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The Amderstun Project

(Excerpted from the Secretary General’s speech to the Terran Confederation General Assembly on June 23rd, 2240)

Friends, Colleagues and Citizens. Today, I would like to make some very important announcements. Five years ago, our scientists made two critical breakthroughs in space technology. We have spent five years verifying and testing these technologies in complete secrecy.

The first breakthrough is in Jump Drive Technology, today we start rebuilding our Naval Fleet with ships capable of travelling three parsecs in a single jump. This breakthrough will allow us to travel farther, faster than the enemy. This new technology will also allow us to travel farther afield than ever before in search of new worlds and resources.

The second breakthrough that I speak of is a new weapon system. I will not say much about it here except that it should give us a significant tactical advantage over the Vilani.

Five years ago, I began a small project of my own, some of you have already encountered this project or parts of it, some others of you have suspected that something was going on. I am sorry for misleading those of you that have asked, but I felt secrecy to be important at the time. But in regards to this project, the time for secrecy is past.

Today, I would like to formally announce the existence of the Terran Confederation Survey Service. Selected individuals deemed to have the necessary skills were recruited and received specialized training at the Naval Academy. These people and the ones whom graduate from the newly formed Survey Service Academy will form the backbone of the Terran Confederation Survey Service, in fact, they have already been out with their new ships providing us with the testing and verification of the new drive technology. They have already surveyed several worlds to add to our knowledge and resources.

Today, I signed orders formalizing the construction of three new shipyards in the asteroid belt. Two of these shipyards are going to be producing, along with our existing shipyards, a large fleet of warships for the navy. The third shipyard shall begin constructing several classes of ships for the Survey Service and fleets of colony ships to take advantage of the new worlds the Survey Service locates.

I wish to take steps to ensure the survival of our culture just in case the conflict with the Vilani goes badly or is not soon resolved. To that end, I have a proposal to make to all of you. Approximately 400 light-years to Rimward of us is a dense star cluster known as the Amderstun Cluster. My proposal is this, in order to preserve our identity and culture we should launch exploration and colony missions to this region. This cluster contains approximately 230 stars in a region of space about 60 light-years across. This is a stellar density much higher than our local area and we already know from visits to nearby stars that planets and life seem to be fairly common.

So, my friends, what say you? (end of Excerpt)

(Referee: Several things in this speech are not what they appear to be. First, the two naval ships yards in the asteroids are already complete. They became fully functional and are ready to produce ships as of today. The third or survey service shipyard as been completed for three years and is also the site of the already functioning Survey Service Academy. The Survey Service Shipyard as already constructed three Survey Squadrons to begin the long journey to Amderstun Cluster and is already in the design stages on colony ships to follow.)
 
Correct RandyB! Set in 2240 AD (about time of Nth interstellar war).

Wrong Game Magnus ;)

Well BlackBat, I did have a map, then while I was developing the individual systems (all by hand!) I realized I had lost three pages of hand rolled stars and decided to start again. Then I decided to tweek the system generation system I am using [again]. Then I got involved in a couple of other things.................

To make a long story short, I will have ANOTHER map in three or four weeks.

the sectors straight rimward:

Solomani Rim
Aldebaran
Malorn
Amderstun (Apparently named by whoever did Malorn {which is posted on Travellermap.com} but never done by anyone).

This is my way of breaking of from the OTU. By taking a logical "snapping point" such as the Terran development of Jump 3 and giving an "excuse"
for getting the flock out of here. and going to a never published sector.

Plan right now is to have between 9 and 15 "Cultural" colony fleets departing terra and establishing colonies in the "rich" cluster. Then advancing the setting as neccesary to get a "good" setup going.

Of course, could also be different milieus based on time period up to and including (shhhh....) 5720 AD (1200 3I).

All will be posted right here in this thread. The whole original concept was to be for a Fan Based, Fan Developed and Fan Published Alternative setting for Traveller. Since it is strictly a map with UWPs and political settings, it SHOULD be usable with ANY version of the game.

OH, BTW, THIS THREAD IS NOT FOR VERSION WARS. IT IS FOR JUST WHAT I SAID, A FAN DEVELOPED ALTERNATIVE SETTING. IF YOU CANNOT HANDLE THIS STAY OUT!!!!!!!!!!!!!
 
Correct RandyB! Set in 2240 AD (about time of Nth interstellar war).

Wrong Game Magnus ;)

Well BlackBat, I did have a map, then while I was developing the individual systems (all by hand!) I realized I had lost three pages of hand rolled stars and decided to start again. Then I decided to tweek the system generation system I am using [again]. Then I got involved in a couple of other things.................

To make a long story short, I will have ANOTHER map in three or four weeks.

the sectors straight rimward:

Solomani Rim
Aldebaran
Malorn
Amderstun (Apparently named by whoever did Malorn {which is posted on Travellermap.com} but never done by anyone).

This is my way of breaking of from the OTU. By taking a logical "snapping point" such as the Terran development of Jump 3 and giving an "excuse"
for getting the flock out of here. and going to a never published sector.

Plan right now is to have between 9 and 15 "Cultural" colony fleets departing terra and establishing colonies in the "rich" cluster. Then advancing the setting as neccesary to get a "good" setup going.

Of course, could also be different milieus based on time period up to and including (shhhh....) 5720 AD (1200 3I).

All will be posted right here in this thread. The whole original concept was to be for a Fan Based, Fan Developed and Fan Published Alternative setting for Traveller. Since it is strictly a map with UWPs and political settings, it SHOULD be usable with ANY version of the game.

OH, BTW, THIS THREAD IS NOT FOR VERSION WARS. IT IS FOR JUST WHAT I SAID, A FAN DEVELOPED ALTERNATIVE SETTING. IF YOU CANNOT HANDLE THIS STAY OUT!!!!!!!!!!!!!

I'd suggest going another sector or two rimward, myself, as that puts more distance between this setting and the 3I and surrounds; purely personal preference rather than a qualitative criticism.
 
It has been three years since I first Concieved this. Betwenn RL and ongoing D&D stuff and me changing my mind about some things........\

This time It is going to be done. First Step.... The map. Done twice already but I keep getting (MANY THANKS TO OTHERS) better ideas.
 
Yeah. Transitioning from planning and design to development is always hard to do. Looking forward to seeing what you come up with!
 
Nope. Notice the mention of Jump Drive and the Vilani. This is a setup for a Traveller game set in an area far rimward of Charted Space.

Cool, thanks for correcting me. I actually started playing Traveller back when it first came out in 77, so there wasn't even the Imperium setting yet, it was "roll your own" which I kind of enjoyed.

So this setting harkens back to the beginnings of Traveller, when it was up to the referee to create the background. I'll be interested to see where it goes.

Magnus
 
Correct RandyB! Set in 2240 AD (about time of Nth interstellar war).

This is my way of breaking of from the OTU. By taking a logical "snapping point" such as the Terran development of Jump 3 and giving an "excuse"
for getting the flock out of here. and going to a never published sector.

I'm developing a setting where a large colony ship in the same time period (Nth Interstellar Wars) suffers a SERIOUS misjump, destroys the drives, and the ship emerges over a terran-like world (or one capable of supporting terran life forms.) [This misjump may actually be caused by some outside entity, but I haven't decided on that for sure yet.]
I'm thinking on the order of 1000's of parsecs, or tens-of-thousands even, way too far for anyone from the OTU to reach, or for the unfortunate colonists to make it back.
Haven't decided if this is the time period the adventuring will be done in, or several centuries later, after they recover some technology.
 
I started with something along those lines.

My premis was that the early jump drives reaceted with psionic individuals causing miss jumps into a certain area of space killing all the psionics and latenet psionics and trashing the jump drives.

I had the Vilani turn up, then the Zho's, the Vargr, and then the Solomani, and thoughtout I had empty Dryone ships appear.

These were randomly distributed over a 6 sector area using randomly assigned ships, most of which ended up in empty systems, some of which entered unihabited systems and then went into low berths. And one or two either ended up on terestrial type worlds or habital ones and made a go of colonysing with what they had/could find.

What kick started the whole area was a Vilani scout crusier jumping in with a back-up jump drive, with a scout/courier as a ships vehical. They found a habital world in one system and a colony ship orbiting a gas giant in another with everyone in low berths. Moved the colonists to the habital system and started up a colony. They picked up another couple of ship's companies and managed to haul small craft and grav vehicles back to the habital world before the scouts gave out.

Simmer for 500 years and then let the players lose, if you want an exploration type of a game, that turns up an odd ship or alien vessel, even a failed colony or two.

Simmer and bake for 4000 years and you have leaderless Zhos ending up in Vilani pocket empires, or failed empires, or even setting up their own colonies. Wait anouther 1500 years and the Vargr arrive, another 1300 and the Solomani arrive.

I droped the setting in favour of a much smaller alternative proto traveller universe, because of the scale. 6 sectors is just too big.

Regards,

Ewan
 
The Initial Dot Map of Amderstun Sector is in the Files Library under Maps
(don't understand why I am having a hard time posting images)

1280 Die Rolls Down, Many more to go :rofl:

Done with the system presence die rolls from MT. Of course I did not do the Sector or even the Subsectors with the same percentages. I took a 32x40 grid and colored the center for dense and made up the outlying zones with different percentages (including some "rift" density). I also had to add a couple of systems in the rimward portion to make up a Jump-3 "bridge".

Next Up: Rolling all the Stellar Types
 
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