Supplement Four
SOC-14 5K
I'm thinking about the Survival roll in CT CharGen...
Like most GMs I know, I've monkeyed with survival. I don't think I've ever let it "kill" a character during chargen. I'll wound him. I'll lower some of his stats. I'll force him into the game without further background developement. But, I've never said, "Hey, you failed survival. Roll up a new character."
I'm sure some of you GMs out there have done it. I just haven't.
Again, like most, I've figured some alternate rule for a failed survival. I'll "see if they're hurt", and then I'll let the character attempt to enlist in a second career (typically at a penalty).
But, is that a good plan? Letting PCs continue development after a failed survival?
I'm starting to think "not".
If you allow characters to continue developement after a failed Survival roll, what you end up with is, usually, a group in their 30's.
Yep, a player will, typically, take his character three terms and then muster out before he has to roll on the Ageing table.
Just look around at the PC's you've had in your games (I know I have in mine). The majority of them are 30 years old.
My philosopy on Survival is changing.
I'm still not thinking that a character should be "killed"--instead, the Optional Survival rule on page 18 of The Traveller Book seems appropriate.
But, I'm thinking that it should either be (A) hard to continue in another career, or (B) the failed survival roll signifies that some event has occurred in the character's life (he was fired from his job, discharged from a miltary service, or decided to make a career change) so that background generation is no longer possible. The character must begin at that point.
If I enact this type of view on the Survival roll, then we're going to get varied PC's in the campaign party. They're not all going to be 30 years old and have similar number of skills.
The group will be more life-like. You'll have characters of different ages. One character may have many skills while another has few.
I think I'm going to head that way with my game.
Right now, I have a rule in my game where, if a character bricks survival (he may be injured), he can still move on to another career.
What happens is this: The second career "try" recieves a -2DM on the enlistment throw. The third career "try" receives a -3DM. The fourth receives a -4DM, and so on.
For example, a Scout goes one term, makes survival, and re-ups. Second term, he fails survival. The character then decides to join the Army. He receives a -2DM on the enlistment roll, and fails enlistment. So, now he decides he want to be a Rogue. His enlistement is -3DM, and if he fails that, any fourth attempt at a career is a -4DM, and so on.
To be honest, I'm starting to shy away from this rule.
It doesn't make any sense to me that someone who is 30 years old, for example (when three terms in original career) can now join the Army for one term, pick up some combat skills, then muster out and start the game at 34.
My rule allows that. It needs to be changed.
The question is: How?
Should multiple-background-career characters be allowed in a CT game?
In spite of my "tone" here, I think the answer is "YES!".
There's a canonical reference (among several I've seen). Take Gvoudzon, the Vargr from The Traveller Adventure. He starts the game at age 38, having gone 5 terms, 2 as a Corsair and 3 as an Emissary.
So, I DO think that multiple career background characters should be possible ... I just think rolling one should be hard to accomplish.
Otherwise, we'll end up with average PC parties consisting of characters all in their 30's.
And ... maybe we should put some restrictions on which careers can be chosen as a second background career. I don't see too many 34 year olds, for example, going into the Marines.
Should we pick and label certain careers as "first-career-only"?
The sum of all these ramblings?
How do we implement this?
How do we make it possible that a character can attempt a second background career after failing a survival roll, yet make it unlikely that most characters will suceed in a second career enlistment?
I'm thinking a modifier (like what I mentioned above) to the enlistment roll of a second career attempt. But, we'll add to this the number of terms already served.
So, if a character goes two terms in the Scouts, musters out, and then tries to enlist in a second career, his modifier is -4. That's -2 for the second career attempt and -2 for the two terms he's already served in the Scouts.
If this character tried to join the Army, he'd need to roll 9+ (barring other enlistment DMs).
Thoughts?
Like most GMs I know, I've monkeyed with survival. I don't think I've ever let it "kill" a character during chargen. I'll wound him. I'll lower some of his stats. I'll force him into the game without further background developement. But, I've never said, "Hey, you failed survival. Roll up a new character."
I'm sure some of you GMs out there have done it. I just haven't.
Again, like most, I've figured some alternate rule for a failed survival. I'll "see if they're hurt", and then I'll let the character attempt to enlist in a second career (typically at a penalty).
But, is that a good plan? Letting PCs continue development after a failed survival?
I'm starting to think "not".
If you allow characters to continue developement after a failed Survival roll, what you end up with is, usually, a group in their 30's.
Yep, a player will, typically, take his character three terms and then muster out before he has to roll on the Ageing table.
Just look around at the PC's you've had in your games (I know I have in mine). The majority of them are 30 years old.
My philosopy on Survival is changing.
I'm still not thinking that a character should be "killed"--instead, the Optional Survival rule on page 18 of The Traveller Book seems appropriate.
But, I'm thinking that it should either be (A) hard to continue in another career, or (B) the failed survival roll signifies that some event has occurred in the character's life (he was fired from his job, discharged from a miltary service, or decided to make a career change) so that background generation is no longer possible. The character must begin at that point.
If I enact this type of view on the Survival roll, then we're going to get varied PC's in the campaign party. They're not all going to be 30 years old and have similar number of skills.
The group will be more life-like. You'll have characters of different ages. One character may have many skills while another has few.
I think I'm going to head that way with my game.
Right now, I have a rule in my game where, if a character bricks survival (he may be injured), he can still move on to another career.
What happens is this: The second career "try" recieves a -2DM on the enlistment throw. The third career "try" receives a -3DM. The fourth receives a -4DM, and so on.
For example, a Scout goes one term, makes survival, and re-ups. Second term, he fails survival. The character then decides to join the Army. He receives a -2DM on the enlistment roll, and fails enlistment. So, now he decides he want to be a Rogue. His enlistement is -3DM, and if he fails that, any fourth attempt at a career is a -4DM, and so on.
To be honest, I'm starting to shy away from this rule.
It doesn't make any sense to me that someone who is 30 years old, for example (when three terms in original career) can now join the Army for one term, pick up some combat skills, then muster out and start the game at 34.
My rule allows that. It needs to be changed.
The question is: How?
Should multiple-background-career characters be allowed in a CT game?
In spite of my "tone" here, I think the answer is "YES!".
There's a canonical reference (among several I've seen). Take Gvoudzon, the Vargr from The Traveller Adventure. He starts the game at age 38, having gone 5 terms, 2 as a Corsair and 3 as an Emissary.
So, I DO think that multiple career background characters should be possible ... I just think rolling one should be hard to accomplish.
Otherwise, we'll end up with average PC parties consisting of characters all in their 30's.
And ... maybe we should put some restrictions on which careers can be chosen as a second background career. I don't see too many 34 year olds, for example, going into the Marines.
Should we pick and label certain careers as "first-career-only"?
The sum of all these ramblings?
How do we implement this?
How do we make it possible that a character can attempt a second background career after failing a survival roll, yet make it unlikely that most characters will suceed in a second career enlistment?
I'm thinking a modifier (like what I mentioned above) to the enlistment roll of a second career attempt. But, we'll add to this the number of terms already served.
So, if a character goes two terms in the Scouts, musters out, and then tries to enlist in a second career, his modifier is -4. That's -2 for the second career attempt and -2 for the two terms he's already served in the Scouts.
If this character tried to join the Army, he'd need to roll 9+ (barring other enlistment DMs).
Thoughts?