mike wightman
SOC-14 10K
IMTU failure of a survival roll results in an immediate trip to the aging table and a forfit of that term's mustering out roll.
That's a neat idea. I haven't seen that one before.Originally posted by Maladominus:
I will also dock off ONE mustering out roll, telling the character that he must pay for his HOSPITALIZATION EXPENSES, due to his traumatic service injury.
That's a neat idea. I haven't seen that one before.Originally posted by Maladominus:
I will also dock off ONE mustering out roll, telling the character that he must pay for his HOSPITALIZATION EXPENSES, due to his traumatic service injury.
It's been ages and ages since I've played d20 anything. I only use d20 for D&D, and I've pretty much sold off all my old D&D stuff--I never plan to play it again.Originally posted by kafka47:
If the characters IYTU, have not yet retired and still and are in "Active Duty" the survival roll can sometimes be the same as a "Take 20" rule. This simulates the cinematic and dramatic moments that one can always have in the course of one's careers.
It's been ages and ages since I've played d20 anything. I only use d20 for D&D, and I've pretty much sold off all my old D&D stuff--I never plan to play it again.Originally posted by kafka47:
If the characters IYTU, have not yet retired and still and are in "Active Duty" the survival roll can sometimes be the same as a "Take 20" rule. This simulates the cinematic and dramatic moments that one can always have in the course of one's careers.
I've got one player like that. He wants skills ... sKILLS ... SKILLS!!!!Originally posted by Allensh:
I must have played with strange people. In any game of CT or any game with a similar character generation setup my players always seem to want as many terms as they caqn possibly get, aging or not. My last game had six players, whose characters ranged between 38 and 50, with most above 40.
Allen
I've got one player like that. He wants skills ... sKILLS ... SKILLS!!!!Originally posted by Allensh:
I must have played with strange people. In any game of CT or any game with a similar character generation setup my players always seem to want as many terms as they caqn possibly get, aging or not. My last game had six players, whose characters ranged between 38 and 50, with most above 40.
Allen