T5 in it's current format, will die a slow and painful death. Full stop.
It is not what I want, but, the truth is, that is what will happen.
FLGS will not carry it - only special order, and the number of FLGS is dwindling.
The book is too big, too expensive and it has alot of existing competitors such as MGT that has more support and a wide variety of games using the same system.
So, only the existing traveller players will buy it - and we are getting old. Families, work, other hobbies, all take away from our gaming.
New players want flash, style, pizazz. Traveller is a book with a whole section on probability ratios.
If avenger or some other company wanted to make money and turn T5 into a new standard, it can do so simply and quickly.
1.) go back to the booklet - take the current rules, grab each chapter and put it into a 64 page booklet. This was CT's greatest strength. Small, portable, easy to use and hand out. Easy to read. Not intimidating to new players.
2.) get rid of the C1, C2 references and use STR etc. When you have a race that uses a different attribute, talk about it then. KISS. it is an extension to the MOAR (map only as required) concept - don't talk about millions of rules variations when someone is just trying to learn how to role-play.
3.) Do up equipment guides that are more than just lists of stats. Make equipment, ship, weapon and universe feel like there is a marketing company behind it. This is material that the players are going to be looking through and you want them to actually picture themselves wanting every item listed. This presentation with the small to task books, will go along way in aiding the referee in preparing for a gaming session.
So, smaller (less intimidating and less cost for the retailer to keep a few copies on hand) easier to understand and sexier.
To hand out a 64 page 'Introduction to Traveller' booklet that is staple bound to a gaming group makes it really easy for a referee to get a game going.
To show someone a 600 page hardcover book is a quick way to make any potential player run for the hills.
This is all without addressing the biggest problems with the T5 system - the die mechanics and the skill inflation. Because of this, T5 will never have the in-game feel of CT and it will not have the same draw to new players.