Originally posted by kaladorn:
CT's armour is one of those things that dated pretty badly as time has gone on and new materials have come out.
How so?
It seems to me that the listed armor is the base type at its introduction TL.
Other types exist in the game (Cloth +1; Mesh -2; etc.), and combination types exist as well (a layer of Mesh plated with sections of Reflec).
And, Mesh armor is not always "a layer of natural or synthetic leather over a a sheet of fine woven metal rings". At higher tech levels, it can be what you describe above. At lower tech levels, it's plain old chainmail.
I've always seen the armor choices in Classic Traveller as brilliant. They're adaptable up and down the tech tree.
Of course, it's up to the GM to adapt them from the basics presented in the game.
LKW wrote a nice intro about doing stuff like this in...I think it was JTAS 2 (where he went through the example of designing a laser pistol just using the stuff already in the game).
It doesn't have to be presented in some book somewhere that "TL 11 Mesh is blah, blah, blah, blah".
Part of the interest I have in Classic Traveller is that it invites the GM to be creative.
-S4