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OTU Only: The Limits of Traveller Space Combat

Yep. MGT changed it when it came out. There is no retained velocity. But, only applies if playing MGT.

Is that explicit somewhere in the MgT ruleset, or just inferred thru omission? I didn't see it in the Jump section of the Core Rules, but I could have missed it.
 
They rules for that were removed on purpose. It is up to GM to decide.

That's one of the things I'm thinking about.

It sounds to me like a ship doesn't have to be heading in any particular direction when it Jumps? So, I don't have to be pointing my ship at System Y when I jump that way. I could be heading at max acceleration towards System P, as long as my Astrogation rolls are correct for System Y.

Otherwise, any pirate (raider, intercept fleet) that wants to pick on traffic between Systems X and Y, would know to hang out along the direct path(s) between System X's starport and System Y, inside the 100d line.
 
That's one of the things I'm thinking about.

It sounds to me like a ship doesn't have to be heading in any particular direction when it Jumps? So, I don't have to be pointing my ship at System Y when I jump that way. I could be heading at max acceleration towards System P, as long as my Astrogation rolls are correct for System Y.

Otherwise, any pirate (raider, intercept fleet) that wants to pick on traffic between Systems X and Y, would know to hang out along the direct path(s) between System X's starport and System Y, inside the 100d line.

Yes, considering that you LEAVE this space and enter another, there is no reason to even think that inertia would transfer. One theory is that each objects own grav field (a force field) holds the potential energy that is its inertia. If that is the case, Grav drives could nullify or, keep inertia from building up in the 1st place. Hmm.... :eek:
 
That's one of the things I'm thinking about.

It sounds to me like a ship doesn't have to be heading in any particular direction when it Jumps? So, I don't have to be pointing my ship at System Y when I jump that way.

That's correct as far as CT and the SOM goes.




Otherwise, any pirate (raider, intercept fleet) that wants to pick on traffic between Systems X and Y, would know to hang out along the direct path(s) between System X's starport and System Y, inside the 100d line.

It's not a "straight line" to the next system. The ship actually leaves normal space and travels through jume space, which is basically another dimension cotemperaneous with normal space.

I'm not sure if canon specifically speaks to Jump Exit, but from what I understand, if a ship exits N-space from the "north pole" of a jump sphere (the sphere created by the 100 diam limit), then it re-enters space at the "north pole" of its destination. And, the ship tumbles back into N-Space at the same velocity as when it left N-Space (same direction and speed).
 
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