Exactly. The OTU is established and should be maintained, yet personally I find it to be a straitjacket. It must be very difficult to play in a universe where the future is predetermined and inescapable thanks to someone else's decisions - too much like RL for my liking.
That's no more of a problem than running a historical campaign is (Running a campaign in the OTU
is a historical campaign, really). You can either rely on your players to pretend they don't know what's coming, you can set your campaign somewhere where the available historical knowledge is too scant to be useful, or you can change events so that your players can't rely on their knowledge.
Yes, the last bit does mean you're not playing in the OTU any more. Or rather, that your TU has diverged detectably from the OTU -- you never were playing in the OTU, for the simple reason that you have no influence on what goes on in the OTU. But so what? The OTU is supposed to be a help, not a hindrance. You just have to decide if you prefer going your own way and accept the work it will cost you in the future to adapt OTU material to your TU. If you let Norris die of disease in 1107 and let the Zhodani capture Rhylanor, then trade it back in exchange for making the Duchy of Regina a neutral independent state, you'll surprise your players and get one very interesting alternate universe, at the cost of having to adapt every adventure, official or fan, set in the region later than 1107 and every system writeup, official or fan, in the region. Or you can let events proceed according to shedule and be able to use adventures and system writeups with little or no work for you.
But if there hadn't been an OTU in the first place, you wouldn't even have had the description of the Marches in 1107. You'd have had to make up
everything yourself.
Let's say I've been playing in 'the' OTU for 30 years, doing my utmost to remain faithful to canon. (I'm using my imagination here
).
You've been very lucky that none of the material published during those 30 years contradicted anything you'd made up for yourself.
I've spent 30 years designing and refining my military forces down to the last button and I know exactly what their uniforms look like.
Then somebody publishes an 'official 3I uniforms book'. Suddenly I'm faced with a dilemma - do I scrap 30 years worth of detail on my own military uniforms and adopt the official ones, or do I continue in the knowledge that MTU is no longer canon?
You keep your own, of course. Why not? You've already done the work. There's little advantage to be gained from switching to the canonical material. Instead, take those canonical uniforms and give them to a nearby high-population world that you haven't detailed. Or to the ducal navy.
Likewise, if my players have visited a (previously undetailed) world many times in my campaign and suddenly somebody publishes a booklet on Arglebargle VI (thanks Bill). What will my players find next time they visit - the world they are familiar with, or an alien world that conforms to canon?
The one they know, of course. Again, you've already done the work. Instead, take this new world writeup, file off the serial numbers, change a few details, and use it for antother world your players haven't visited yet.
Once, long ago, I wanted to run an special adventure involving pirates and treasure and treachery, and I decided to set in in the Trojan Reach. Since I had no information about the sector (except for the two subsectors written up in
Leviathan, which I considered extremely implausible -- those subsectors has been crisscrossed by merchants for seven centuries and there are still unknown worlds? not in MY Traveler Universe, no sir!), I made up my own. I developed an entire history of the sector by making a map for every so many years (30 year intervals at one point) from the time the first refugees from the 1st Imperium arrived around -2300 and rolling dice for every world with jump technology to see if it had established an outpost, if outposts had become colonies, and if colonies had become mainworlds and begun setting up outposts of its own. I had the worlds form pocket empires, have wars, merge into bigger empires, have more wars, coalesce inot a sector-spanning empire called the Glorious Empire, had the Aslans begin creeping corewards from the Riftspan Reaches, shattered the Glorious Empire into successor states such as the Freedom League (alignment code 'Fl') and the three Rim empires (in Tobia subsector). I had the Imperium encroach from rimwards and absorb the Rim Empires, then had the situation stabilize around 600. I detailed a minor human race called the Troiani and made a map of their world, Troia. I did other things I've forgotten by now.
And two months later Travellers' Digest #20 came out...
Did I switch to using the canonical Trojan Reach? I most certainly did not! When/if Mongoose or someone else published a Trojan Reach sourcebook, I'm going to go through it an cannibalize it for stuff I can use. It'll be more work than just using straight, but my Trojan Reach is much better than the canonical one (IMO, of course
), so I'm not going to switch. And so I'll just have to accept the extra work.
But when I was working on a proposal for a Sindal subsector sourcebook (never finished the proposal, alas), I based it on the canonical version. (I did move my version of Mewey (invalidated by BtC) to Borite, though).
Ah, yes, Mevey. I had about 10,000 words worth of description of Mewey and adventure set on Mewey when BtC came out. I have absolutely no grievance on that score. How could the authors have known about my Mewey and why should they care? They couldn't and they shouldn't. I'd like some day to finish translating the material from the Danish and get it published, because IMO it is a wonderful setting and a rattling good adventure. But there are plenty of blank spots in Charted Space yet. At the moment I'm hoping to get it written up on Borite, but if someone beats me to the punch, I'll find somewhere else to put it.
Hans