The discussion over "how would you do things differently" got me to thinking about the skills list.
I prefer a short list, some prefer a longer list, and everyone (I think) is more or less on board with the idea that player characters could, or should, specialize.
My question is more meta. What is "the skill list" for Traveller? What are the skills needed for Traveller? How are they best broken down into specializations? Which ones are critical or defining elements for Traveller, and which ones are common? Which ones may be later or less common, but just as defining for the OTU? Are any skills from a particular rule system spurious, i.e. unneeded?
The 40 Common Skills
These are the skills I think are common to most Traveller rules. I'm phrasing the skills in terms of a person, rather than a subject: thus "Bureaucracy" becomes "Bureaucrat".
Admin
Animals
Astrogator
Broker
Bureaucrat
Computer
Diplomat
Driver
Engineer
Explosives
<Fighter> - e.g. Battle Dress, Beams, Blades, Exotics, Primitive Ranged, Slug throwers, Unarmed
Flyer
Forensics
Forward Observer
Gambler
Gunner
Heavy Weapons
High-G
Hostile Environment
JOT
<Language>
Leader
Liaison
Medic
Pilot
Recon
<Science>
Seafarer
Stealth
Steward
Streetwise
Survey
<Survival> - e.g. Desert, Icepack, Jungle, Temperate, Alpine
Tactics
Teacher
Trader
<Trade> - e.g. Biologics, Electronics, Fluidics, Gravitics, Magnetics, Mechanic, Photonics, Polymers
Vacc Suit
<World>
Zero-G
I prefer a short list, some prefer a longer list, and everyone (I think) is more or less on board with the idea that player characters could, or should, specialize.
My question is more meta. What is "the skill list" for Traveller? What are the skills needed for Traveller? How are they best broken down into specializations? Which ones are critical or defining elements for Traveller, and which ones are common? Which ones may be later or less common, but just as defining for the OTU? Are any skills from a particular rule system spurious, i.e. unneeded?
The 40 Common Skills
These are the skills I think are common to most Traveller rules. I'm phrasing the skills in terms of a person, rather than a subject: thus "Bureaucracy" becomes "Bureaucrat".
Admin
Animals
Astrogator
Broker
Bureaucrat
Computer
Diplomat
Driver
Engineer
Explosives
<Fighter> - e.g. Battle Dress, Beams, Blades, Exotics, Primitive Ranged, Slug throwers, Unarmed
Flyer
Forensics
Forward Observer
Gambler
Gunner
Heavy Weapons
High-G
Hostile Environment
JOT
<Language>
Leader
Liaison
Medic
Pilot
Recon
<Science>
Seafarer
Stealth
Steward
Streetwise
Survey
<Survival> - e.g. Desert, Icepack, Jungle, Temperate, Alpine
Tactics
Teacher
Trader
<Trade> - e.g. Biologics, Electronics, Fluidics, Gravitics, Magnetics, Mechanic, Photonics, Polymers
Vacc Suit
<World>
Zero-G
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