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The (N+1)th Discussion on Interstellar Traffic

How much is the scrap value of a well maintained starship?

How do you estimate depreciation and over what time scale?
TNE, you divide new price by wear value for base value. Wear value goes up a minimum of 1 per decade. Wear value is also the roll (1d10 ≤ WV) for a potential problem weekly per major system (LS, Hull, MD, JD, PP, Electronics/sensors, weapons), with a difficult (1d20<(Att+Skill)) to avoid an actual failure, performed by who did the most maintenance, and if the hours aren't met, it goes up temporarily.

Scrap can be inferred from CT (TTB 78) - typical repairs cost 2d6×10% of new cost; median repair is thus about 90% of new cost, of which, we're told 20% of new cost is labor and/or shop cost, thus 70% is CIP
At 80% CIP, not done by crew, it's the same cost to replace with new as repair.
We can thus infer that scrap value is probably close to 20%.
That's not a canonical answer, but it's an inference from rules canon.
Was there ever a chart for chartering quotations?
Not that I recall, but a paragraph.
TTB 53.
I'll make it into a table for you...
CategoryShipSmall Craft
Hull Tonnage0×1 per hour
Cargo Space×900/week----
Passenger Stateroom qualified for High Passage×9000/week----
Low Berth×900/week----
Fuelall used for the charterall used for the charter
Salarieswhole crewwhole crew
Feesall incurredall incurred
life support and maintenanceall usedall used.

I'll note that it lacks a bit of finesse... it doesn't include Mid Passage berths, nor any fittings of small craft, nor specialty equipment installed.
A CT Type T (TTB 66). Sans troops, it can't muster any HP, but has 12 SR. it has 50Td cargo, and 4 LB. So... chartering it for two weeks (a normal trip) is
160 Td FuelKCr80160×KCr0.5
0×HPKCr00×KCr9
50×TdKCr45 50×KCr0.9
4×LBKCr3.64×KCr0.9
Salaries PNEEEMGGGKCr14.25(6+5+4.4+4+4+2+1.1+1+1)/2
Maintenance Share (1/12 AM)KCr1.842KCr22.104/12
Ship's Boat KCr10.08Cr1×30×24×14 (hourly, tons, hours/day, days)
Two WeeksSum KCr 154.772 + berthing fees

Note that the payments are KCr921/mo, so it doesn't stand a chance as a commercial charter... even if you drop 2 gunnners and coöpt the remainder as a steward, too, that's +4×KCr9 and -KCr0.425 on salaries....

Still, it shows the process. I'll note that I don't use that rate.
I add KCr7 per MP qualified SR, and Cr300 per ton of hull per week (about Cr0.9 per ton per hour).

I don't have other editions to hand (am moving rooms).
Note that there are starmerc charter rules in MT's Hard Times (as well as a starmerc career).
 
Note that the payments are KCr921/mo, so it doesn't stand a chance as a commercial charter... even if you drop 2 gunnners and coöpt the remainder as a steward, too, that's +4×KCr9 and -KCr0.425 on salaries....

Still, it shows the process. I'll note that I don't use that rate.
One would think that as a minimum, charter rates would be set at a level that covers operating costs.

Part -- but by no means all -- of the problem with charter rates for a Type T is the Cr1000/Td/Jump freight rate. (The rest, of course, is the M-Drive and its requirements, and the carried craft.)
 
We are missing the wear and tear aspect in the current rules set, though it seems replaced by spacecraft quirks.

Chartering costs could be operating expenses, plus paying off the mortgage in five years, if the ship was constantly hired.
 
Speaking of the speculative trade, I just heard a new term, called shuttle trade.

Apparently, you travel to other countries, and buy up goods that are either very expensive in your country, or aren't available, something that I have participated in at an amateur level.

I also recall the reverse, when Russian tourists turned up in nearby parking lots to sell night sight optics and binoculars, and Chinese with fresh graphic cards.
 
Early on, many folks in line buying iPhones on release day were shipping them out of the country the next day. Primary reason Apple was limiting how many phones people could buy.
 
T5 borrows wear concepts from TNE, and rolls it into the maintenance schedule of a ship. When an object fails, quality drops by 1, and it requires more frequent maintenance. Miss maintenance and reliability goes down, perhaps permanently.

But there isn't a rule mapping quality to cost. It probably depends on the what the buyer needs. My gut feeling is that each reduction in quality halves the value, whereas reliability seems more on the 2D scale. Maybe I'd do a 10% drop there.

Price Modifications. The price for an object may be influenced by Supply and Demand, or by QREBS, or both. (T5 Bk1 p45)
 
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In theory, you get a guarantee how long your machinery works until some issue arises.

Going by Trillion Credit Squadron, major refits are really, really, expensive.
 
It really does depend on regular maintenance. There are railroad locomotives available for sale today that were built in the 1950's. And the majority of short lines are using 2nd, 3rd even 4th owner locomotives. Many have been of course rebuilt as an alternative to more expensive new locomotives.
Even the seven largest railroads in the US are rebuilding rather than buy new. Some of this is to save money but there are also regulatory issues involving emissions that are in play (mainly the new emission standard locomotives use more fuel over the older equivalents)
 
I've come around to establishing technological level ten as the go to base for lower tiered military equipment.

Includes spacecraft, though technological level eight early fusion reactor retains certain attractions.
 
It really does depend on regular maintenance. There are railroad locomotives available for sale today that were built in the 1950's. And the majority of short lines are using 2nd, 3rd even 4th owner locomotives. Many have been of course rebuilt as an alternative to more expensive new locomotives.
Even the seven largest railroads in the US are rebuilding rather than buy new. Some of this is to save money but there are also regulatory issues involving emissions that are in play (mainly the new emission standard locomotives use more fuel over the older equivalents)
More like some workloads only require 2000-3000 HP. The newer 4000+ HP diesels are more fuel efficient per HP but that power is just not needed.

The other part is electronics and expensive AC for the advanced stuff- pays off for the long haul but better to avoid tying up capital unnecessarily when you have mothballed power on tap.
 
Despite the fallacy of sunk costs, presumably the mortgage has been paid off, so what you're left with are operating costs, maintenance, and insurance.

And I think it's the insurance premium that's the critical factor.
 
So the TL9 Terrans didn't have a military to face the TL11 Imperium...
For the five years they were at TL9, perhaps. Terra rushed through that deficit to parity, relative to the millennial crawl of the Vilani.

It is also worth remembering that the Vilani had a lengthy logistics chain just to get to Terra.
 
It is also worth remembering that the Vilani had a lengthy logistics chain just to get to Terra.
They also had a very limited Naval budget - due to socio-cultural standards that demanded uniformity and conformity. And hence didn't allow the governor to think outside the box.
 
I got the impression that to the Vilani governor, it was a matter of keeping the books balanced, and controlling the information flow back to the capital.

Losing control of the situation would reflect badly on their job evaluation.
 
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