Liam Devlin
SOC-14 5K
This topic is for The Universal Starport facility Profile (henceforth the USFP), and what besides heading the type of port (class that is) should follow, based on the parts/portions/units that make up a starport.
+++++++++++++++++++++++++++++++++++++++++++++++++Originally posted by trader jim:
I see we have to be very careful. this is supposedto be a FAST system. we cant "Bog" it down with admin details. we also MUST keep it SIMPLE, so even a rookie can understand it at first glance. therfore i strongly suggest we have a section with "suggested Optional rules", and
the profile could/should be one of the, yes it is important....But???...
Yep, a strke of genius MD! Remenicent of the extended UWP, and simple.Originally posted by Liam Devlin:
--I really like the two letter code for Orbital Or dirtside! add Uw for underwater/ submerged ports on Water worlds!
That was part of the original remit, but I'm glad TJ pinted out pure private ports to us - I'd forgotten them!Originally posted by Liam Devlin:
Harkening to another good TJ-idea, whether or not the Port is Public/ Private/ or corporate owned/operated.
Handle that the same way as the planetary databases. Within a sector/subsector, assign a one, two or three letter alphanumeric code to designate Affiliation, e.g. ISA - Imperial Starport Authority, TL - Tukera Lines, Xx - freeport!Originally posted by Liam Devlin:
Harkening to another good TJ-idea, whether or not the Port is Public/ Private/ or corporate owned/operated.
I agree, but I understand that there's a project being proposed to cover economics/trade, so the trade reference for starports needs to be very simple. G:FT used world trade number (WTN) as the unilateral number describing the size of a world's economy and its trade activity, and bilateral trade number (BTN) as the measure of trade between two specific worlds. When I applied BTN to Starfall, for example, I came up with over 30 significant BTNs.Originally posted by Smiling DM:
I think you need to add some type of reference to the econimics of the system to help infer the level of business going through the port. This could be as simple as the Basic Trade Number for the main-world of the system (per step 14 of the World Design Sequence in T20), or something as complex as the WTN from G:FT.
I actually work in the transportation and distribution industry, so I guess that the question is also to partially focus my own thinking. Hmmmmmm.....Originally posted by Antares Administration:
By the way, should whether the world is a net importer or exporter make a difference to the design of the port?
Paul Nemeth
AA
You're right, MAD Dog. To you (the trader) it has to be transparent. It's the starport that has to be flexible.Originally posted by MADDog:
As someone who has been a transporter in said industry, the difference in import/export space is a transparent one to the crew of the transporting vessel. ie - a warehouse is a warehouse to me, the far trader...Maybe if I had to wait for space, but that wouldn't be a function of import vs export, but a function of not enough warehouse space period...
that's my .02Cr
-MADDog
[saluting the Imperial Officer] Sir, Yes Sir! [crisp right turn, and march off]Originally posted by Liam Devlin:
Maddog, AA, SMilingDM..
All great ideas on the importer/ export world stuff! remember also the planet main port could have been built for bigger amounts of traffic ONCE UPON A TIME..and recession/ trade rte changed..and space goes begging..its not the numbers.. its the descriptives. the reverse is equally true- an economic BOOM could be affecting the port-and they're scrambling to get more warehousing built!
We work up a table for that crunchiness, and things will gel. Paul, are you up to handling that?