Piracy - Impossible?
The core argument is that the power projection sphere of a stable empire is enough to completely wipe out piracy. Generally, any Traveller rules for building capital warships have to establish a budget that allows a strong navy. Any economy that can build a strong navy can also build a flotilla of patrol ships which can effectively eliminate piracy.
Thus, piracy only exists in the vacuum of government.
The core defense is that piracy is a specifically stated risk of interstellar travel in Traveller, and in particular travel to certain amber and red-zoned systems, regardless of whether or not they're inside an interstellar empire. This leads to conclusions that interstellar empires aren't as strong as one might think, but that's largely an opinion based on referee preferences. This has implications with published works that deal with the Third Imperium. This also feeds into axiomatic decisions, as well: high traffic and low traffic models of Traveller, and "big ship" versus "small ship" setting assumptions.
There are often secondary discussions about what a pirate can profitably steal, but there are many potential answers (small craft is one solution among many).
The core argument is that the power projection sphere of a stable empire is enough to completely wipe out piracy. Generally, any Traveller rules for building capital warships have to establish a budget that allows a strong navy. Any economy that can build a strong navy can also build a flotilla of patrol ships which can effectively eliminate piracy.
Thus, piracy only exists in the vacuum of government.
The core defense is that piracy is a specifically stated risk of interstellar travel in Traveller, and in particular travel to certain amber and red-zoned systems, regardless of whether or not they're inside an interstellar empire. This leads to conclusions that interstellar empires aren't as strong as one might think, but that's largely an opinion based on referee preferences. This has implications with published works that deal with the Third Imperium. This also feeds into axiomatic decisions, as well: high traffic and low traffic models of Traveller, and "big ship" versus "small ship" setting assumptions.
There are often secondary discussions about what a pirate can profitably steal, but there are many potential answers (small craft is one solution among many).
Last edited: