Here's the thing.
In Traveller, we don't need Hohmann Transfer Orbits. That's what the point of my original post. Just turn and burn. HTO's are handy when you're trying to maximize fuel and overall vehicle mass -- neither of which is really a problem in Traveller.
So, how do you "solve" this problem?
Easy.
Let's say you want to go from Jupiter to Earth, because, frankly, the short flights are uninteresting (What to go to the moon at 1G? Put the moon in your viewscreen and light the rocket).
Then, you make a couple of assumptions. Notably that we won't be "dodging" planets, even something as big as Jupiter. We'll "go over" or "go under". The body simply isn't big enough of an obstacle (when it's all said and done) to bother accounting for. Next, we'll assume that planets have constant velocities. Yes, they vary "a little" at the extremes, but not enough to matter.
We'll make the star "Special" and try to avoid it. Other than that, gravity, asteroids, rocks, comets -- ignore them. We have power and thrust to burn, so we'll use that to "move around" anything like that. It's simply not worth the complexity.
So, how do we get to Earth from Jupiter?
Earth's orbital speed is:
155M Kilometers from the Sun, thus it's orbit is 2 pi R = 2 x 3.14 x 155M = 973.4Mk
973.4Mk/365.25 days = 2.67Mk per day, or 111Kk per hr. That's, basically, 1 degree of motion along the orbit, per day. Put the Earth someplace in the orbit, doesn't matter where.
We'll assume for the sake of discussion that he earth is at it closest point to your location, and that as time passes, it will only move farther away.
Earth and Jupiter are 588Mk apart.
With a 1G drive, accelerating and decelerating the entire time, it take ~5.6 days to get 588Mk, and be at velocity zero.
If you do the simplest thing and "aim" at where the earth "was", how far are you off?
Well, the earth moved 5.6 days down orbit. That's, roughly 15M kilometers, or about a 20hr flight.
So, if instead, knowing it's going to take 5.6 days to get there, let's move the earth to the earth down that far along the orbit and plot that course instead.
Well it turns out that 588Mk at 1G take 5.67 days. If you instead aim for the Earths estimated destination in 5.67 days, it turns out that it's new destination is only 5.68 days trip from Jupiter -- 590Mk instead of 588Mk. That's well within margin of error and correction.
So, after two quick iterations, you have your plot.
Now, how do you "dodge" a star? Simple. Do two plots. When the star is in the way, only real choice is "which side of the star will the planet be closest to". i.e. Should I plot going around the left, or the right side of the star. Once you've done that, simply plot for that course change, then plot a new course towards the planet.
Remember, that barring gravity, each course change will likely require deceleration. Especially with M Drives in Traveller that constantly accelerate.
On this trip from Jupiter, you're pushing 2300+ km/sec. That's a lot of velocity to scrub off.
Finally, in TNE, you have to be more accurate and more careful. Fuel matters there, whereas it doesn't in other versions. But, I see in system jumps being far more routine in TNE simply because of that. The trips are so long, it's simply faster to Jump than fly.