So deploy it as a unit. A tender plus its riders will cost roughly as much as a battleship. One Lurenti and seven Nolikans costs MCr87,939. You can get roughly one and a half for the cost of a Kokirrak or a Plankwell and four for the cost of one Tigress.
Okay, all the designs in The Spinward Marches Campaign are
seriously broken (worse even than those in S9). Trying to take costings from them is distinctly misleading (will point out here I am NOT suggesting Hans is in anyway being deliberately misleading, simply mislead himself by some unbelievably broken designs). When correctly designed the 154th comes out closer to MCr 315,000 and the Plankwell around the MCr 120,000, the Kokirrak about MCr 133,000.
Its far better IMHO not to try to base comparative costings on any published design (you'll struggle to find one that's not badly broken). For my part I've spent time designing a range of deliberately comparative vessels (Hi and Lo at each jump number between TL10 and 15). The results were very interesting. I posted the files on the CT-starships list about a year ago. I'd be more than happy to forward them to you.
...big snip...
Another insteresting theory. If I can have twelve BatRons of riders for the price of one BatRon of battleships and their combat effectiveness is roughly equivalent, I can afford to use them for defensive purposes as well as offensive. In fact, I can't afford not to. The discrepancy in firepower is just too great.
Hans
If you work off the figures of published designs, yes you get these kinds of figures. However as I pointed out, these published designs are badly (in the case of the 154th, unbelievably so) broken. When you go back and properly design ships according to the rules, a different picture emerges.
Assuming TL15 (this is when the riders advantage is at its greatest) assuming Hi end ships, the riders are indisputably ascendant at J4 and above (at least a 6 to 1 advantage). However when you drop below that the numbers get a whole lot less clear. At J3 the riders advantage dramatically drops to 2 to 1. The riders still have the advantage but its not quite that simple.
If you pit J3 ships (such as a frontier holding fleet acting on interior lines) against J4 riders (such as an invading fleet) you find the riders advantage has dropped to a little below 3 to 2, a point where the ships superiority in secondaries becomes a significant factor. If the fleets role is to inflict damage, slow the advance and fall back, then the J3 ship has significant advantages. They can refuel far quicker (one pass through a GG as against 5 to 10 for the riders). They don't need escorts to cover them when entering or exiting a system. They can absorb more damage than the riders. They can hide, wait for the advance to pass them by and then cut loose...
I'd agree that the IN as presented in canon designs is not reflected in the design system. But then again none of these canon designs are actually legal according to the same design system

.
I stand by my argument that the J3 battleship is a viable part of the fleet. The offensive edge will be J4+ riders, backed by J3 ships guarding the frontier and slowing down till your riders get into action.
Andrew