Yes, I just took the standard descriptions of starports in TTB.Hans:
some more distinctions between d & e ports you seem to have missed
Possibly. It depends on what the MP rule actually represent. If the sole broker on the world dies, do the Scout really reclassify the starport from D to E? If the only broker with Broker-4 on the world dies, does the Scouts reclassify the starport from A to B? Somehow I doubt it.D ports have a broker, E's don't of need have one. (CT Bk 7)
Or Scout bases invariably sell unrefined fuel to everyone who calls, thus automatically providing the facilities needed for a D classification.E ports cannot host scout bases (MT RM, p 24, CT TTB p84)
Hans:
some more distinctions between d & e ports you seem to have missed
D ports have a broker, E's don't of need have one. (CT Bk 7)
D ports have minor repair facilities (MT RM, p 23)
E ports cannot host scout bases (MT RM, p 24, CT TTB p84)
Somehow that doesn't completely make sense. You have a world with say a population of 6+ and an E starport for some reason. There isn't going to be a broker for cargo?
The same goes the other direction. You have a class B to D starport on a world with a population of 2 to 4. There may well be no broker for cargo... There may be no demand for cargo.
I think the system needs to look at the planetary UPC more and take into account population, tech level, government type, even law level more than it does.
An example: You have a government of A, B, or F and a law level of D+. Even with a population of 6+ and a tech code of A+ what realistic chance is there that such a world is going to get much business through their starport?
Its like having an "International" airport at Pyongyang North Korea. That world might have a Class A or B starport but it isn't going to be really accessible to anyone.
Or you have a world with a population of 2 or 3 that has a Class A starport and is Tech level A. How can it be operated? There aren't enough people available for even supervision if it is heavily robotic. The ship's architect that supposedly would be available would starve from lack of work most likely.
Or that same port with a pop of 2 or 3 is on a world with a government type 0 and law level 0. I don't think the starport would remain an A for long...
That doesn't address my reservation. Does the lack of a broker get a D port reclassified as an E port? Does the lack of a broker-4 get an A port downgraded?Hans: a lake doesn't make an E-port with a broker and repair shop into a D-port - permission to use it as a source of fuel does, but that permission might not exist, and denial of permission might even be enforced with extreme zeal and use of overwhelming force...
Obviously it does.Does the lack of a broker get a D port reclassified as an E port?
I don't agree. The evidence that it does could just as easily be a simplification for the sake of gamability.Obviously it does.
Just the point I was making.I bet they can stretch the definition of "broker avaliable" though. Don't remember broker skill being a requirement, either. Port class should only be a guideline for what grade of broker you can find.
Gutav founded the colony with the retirement funds from his career as a ship's engineer to fulfill his lifelong dream of hand crafting exceptional starships one at a time. After 400 years, the Mishkihier shipyard is still owned and operated by the founding family and still builds unique, hand crafted 100 dTon and 200 dTon starships to the most exacting specifications. With a production capacity of only about 400 dT per year and prices averaging 50 MCr per 100 dT, the shipyard brings in over 200 MCr per year giving the 400 citizens a per capita GNP of over 500,000 credits and a median salary of almost 30,000 credits per month.1526 Mishkihier in the Poonch subsector of the Glimmerdrift:
A584200-B.
Here's a world with a few hundred people on it with a Class A starport. It has no government, no law. That would indicate that the people probably don't have much social interaction going on. Yet, somehow there is a starport with brokerage services, refined fuel, ship repair and construction available.
Even at tech level B it doesn't easily fly that it is heavily automated.
Where is the market for cargo for example? Would a few hundred people living largely in isolation or small communities at most need a broker and cargo deliveries regularly?
The small town community enjoys a New England village hall sort of government structure, with most decisions being decided in an organized shouting match and a general consensus of the 50 or so family patriarchs.
The colony relies heavily on imports to sustain the local economy, but they can afford it.
It was a personal challenge.
I actually agree that the Starport code assigning methodology is wacky.
Yes, absolutely.
Also, it's not a Starport, it's the Startown next to the Starport. The Beacon is really the only part of the Starport. No repair facilities and no fuel.
I didn't intend the Scout Post to be a full Base. Mostly an information distribution center. An Imperium propaganda site type of thing, but also to help the locals with crops and such. The X-Mail Center being only a local telegraph office. The Assay Office and Currency Exchange might go better with the Trade Station.
If I post on this thread a small star port that I have worked up for a novel that I am writing, what is the copyright status of it? Does it become property of Far Future Enterprises?
COTI Rules said:10) Posting and Copyright:
When you post, you are granting a royalty-free, non-exclusive, non-revokable license for the original material posted to Far Future Enterprises to retain and to display that material on the bulletin board system.
No. Per the terms of use, you'd be granting us a license to keep it on the website, but the copyright remains yours.
My preference as admin is that you not post materials you later plan to sell, because it makes life potentially a real hassle.
try his
Mishkihier is a world inhabited for one reason, the care and maintenance of passing starships the few hundred people who live on world reside in the srtarport and it's near environs, always outnumbered by visiting offworlders. the world is a gross importer across all sectors (including materials needed to run the Port and Shipyards) and completely reliant on the liquidity brought in by Transfer Fees & Duties the planets Shipyards. as the entire population lives in or near the Starport there is no formal goverment outside the Starport nore is ther any Local Law instead Imperial Law is in effect. outside the Starport proper there are no Law Enforcement in use instead hired Security Guards and appointed Peace Officer apprehend trouble makers and criminals with as much force as necessary to bring before the Imperial Magistrate at the Starport to face any charges they may need to for breaches of High Law.
Does the population code include all the personnel living and working exclusively with an A-class' highport? Not part of the planet as such, living and working entirely on a station that sits at a LaGrange point or such? That doesn't solve the problem of why it's there, but could it reconcile the port code with the population code?
With respect to the organized council and votes, I did not imagine it like a NE democracy. With respect to the historic reports of the period concerning the New York legislature, I did envision it as a chaotic shouting match that achieved little ... but I admit to only a cursory knowledge of Traveller government codes (and even less interest in splitting hairs over the difference between them).If it has a government similar to a New England town meeting, then it is Government 2 per Marc's article on planetary governments.
Can you provide some reference?Also, with that size of population, all components of any ship built would have to be imported, to include all of the hull structure, drives, power plant, sensors, life support, and armament. No repairs would be possible unless the ship carries the needed spare parts, or can wait until the needed parts and material are shipped in.