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TL 8 Mesh

Looking in Book 1, we see that Mesh armor appears at TL 7.

A refinement I read: At TL 8, Mesh less obtrusively underneath clothing. At higher tech levels, it gets progressively less bulky and more flexible.
 
Looking in Book 1, we see that Mesh armor appears at TL 7.

A refinement I read: At TL 8, Mesh less obtrusively underneath clothing. At higher tech levels, it gets progressively less bulky and more flexible.
 
I'm thinking about a Weave armor, using bioengineered Spider-Silk to create a shirt with high tensile strength and relatively high tensile-strength; it'll have to be moderately thick, though (like a heavy sweater, I suppose) in order to deal with the kinetic energy of an incomming bullet.
 
I'm thinking about a Weave armor, using bioengineered Spider-Silk to create a shirt with high tensile strength and relatively high tensile-strength; it'll have to be moderately thick, though (like a heavy sweater, I suppose) in order to deal with the kinetic energy of an incomming bullet.
 
They're testing out some variant of what another game system called 'rigidplast' (Aftermath) on skiers. They wear a bodysuit which is flexible *unless subjected to a high impulse kinetic strike* and then it goes rigid in proportion to the impulse. That lets them sustain collisions much better by spreading the collision impact impulse. Something like this could work for a Traveller armour and has been used in various sci-fi (Niven's Known Space comes to mind).

CT's armour is one of those things that dated pretty badly as time has gone on and new materials have come out.
 
They're testing out some variant of what another game system called 'rigidplast' (Aftermath) on skiers. They wear a bodysuit which is flexible *unless subjected to a high impulse kinetic strike* and then it goes rigid in proportion to the impulse. That lets them sustain collisions much better by spreading the collision impact impulse. Something like this could work for a Traveller armour and has been used in various sci-fi (Niven's Known Space comes to mind).

CT's armour is one of those things that dated pretty badly as time has gone on and new materials have come out.
 
Originally posted by kaladorn:
CT's armour is one of those things that dated pretty badly as time has gone on and new materials have come out.
How so?

It seems to me that the listed armor is the base type at its introduction TL.

Other types exist in the game (Cloth +1; Mesh -2; etc.), and combination types exist as well (a layer of Mesh plated with sections of Reflec).

And, Mesh armor is not always "a layer of natural or synthetic leather over a a sheet of fine woven metal rings". At higher tech levels, it can be what you describe above. At lower tech levels, it's plain old chainmail.

I've always seen the armor choices in Classic Traveller as brilliant. They're adaptable up and down the tech tree.

Of course, it's up to the GM to adapt them from the basics presented in the game.

LKW wrote a nice intro about doing stuff like this in...I think it was JTAS 2 (where he went through the example of designing a laser pistol just using the stuff already in the game).

It doesn't have to be presented in some book somewhere that "TL 11 Mesh is blah, blah, blah, blah".

Part of the interest I have in Classic Traveller is that it invites the GM to be creative.

-S4
 
Originally posted by kaladorn:
CT's armour is one of those things that dated pretty badly as time has gone on and new materials have come out.
How so?

It seems to me that the listed armor is the base type at its introduction TL.

Other types exist in the game (Cloth +1; Mesh -2; etc.), and combination types exist as well (a layer of Mesh plated with sections of Reflec).

And, Mesh armor is not always "a layer of natural or synthetic leather over a a sheet of fine woven metal rings". At higher tech levels, it can be what you describe above. At lower tech levels, it's plain old chainmail.

I've always seen the armor choices in Classic Traveller as brilliant. They're adaptable up and down the tech tree.

Of course, it's up to the GM to adapt them from the basics presented in the game.

LKW wrote a nice intro about doing stuff like this in...I think it was JTAS 2 (where he went through the example of designing a laser pistol just using the stuff already in the game).

It doesn't have to be presented in some book somewhere that "TL 11 Mesh is blah, blah, blah, blah".

Part of the interest I have in Classic Traveller is that it invites the GM to be creative.

-S4
 
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