaced it part due to their outspoken and very aggressive position concerning the Imperium. When the Hlaotiyoiho Clan "conquered" the Hiyueawi holdings in the Trojan Reach, those who could not flee were forced into low caste positions while those who refused to swear fealty to the conquerors fled into Imperial territories where they had once been allies. Militant advances were stopped by Imperial forces and a no-man's land now exists between Hlaotiyoiho worlds and Imperial worlds*.

The Trojan Reach did not collapse because of a rag-tag fleet of ihatei 'colonists', but because of a dominant Clan's projection of military power into the region.

At least according to Rats'n'Cats

* as mentioned in "Hard Times"
"Hard Times" also shows Intensive war zones within the Glisten and Pax Rulin subsectors for 1125.
 
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Based on information in DGP's "Solomani and Aslan", that's not how it happened.
But the information in Rats&Cats is more or less made up out of whole cloth with no clear appreciation of the complexities involved. The Hlaotiyoiho defeating the Hlyueawi is one thing. Doing so and going on to invade the Floriani League and the Domain of Deneb is something else entirely.

Do you know the game Diplomacy? What would happen if Russia sent all its units to attack Turkey? Dollars to doughnuts England and Germany would ally long enough to invade Russia and divvy up its northern supply centers. No, Russia has to keep some units back to guard its home teritory. Which means it has to ally with Austria in order to attack Turkey.

Well, the Hierate is a 4000 man Diplomacy game. The Hlaotiyoiho has to keep most of its forces back home to guard its homeworlds. If they don't, their neighbors are going to ally and do to them what they're busy doing to the Hlyueawi. Which means it has to ally with other clans in order to do any serious inroads on Hlyueawi holdings. Which means sharing the loot. And once it has won, it has to use more assets to guard its new territories.

And so (the story goes) the attacks on the neutral worlds, the Floriani League, and the Domain of Deneb are carried out by ihatei fleets, all of them rivals for the choisest bits of new land. And yet, the Floriani and the Domain are both unable to use a judicious blend of force and bribery to keep these rag-tag forces at bay, at a pinch diverting them to the neutral worlds of the Buffer Zone?

Yeah, right...


Hans
 
But the information in Rats&Cats is more or less made up out of whole cloth with no clear appreciation of the complexities involved. The Hlaotiyoiho defeating the Hlyueawi is one thing. Doing so and going on to invade the Floriani League and the Domain of Deneb is something else entirely.

Nevertheless, that is how the major license holder of the time described the history of the OTU. Hard Times maps and a sentence or two support it as well.
If you disagree with it, then have fun iytu or else show a reference to the same events from later non-Gurps sources that overwrite it. Pre-MT sources don't count.
I can give references to show where my conclusions come from if necessary. Can you?

Do you know the game Diplomacy? What would happen if Russia sent all its units to attack Turkey? Dollars to doughnuts England and Germany would ally long enough to invade Russia and divvy up its northern supply centers. No, Russia has to keep some units back to guard its home teritory. Which means it has to ally with Austria in order to attack Turkey.
I used to be quite good at it, actually.
What makes you think the Hlaotiyoiho don't have any allies? Are the Yerlyaruiwo a powerful enough ally? ( similar viewpoints in almost every aspect except that the Hlaotiyoiho are too aggressive )
The Yerlyaruiwo have a huge number of vassal clans and allies as well.
Then again, the Hlyueawi made enemies of the Aokhaite and their allies as well. Viewpoint writings in Rats'n'Cats would seem to indicate that the Hlyueawi have few or no allies within the Heirate anymore.
So, Germany and England say " Go ahead. On our honor, we won't get involved or attack you from the rear. We don't like Turkey anyways. they're friend with the group that murdered our ambassador."
Austria says "Can we help? we don't like Turkey because they are allies with our enemies, the Imperium. Besides Turkey always argued that we shouldn't get more land."
Turkey stands alone ( his ally is too busy with a rebellion to do anything ). Poor Turkey.

You description of the 4000-Aslan game of Diplomacy is faulty.
The behaviour you would have them engage in would go against their honor code. The 29 would not extort riches or deceive or attack an enemy from behind. Any clan that would do so would make themselves outward enemies of all other clans on the grounds of their own honor system.
They would prefer to see the Hlaotiyoiho fight humans. That would end up weakening their rival without having to use their own resources or engage in dishonorable behaviour.
"Besides, let this upstart clan bear all the casualties...they are a bit unbalanced anyways. But we'll keep our word of honor and not stab them in the back like a barbarian thief."

Would an Aslan assault another Aslan who was fighting a duel with a third party? During a Duel of Honor? ( which is what the Hlaotiyoiho sees itself as fighting (and the Yerlyaruiwo probably sees the same thing ).

These ihatei fleets that people are so fixated on? Refugees from the Hlyueawi clan, perhaps, which the rest of the Heirate seems to see as barbarian.

your story makes no sense to me
and is less exciting plot-wise
 
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