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2300AD Only Traveller 2300 Advise Requested

So I'm looking at developing a game idea for Traveller 2300 using the Traveller RPG (2.0 or 1.0 got both just the 2.0 core rulebook mind you!) and have a couple of ideas how to start it off but I'm not a Traveller 2300 expert so wanted to see what you think?

The first idea I've tried getting advice on before it involves the PCs recruited to recover a package aboard an automated transport heading from Mars into the Outer System.
Once aboard they realise it's a prison transport and eventually discover they're rescuing a kidnapped scientist whose family has strong underworld connection.
The twist is that she's a leading power systems expert the Bavarians want for her latest innovations which would quickly lead to war if they are successful.

The other idea is that the PCs are members of a nobleman's retinue whose fallen on hard times using a trader for transportation in return for granting access to their contacts but someone is deliberately targetting their dependent so lots of shenanigans involving dilettantes and various sports & events they like to attend to show off.

Which one sounds more interesting to you?

The potential Blake 7 meets the Fugitive or Entourage meets Leverage?
 
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