Here is an interesting hybrid weapon I gearheaded for TNE:Originally posted by Bromgrev:
So the answer would be to keep the SMG skill, but differentiate the types of weapon which would be used with it - e.g. Uzis, Thompsons, Sterlings, MP40s? How would these be described in Traveller terms?
Fully-automatic short-barreled carbines firing high-powered pistol ammunition, with no or rudimentary shoulder stocks?
Oh, and BTW, TYVM!0-G Wpns (accelerators, basically), Bow, Crossbow, Laser Wpns, Muzzle-loader, Pistol, Revolver, Rifle, Shotgun, Sling, SMG
These differences also apply to rifles and carbines - you've got pump-action, lever-action, revolver and self-loading mechanisms, not to mention fully automatic versions. Then there are all the other differences.Originally posted by Fritz88:
The reasons for the split, are these:
1) Reload - major difference
2) Nothing to pinch your hand with a revolver (more forgiving of hand "posture")
3) Difference in silencers, mounting scopes, etc.
I hope there is an insanely high negative modifier for hitting anything with this method!4) Fanning - Cowboy Action Shooting just cannot be accomplished with an AutoPistol.
Again, I would assert that there is no in-game difference between pointing and shooting a Colt Navy or a Glock 17.5) Can you say "Cap and Ball" or "Percussion Cap"?
That doesn't bother me....Originally posted by Bromgrev:
Teehee, no sooner is one quibble laid to rest than I start up on another one ...![]()
Well, regardless of what the game mechanics might say, I have always maintained it includes things like reloading. That is an integral part of the shooting skill. You are right that we have the problem, then, of tubular mags, bolt-actions, etc. as well as the difference twixt flintlock, matchlock, and percussion cap rifles.Originally posted by Bromgrev:
What I'm saying is that, in game terms, the skill used in shooting a self-lading pistol should be the same as the skill used in shooting a revolver. After all, the skill is not used for loading, maintaining, fitting silencers, or anything else - just shooting.
I hope there is an insanely high negative modifier for hitting anything with this method!</font>[/QUOTE]Not if you're a cowboy!Originally posted by Bromgrev:
</font><blockquote>quote:</font><hr /> 4) Fanning - Cowboy Action Shooting just cannot be accomplished with an AutoPistol.
I am including this in my homebrew rules. All skills will be related to the TL in which they were acquired/practiced. Significant increases/decreases will have -DMs to use of the skill. (OT Example: Can you imagine that COBOL programmer trying to hack that TL-15 Starport computer?)Originally posted by Bromgrev:
Hmmm ... but now you've got me thinking about tech-level differentiated skills ...![]()