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Throwing Grenades

My rule of thumb is 3 times strength for max range (in meters)(1 x strength for short, 2x for medium, 2.5 for long, extreme being 3x), dex with the autopistol range dms for accuracy.

A miss scatters (the scatter plot depends on the geometry of the throw situation) and can have the grenade bounce back 1d6 meters or (for all other non "back at thrower" directions) up to 2d6 farther (again, depending on geometry).
 
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