This weekend our group steps away from fantasy and returns to playing our custom version of The Traveller Adventure campaign (which I call Traveller: Season 2).
Now, I'm not into modelling trade with lots of tables and checks, but this campaign is meant to be heavy with trade flavor. (The "Season 1" was about mercenaries). So, instead of preparing commodity lists and price fluctuation rules, I want to prepare a list of "opportunities" for each world, avaliable by asking brokers for freight contracts, skimming the commnet for cheap goods and sweeping the bars for odd jobs.
I'm currently researching opportunities for speculative trade that might come up for the PCs.
I like realism, or at least internal consistency, in my games. So I realize one can't just find a pair of worlds with different prices and profit endlessly shipping between them. There will be competition and price difference will drop back to just the cost of transport. In fact it has probably already happened.
To profit, you don't just look for an industrial world near an agricultural one. You look for opportunities that are not yet fully exploited. So now I'm tasked with inventing such opportunities for players to find.
Okay, now to an example. Take Aramanx. It's probably not exporting any technology. It might export raw materials, but there is no demand for that in the whole subsector. Any ore it sells is probably shipped off by Tukera to far elsewhere. It may have textiles and other low-tech industrial produce. And food, not as much as Pysadi or Zila but still.
It's surrounded mostly by mining worlds with sparse populations, where there might be markets for food and supplies. These markets are too small for megacorps but that doesn't mean they are not saturated by the effort of small firms and free traders.
However, according to background info, Feneteman has only been re-opened for individual prospecting a few years ago and there is still an influx of people going there. So there may be a chance that market isn't saturated yet and one can profit if he brings a kind of food that other free traders don't bring. Can grab some passengers along the way too, it's not like any liners go there.
Carsten, on the other hand, is being exploited longer, and on top of that, it enjoys being on a major trade route from Pysadi and Zila. At least some of the big freighters are J-2 and so have to stop at Carsten to refuel, which means people there can stock on food more easily.
But! Perhaps you just came from Zila and know that there was no J-2 freighter outbound in like six weeks. So the market at Carsten might be temporarily unsaturated. Profit to be had! Of course your info is 3 weeks old so you are admitting some risk there.
Any more ideas for trade in the subsector? What opportunities might PCs come at?
Now, I'm not into modelling trade with lots of tables and checks, but this campaign is meant to be heavy with trade flavor. (The "Season 1" was about mercenaries). So, instead of preparing commodity lists and price fluctuation rules, I want to prepare a list of "opportunities" for each world, avaliable by asking brokers for freight contracts, skimming the commnet for cheap goods and sweeping the bars for odd jobs.
I'm currently researching opportunities for speculative trade that might come up for the PCs.
I like realism, or at least internal consistency, in my games. So I realize one can't just find a pair of worlds with different prices and profit endlessly shipping between them. There will be competition and price difference will drop back to just the cost of transport. In fact it has probably already happened.
To profit, you don't just look for an industrial world near an agricultural one. You look for opportunities that are not yet fully exploited. So now I'm tasked with inventing such opportunities for players to find.
Okay, now to an example. Take Aramanx. It's probably not exporting any technology. It might export raw materials, but there is no demand for that in the whole subsector. Any ore it sells is probably shipped off by Tukera to far elsewhere. It may have textiles and other low-tech industrial produce. And food, not as much as Pysadi or Zila but still.
It's surrounded mostly by mining worlds with sparse populations, where there might be markets for food and supplies. These markets are too small for megacorps but that doesn't mean they are not saturated by the effort of small firms and free traders.
However, according to background info, Feneteman has only been re-opened for individual prospecting a few years ago and there is still an influx of people going there. So there may be a chance that market isn't saturated yet and one can profit if he brings a kind of food that other free traders don't bring. Can grab some passengers along the way too, it's not like any liners go there.
Carsten, on the other hand, is being exploited longer, and on top of that, it enjoys being on a major trade route from Pysadi and Zila. At least some of the big freighters are J-2 and so have to stop at Carsten to refuel, which means people there can stock on food more easily.
But! Perhaps you just came from Zila and know that there was no J-2 freighter outbound in like six weeks. So the market at Carsten might be temporarily unsaturated. Profit to be had! Of course your info is 3 weeks old so you are admitting some risk there.
Any more ideas for trade in the subsector? What opportunities might PCs come at?
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