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TNE to be abandoned?

jackleg

SOC-12
By now everyone knows that Mongoose will be doing a new version of Traveller, and there will be a T-5. Imo, this means the events of MT will be disregarded and so will TNE. According to one post I have seen, all licenses will not be renewed with the exception of the SJgames/GURPS line.

Am I misreading the announcement?

Am I wrong?
 
By now everyone knows that Mongoose will be doing a new version of Traveller, and there will be a T-5.

Correct

Imo, this means the events of MT will be disregarded and so will TNE.

Umm by no means. Those periods are part of Traveller canon. History isn't being rewritten.

According to one post I have seen, all licenses will not be renewed with the exception of the SJgames/GURPS line.

The word from Marc is that SJG will have the opportunity to renew their license when it comes up if SJG and Marc can come to terms on a new license, which is most likely to happen.

The rest of us have until the end of our current licenses (in our case still another 3 years) at which time we can work with Mongoose, though exactly how that may or may not work I do not know.
 
So if the events of MT, HT, SM & TNE are regarded as canon and will not be written out, what will happen?
 
So if the events of MT, HT, SM & TNE are regarded as canon and will not be written out, what will happen?

Why would anything happen to them? Either Mongoose will develop material for that era or they won't, or they will allow others to do so or they won't.

Either way the original history from that era remains the same and remains part of the canon history of the OTU.
 
I will wait for the book to come out to see what they will do.

To pass the time, I will make outrageous statements on the internet on what Mongoose should do to make this game a success, even though I have never published anything myself. ;-)
 
I will wait for the book to come out to see what they will do.

To pass the time, I will make outrageous statements on the internet on what Mongoose should do to make this game a success, even though I have never published anything myself. ;-)

Heheheh join everyone else ;)
 
There's only one element that I'm truly PASSIONATE about...

The Task System.

If they go with the multi-die t4.x/t5draft system, that's at least 4 copies I know they will NOT sell... probably more. Mine, my wife's, and the two other Traveller GM's I associate with. So despised by my players it was, that, when I mentioned T5 playtest, they asked if it had the T4 task system, and upon seeing the dice table, said "[Expletive] NO!!!" (And those expletives ranged from Hell to multi-word strings of major invective...)

Now, most of my own game designs are unpublished... and the other two are simply up on my web site.
 
I guess I just don't understand getting all that worked up about a bunch of dice. Yes, I prefer a 2 or 3d task system with target numbers and stat mods + skill mods. But we played T4 and had a good time with it and no one died because of the half-die. Its all a matter of taste anyway.

I am looking forward to seeing what Mongoose does. I am even leaning back in the direction of purchasing T5 again...unless MongTrav does everything I need it to, then I probably won't.

Allen
 
I guess I just don't understand getting all that worked up about a bunch of dice. Yes, I prefer a 2 or 3d task system with target numbers and stat mods + skill mods. But we played T4 and had a good time with it and no one died because of the half-die. Its all a matter of taste anyway.

Well half-dice are gone at least ;)

Me I still prefer the 2d6 vs target, but yeah I can live with a modified T4 task system if that's what comes down the pike.
 
Task systems shape the interface with the rules mechanics.

The multi-die task system inherently precludes certain forms of blind roll, and makes difficult a number of other interactions that were easily handled in TNE or MT... Or even T20.

For certain styles of play, these interactions can simply be faked, dismissed, or done entirely by the GM. (I'm talking uncertain tasks, tasks with undisclosed difficulties, and opposed tasks).

For others, however, rules interactions are a major issue. If you don't get it, fine... you probably never will, because the rules don't matter as much to you.

But for some, the rules, especially the task system, define the universe in which the setting occurs. I've argued before that CT, MT, and TNE must be parallel universes due to the vasty different physical and mental capabilities of characters defined by their ability to take damage and perform "routine tasks."

Since I tend to have use of the task system every 10 minutes or so outside combat and trade, once per minute in trade, and 2-3 per minute in combat, I find it vital.
 
Perhaps we should try 3D10 as a "percentile" system allowing for results from 0 to 999. That leaves lots of room for all the modifiers anyone could ever want - Combat Supplement 1: Unarmed Modifiers; Combat Supplement 2: Melee Modifiers; Combat Supplement 3: Small Arms Modifiers; etc. (LBB size, 36 pgs. each).

Just kidding. :)
 
Perhaps we can look forward to something like alternative scourcebooks for TNE done by Mongoose (as it was planned for T4)

Until then, I'll join the club:
I will make outrageous statements on the internet on what Mongoose should do to make this game a success, even though I have never published anything myself. ;-)
 
I liked the new Era, I liked the wholesale destruction of the setting. Post apocalypse / rebuild. But thought it was (as designed) Twilight with lasers & Ships, and more complex than T2K 2.0.

It's not so much to me that rules don't matter, it is that gaming (almost exclusively) by dice roll is not my idea of storytelling / Roleplaying.

"You need a 10, roll it" and move on.
"You PC has 3 levels of Streetwise. Yeah, your PC has heard of the dealer you need to contact." No die roll.
PCs talk to NPCs. If they sound intimidating, the NPC is intimidated. No dice roll.

Whatever needs to happen for the story's dramatic impact, happens.

The half die of T4 never bothered me.

Back in the day, I used the AD&D d20, d8, etc. like everyone else, and the MT 2d6 V target, and FASA's % for their Trek. Handfuls of d6 for SWd6, and handfuls for Last Unicorn Trek.

Over the years it just came down to:

- Challenge the players to the utmost of the character's capabilities at the adventure climax.
- Sometimes they get wounded, if they are not careful.
- Every character dies, eventually. Hopefully, they left progeny, or a dramatic life behind them.

TNE did that well enough. I figure tell the story, and don't get lost in the mechanics, since firing a gun is a series of noises, and recoil, and a bad guy falling down, not "Crossreference the wind, the angle, the lighting his cover, your exhaustion, your adrenalin, and the fly in your face, okay roll."

I've played games like that, and hated them. Especially 3rd ed seems to have all kinds of lookups, and chart references in the name of "realism".

My TNE game was full of fast action, as was my Twilight game.

Lately, though, I've been using TSR's Alternity. (Though not in a TNE setting). Many people say that game died because of the dice system. Not around here.
 
Traveller Redux

Well allrighty then.

I've been pro-TNE since it was first discussed. TNE has a huge following. But it just doesn't matter what mongoose chooses as a direction. Some will follow or start there... others will remember T5, MT, TNE, CT... T20... GT etc.

Fact is that people attach themselves to a version don't tend to migrate.
But it'll be good for more modules ...:smirk:

Well my thoughts.
 
I think that we are all forgetting that TNE is in Traveller's future. LKW has stated categorically that the two time lines will merge once again and end up in TNE.

Furthermore, I think Marc actually does like the Rebellion/MT era, otherwise why release the MT CD ROM first. If he has any preference, it will be to go back to dawn of the Early Imperium when things are much looser but again a bright shinning future will be written. The default present for Mongoose has to be sometime in the CT era, as that is what the licenses will allow for to act as a base line just as T20 is loosely based on CT rather than other rule sets.
 
I think that we are all forgetting that TNE is in Traveller's future. LKW has stated categorically that the two time lines will merge once again and end up in TNE.

That is interesting, I had never heard that. So basically, there was going to be some cataclysm regardless?
 
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