"in that case, I don't need advance information to know what's next, I just know they're all the same because they're all burnt-out low-tech virus-ridden pools of ignorance and intolerance"
That is a problem I agree with.
But can be remedied with reducing the surviving amounts of Virus still operational and increase the fledgling worlds back somewhat to their feet.
A reason I think the new TNE book will be 1248 instead of 1201.
In MTU set in 1201 I am planning on running soon. I will reduce the number of virus active. Because it is just to many of them. And also increase the numbers of small pocket civilisations that has established interstellar trade using either the freetrader network, salvaged old ships or... The merchantile guild!
Also the black curtain might not be so black as it is wanting to be.
The empress wave will have to wait until it impacts MTU. I have to read the upcoming official explanation before I can incorporate it. I'm a bit at loss on how to handle it, not to mention its effects on psionics.
You seem to be able to portray 3I as huge more or less indifferent entity that just cares if war or like disasterous events are close at hand? It is IMO a good approach.
I have though an easier time as a GM to think out plots in a less technologically advanced era. Where TL12 is more or less the highest available.
I am trying to get a bit of the "Firefly" series feeling to my campaign. And TNE with its blasted low-tech frontierworlds seems to fill most of my criterias.
Speaking of Library data:
Your interpretation is a good one. Though I always gathered, same with the other fellows I played traveller with that the Survey data, library data is always available for a price of course.
Though I have forgotten the price. It was actually printed in some old traveller version how much the latest data on a system costed (think it was in the version where you had the rules in one big blue book (softcover), I have lost mine in a move back in the -80's )
But of course as you say. The very latest is guarded secrets by traders and corporations.
Information = credits.
Im curious but OT: How common is piracy and Merc tickets (letters of marks (sp?)) to hunt pirates in your TU?
I had a quite succesful Mega Traveller campaign starting with chars loosing their ship to pirates and the hunt to recapture it, and why their ship was seized in the first place... *grins*
That is a problem I agree with.
But can be remedied with reducing the surviving amounts of Virus still operational and increase the fledgling worlds back somewhat to their feet.
A reason I think the new TNE book will be 1248 instead of 1201.
In MTU set in 1201 I am planning on running soon. I will reduce the number of virus active. Because it is just to many of them. And also increase the numbers of small pocket civilisations that has established interstellar trade using either the freetrader network, salvaged old ships or... The merchantile guild!
Also the black curtain might not be so black as it is wanting to be.
The empress wave will have to wait until it impacts MTU. I have to read the upcoming official explanation before I can incorporate it. I'm a bit at loss on how to handle it, not to mention its effects on psionics.
You seem to be able to portray 3I as huge more or less indifferent entity that just cares if war or like disasterous events are close at hand? It is IMO a good approach.
I have though an easier time as a GM to think out plots in a less technologically advanced era. Where TL12 is more or less the highest available.
I am trying to get a bit of the "Firefly" series feeling to my campaign. And TNE with its blasted low-tech frontierworlds seems to fill most of my criterias.
Speaking of Library data:
Your interpretation is a good one. Though I always gathered, same with the other fellows I played traveller with that the Survey data, library data is always available for a price of course.
Though I have forgotten the price. It was actually printed in some old traveller version how much the latest data on a system costed (think it was in the version where you had the rules in one big blue book (softcover), I have lost mine in a move back in the -80's )
But of course as you say. The very latest is guarded secrets by traders and corporations.
Information = credits.
Im curious but OT: How common is piracy and Merc tickets (letters of marks (sp?)) to hunt pirates in your TU?
I had a quite succesful Mega Traveller campaign starting with chars loosing their ship to pirates and the hunt to recapture it, and why their ship was seized in the first place... *grins*