Keklas Rekobah
SOC-14 1K
What results do ou get when YOU roll his dice?
Hmm...?
Hmm...?
We were thinking that there's got to be some gene manipulation in his background somewhere.Originally posted by Furtive Envoy:
Whoo! I get to play a 62 year old guy! Now all my role playing dreams have come true!
You may have mad skillz grandpa, but you're still my grandpa.
We were thinking that there's got to be some gene manipulation in his background somewhere.Originally posted by Furtive Envoy:
Whoo! I get to play a 62 year old guy! Now all my role playing dreams have come true!
You may have mad skillz grandpa, but you're still my grandpa.
Yep, I guess I ignored that one. I've never used it on CharGen. Skills are (typically) so scarce in CT that I always thought it was too harsh to keep a character to his Experience level (INT + EDU).Originally posted by Fritz88:
WJP, one other thing you're changing is the (admittedly spottily documented) INT + EDU limit. This guy has 25 skill levels!
Remember that, during the game, I'll be using the UGM task system. He'll get +1 most of the time (an occasional +2 on his high stats).Plus all those stat bonuses he rolled....
I don't think I've ever noticed this rule. It must be an MT thing, because that's news to me as far as CT goes.BTW, did you incorporate the +2 only rule for attributes? (I think that's an MT thing - precisely because of this....)
Absolutely. I wouldn't give him the ship outright--I'll use the official rules.
And, BTW, he doesn't own his ship outright, yet - he does have half the mortgage paid off, though.
It was unbelieveable. I've never seen anything like it.Some pretty incredible dice management, though. Wow.
Yep, I guess I ignored that one. I've never used it on CharGen. Skills are (typically) so scarce in CT that I always thought it was too harsh to keep a character to his Experience level (INT + EDU).Originally posted by Fritz88:
WJP, one other thing you're changing is the (admittedly spottily documented) INT + EDU limit. This guy has 25 skill levels!
Remember that, during the game, I'll be using the UGM task system. He'll get +1 most of the time (an occasional +2 on his high stats).Plus all those stat bonuses he rolled....
I don't think I've ever noticed this rule. It must be an MT thing, because that's news to me as far as CT goes.BTW, did you incorporate the +2 only rule for attributes? (I think that's an MT thing - precisely because of this....)
Absolutely. I wouldn't give him the ship outright--I'll use the official rules.
And, BTW, he doesn't own his ship outright, yet - he does have half the mortgage paid off, though.
It was unbelieveable. I've never seen anything like it.Some pretty incredible dice management, though. Wow.
I've GOT to add something to the character like this....62 and STR-14 just seems too unbelieveable.Originally posted by Employee 2-4601:
Now, add to that high-TL medicine, organ replacements, cybernetics, and, ofcourse, anagathics ...
I've GOT to add something to the character like this....62 and STR-14 just seems too unbelieveable.Originally posted by Employee 2-4601:
Now, add to that high-TL medicine, organ replacements, cybernetics, and, ofcourse, anagathics ...
I've never seen anything like it either.Originally posted by Bill Cameron:
However, I've never seen anything like that 62yo of your's! WOW!
As I explained to Fritz, I don't like that rule. It seems like it prevents one-in-a-life-time events like what happened last night, but it also penalizes every other Traveller character with desperately needed CT skills.If I'd been there, I would have applied the INT+EDU limit early on.
You see, this is EXACTLY why Traveller has the best character generation system available.I rolled up a HG2 character once who was promoted very rapidly thanks to naval aide and naval attache assignments. He also held 'command' at low rank, got a big INT boost from college, was eventually knighted, had a high ship tactics skill, made 06 in his early thirties, and failed re-enlistment afterwards! Coming up with his backstory was fun, let me tell you!
I've never seen anything like it either.Originally posted by Bill Cameron:
However, I've never seen anything like that 62yo of your's! WOW!
As I explained to Fritz, I don't like that rule. It seems like it prevents one-in-a-life-time events like what happened last night, but it also penalizes every other Traveller character with desperately needed CT skills.If I'd been there, I would have applied the INT+EDU limit early on.
You see, this is EXACTLY why Traveller has the best character generation system available.I rolled up a HG2 character once who was promoted very rapidly thanks to naval aide and naval attache assignments. He also held 'command' at low rank, got a big INT boost from college, was eventually knighted, had a high ship tactics skill, made 06 in his early thirties, and failed re-enlistment afterwards! Coming up with his backstory was fun, let me tell you!
I don't think I've ever noticed a rule like that either in CT. I might be wrong, but that's news to me.Originally posted by Fritz88:
Also, isn't basic chargen limited to 7 terms in LBB1-8? Just another IYTU you should mention. (Marc has been quoted on the T5 playtest forums as having tried to prevent the 98yo munchkin when designing previous versions of Traveller.)
I don't think I've ever noticed a rule like that either in CT. I might be wrong, but that's news to me.Originally posted by Fritz88:
Also, isn't basic chargen limited to 7 terms in LBB1-8? Just another IYTU you should mention. (Marc has been quoted on the T5 playtest forums as having tried to prevent the 98yo munchkin when designing previous versions of Traveller.)
That's a nice thought, especially since I think the player is going to name the character Dexter Bryte.Originally posted by Maladominus:
Dexter's Midnight Runner
That's a nice thought, especially since I think the player is going to name the character Dexter Bryte.Originally posted by Maladominus:
Dexter's Midnight Runner
I made him roll for mandatory reenlistment every term. He never once rolled boxcars on that roll. He avoided it every time.Originally posted by FlightCommanderSolitude:
It's possible with mandatory reenlistment.
I made him roll for mandatory reenlistment every term. He never once rolled boxcars on that roll. He avoided it every time.Originally posted by FlightCommanderSolitude:
It's possible with mandatory reenlistment.
They were MY DICE!Originally posted by Heretic Keklas Rekobah:
What results do ou get when YOU roll his dice?
Hmm...?
They were MY DICE!Originally posted by Heretic Keklas Rekobah:
What results do ou get when YOU roll his dice?
Hmm...?