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TNE to be abandoned?

Well allrighty then.

I've been pro-TNE since it was first discussed. TNE has a huge following. But it just doesn't matter what mongoose chooses as a direction. Some will follow or start there... others will remember T5, MT, TNE, CT... T20... GT etc.

Fact is that people attach themselves to a version don't tend to migrate.

Quite true, and the basic reason why the whole "unification" angle in the original Mongoose press release is unattainable hogwash. Marc and Mongoose may succeed in some sort of centralization of publishing, but Traveller is at its best with multiple sources of input. Every time the Traveller setting has switched line editors/managers/visionaries/etc. SOMEONE is unhappy with the results. In some cases (such as the transition to TNE) enough are so unhappy (and loud about it) that the Traveller community as a whole suffers for it. We are 17 YEARS past the TNE Virus wars that occured in the online fora of the day (TML and GEnie, primarily), and there is still bad blood between the fans of TNE and those who will never accept that part of the timeline or the viability of Virus.

Marc and Mongoose can posture and claim whatever they like, but there will be significant parts of the Traveller fandom who will ignore what they produce at this point. First, there is the reputation Marc acquired (wrongly or otherwise) from the T4/Imperium Games debacle. Secondly, Mongoose has a reputation to overcome as well, based on copy editing, their history with D20 licenses, the recent ethical furor over RQM's "author" credits, and the Battlefield Evolution and Starship Troopers properties.

Finally, no decision regarding setting or era or rules will entice all of the fanbase into return sales. Traveller fans are, sadly, no less blindered than the fans of D&D's Forgotten Realms, or White Wolf's World of Darkness, or any number of other settings, rules revisions, or whatever. If it isn't for their prefered mechanics and/or era, they simply won't care. Fixing an era for TMon will immediately cause a lot of fans to not bother. Not "look through it to make an informed decision"; no, NOT BOTHER AT ALL. And that's not even taking the TNE split into account, as coming down on either side of that will also cause a whole lot of fans to not only "not bother", but actively spread the hate.
 
Tne

I'm actually shocked by this mongoose move... clearly there are 3 camps. 1) those that went Gurps, 2) those with GDW products (usually running it for years - why change), and 3) T20. I myself decided to revamp a TNE setting I created into a T20 campaign in an effort to get new D&D blood into the game. If Hunter has a migration product I might consider a non-Traveller product, but its a lot of effort.

So having played Traveller since the early 80s I believe this general direction of the licensing is going to result in another alienation of referees.

A few thoughts;
1. TNE wasn't popular because of the problems at GDW Marc leaves/ Frank goes it alone with Loren and the team. A company built on 3 is now down to 1. Always on a tight budget no system received the detail of development necessary to get the bugs out.
3. Does T5 really have a future... well they'll create another setting which will attract some players/ refs. As did T4, TNE, MT... of course some refs stuck with CT and tossed in the new env. All in all, the product cannot unite everyone because Traveller has put no effort into a migration scheme.
:frankie:
4. More and more people are moving into online gaming...etc. That is the competition.
5. If someone (MM?) really really wanted profit :smirk: they'd mature the online potential and generic product directions. Heck secondlife has a large Star Trek contingency. And there are other SF settings in other games. I'm not saying build a lone Traveller universe online (which costs millions). Just generic products that are not rule specific then a wider audience version of GRIP. Support several rules ... who cares. Get a bigger following.

just a few of my rarely free consulting thoughts.
 
I'm actually shocked by this mongoose move... clearly there are 3 camps. 1) those that went Gurps, 2) those with GDW products (usually running it for years - why change), and 3) T20. I myself decided to revamp a TNE setting I created into a T20 campaign in an effort to get new D&D blood into the game. If Hunter has a migration product I might consider a non-Traveller product, but its a lot of effort.

Actually, there was a fourth camp, possibly, the small camp...those who were very angry with GDW for coming up with TNE then went back gave the milieux a second look, especially after MJD's work and figured it was worth incorporating as part of their campaign.

Most of the gognards who never accepted any change from CT would have had trouble with TNE and there is a heck of lot of 'em out there. I simply think that CT offered superior gaming mechanics (until, I evolved my house rules) to the other systems...so maybe call me in the CT+ camp. Not resisting change but embracing improvement.

So having played Traveller since the early 80s I believe this general direction of the licensing is going to result in another alienation of referees.

Alienation, yes but complete divorce? No, I don't think so, if GURPS has done anything, it has kept the flame alive (no disrespect intended toward Hunter) by keeping Traveller in the gamer public eye and popularized it a bit that the average CT could not have dreamed about. Referees have always been good at canabalizing different parts in order to make things fit and work.

A few thoughts;
1. TNE wasn't popular because of the problems at GDW Marc leaves/ Frank goes it alone with Loren and the team. A company built on 3 is now down to 1. Always on a tight budget no system received the detail of development necessary to get the bugs out.
Loren & Dave seemed to be running the company quite well. And, Frank was never quite out of the picture as might have thought. But, many successful role playing companies have few employees. How many people do you think are employed by QLI? The brains needed to pull off another Traveller is an enormous endeavour but you can still buy them. Traveller has always been buggy, we can hope for broad fan consultation process to always iron things out, and hopefully they will use this board rather than create their own to max. fan support.

3. Does T5 really have a future... well they'll create another setting which will attract some players/ refs. As did T4, TNE, MT... of course some refs stuck with CT and tossed in the new env. All in all, the product cannot unite everyone because Traveller has put no effort into a migration scheme.

T5 is Marc's swansong. It will persist just as The Traveller Book persists, as it is not only collectors who are snapping up that product as the reprints show. When the finalized published work will manifest, I hope people will make the effort themselves on websites, forums such as this one to make a migration scheme. Heck, I would even hope that Mongoose will pick up the best ideas and publish it a couple years down the road. For me, I think Mongoose's top task has to be brand recognition - Traveller has to once again be in the gamers' mind (other than the fact...that is the one where you die in the chargen, right?). Marc's product will be his vision and if there is going to be things that use it, all the better.

4. More and more people are moving into online gaming...etc. That is the competition.

Therefore, like any company then they have give people the reason to get off the a$$e$ and get them around a table to do something constructive and cooperative. The only way to do that is create worlds that are wanting to draw people in. This is not to say we ignore the virtual world but again it is about brand recognition and a wide diffusion of Traveller into the popular gaming consciousness.


5. If someone (MM?) really really wanted profit :smirk: they'd mature the online potential and generic product directions. Heck secondlife has a large Star Trek contingency. And there are other SF settings in other games. I'm not saying build a lone Traveller universe online (which costs millions). Just generic products that are not rule specific then a wider audience version of GRIP. Support several rules ... who cares. Get a bigger following.

Yes, I completely agree and hope that this is the direction that T5 takes us. Having a base line that provides us with the vocabulary to make it so.

That is interesting, I had never heard that. So basically, there was going to be some cataclysm regardless?

Yes, that is what Loren has maintained in the past...that 1248 is Traveller's future...the cataclysm may have a different origin but TNE is the future for GURPS as well. But, he may have made an off the cuff remark, but given how careful SJG is about statements...I don't think so.
 
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Where to start...I think we can agree. Foresight may be a true comodity.

[FONT=arial,helvetica]Actually, there was a fourth camp, possibly, the small camp...those who were very angry with GDW for coming up with TNE then went back gave the milieux a second look, especially after MJD's work and figured it was worth incorporating as part of their campaign.[/FONT]

I've admitted numerous times to being pro-TNE, back in the day, speaking to Loren, I recall stating Traveller needed a "berserker war". An enemy truely tougher than the Imperium. Well ok, many others said similar things and the rebellion was born.

I just purchased 1248 and was very impressed. I've been very busy since it was released and didn't have the time for a detailed read. Having a successful TNE (T20) campaign I was concerned that their work would destroy mine but was impressed that the level was high enough that my small 1212 commonwealth fit neatly into the fray. It is an excellent product.

[FONT=arial,helvetica]Alienation, yes but complete divorce? No, [/FONT]
Did I mention divorce? Sorry no. Will I buy it. That remains to be seen. I believe a product grows not dies challenging its merit but how many do we need. For the gameplay I had T20 was perfectly adequate. And in College CT++ was good. Everyone did CT++ but usually with their own rule sets.

Loren & Dave seemed to be running the company quite well. And, Frank was never quite out of the picture
Yes. These guys had alot going on. Everyone put in long hours. It was impressive but they we're stretched thin with 1980s tech. And a Traveller product with little from Marc ... well.

Honestly, I'd never want it to fail. But is it going to take hold. Is it fair to the refs and those that worked diligently on new products to shoot their efforts? If anything I'd like to see a new policy from Marc "migration tools" instead of the T4 "lets produce the same old stuff' direction. Perhaps others can provide those products. That would really save them big bucks for attacking the new workload. Perhaps others could also focus on online gaming...

:devil:
 
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