Supplement Four
SOC-14 5K
Yeah, I've been thinking about the 7-term max thing, and even after what happened, I'm not going to use that rule.Originally posted by far-trader:
You'll note, now that you are aware of the rule, I agree with you that it seems a little odd.
Like you say, I can see an argument for it use in the military (but what about those guys who want to go on to be Pentagon officials--in the military for 40+ years?). But, I just don't see a mandatory retirement for anybody else.
Nope, I'm not going to use that rule.
If a player wants to risk having his stats assaulted when aging rolls, then I'm OK with that.
I mean, we're saying, "Sure, you can go another term, but you'll have to roll 8+ for STR, 7+ for DEX, and 8+ for END EVERY term...and it just gets worse from there.".
The odds are that characters will start getting wiped out in the stat department even if they do pick up a few skills.
Also, chances are they'll pick up about 2 skills for the term (1 base skill, plus I figure they'll make either the Special Duty or a Promotion roll...probably not both).
So, for most characters, we're talking going an extra term, having to risk three of your most valuable stats, for an average of 2 skills.
That's probably not worth the risk.
But, if you rolled well when you rolled your initial stats (like my player did), and you're on fire....and you're averaging 4 skills per term (instead of 2) because you are on fire with the dice...
...and the stars align...
...then you get a character like what happened last night.
I'm OK with that.
This isn't going to happen all that often at all. In fact, it will be pretty damn rare.
A player, with his rolls, is going to have to really earn a character like that.
And...my player earned it. He was a rolling machine.
You know, this wouldn't have been near as cool had I just fudged some rolls and made this up, forcing this type of story on the game and my players.
Because it happened the way it did--unexpectedly--with the player actually making un-known-of rolls...never-before-seen-rolls, it turned out pretty damn cool.
So, the GM that I am, I'm taking the ball and running with it.
Now, I've got a noble (that may be a Tukera noble...not decided yet) and this 62-year-old wunderkind.
I've got some true-blue sci-fi heroes to deal with here.
My average, everyday, common-man story that I was planning (I was expected normal characters during character generation, so I set up the game for a scenario where common, everyday people get caught up in unexpected events) just turned into an EPIC sci-fi story.
Because of the noble, I'm going to work politics into the story.
I'm going to have back-stabbing and inter-family rivalry.
And, I'm going to place our wunderkind 62-year old right in the middle of it.
I've got some very cool elements to work with.