It memory engram recording is possible, then there's most likely technology to detect this and take action. Say, set off a device that immolates the subject. We then get into the realm of measure and countermeasure, compartmentalisation and a pile of other stuff to do with security intelligence and management. I'm most interested in the effect the availability of the technology has.
In MTU diplomats will be certified and as such identified as carrying countermeasures around in their heads. Should one turn up with a head missing, or with what appears to be theirs but without a memory or the countermeasures in place, then that'll be a sign that tampering had taken place, and there's then a diplomatic incident. Alternatively or in addition, diplomats are only told as much as they need to know, so would be of limited value for exploitation. Agents go in accepting that they'll have things embedded in their heads that will prevent them from being recorded by way of terminal outcome, but again are only given limited compartments to ensure that if their countermeasures were overcome then their exploitation would only be of limited value. Plus the other side would give away what it knows about agents and networks. Great at the end of an operation, but dangerous if a state/corp/group only knows a certain amount and their aim is to find out more rather than have the thing go to ground.
Except... for those diplomats that subscribe to the concept that the Relict is not really them and that they've died. Which, additionally, adds pathos to the event and fuel to the fire that the incident could become.
In MTU diplomats will be certified and as such identified as carrying countermeasures around in their heads. Should one turn up with a head missing, or with what appears to be theirs but without a memory or the countermeasures in place, then that'll be a sign that tampering had taken place, and there's then a diplomatic incident. Alternatively or in addition, diplomats are only told as much as they need to know, so would be of limited value for exploitation. Agents go in accepting that they'll have things embedded in their heads that will prevent them from being recorded by way of terminal outcome, but again are only given limited compartments to ensure that if their countermeasures were overcome then their exploitation would only be of limited value. Plus the other side would give away what it knows about agents and networks. Great at the end of an operation, but dangerous if a state/corp/group only knows a certain amount and their aim is to find out more rather than have the thing go to ground.
Except... for those diplomats that subscribe to the concept that the Relict is not really them and that they've died. Which, additionally, adds pathos to the event and fuel to the fire that the incident could become.
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