I may be an anomaly, but I've found myself going
backward. I started with Mongoose, read through TNE and Megatraveller then settled on CT. The adoption of rules systems, at least from my POV, are simply GMs finding rulings and house rulings they happen to agree with. 68A, UGM, dice pool, 2d6 or whatever: It's whatever makes Traveller
your Traveller, much like how some DMs will hack D&D incessantly.
Much as I feel T5 is too bloated to accommodate my needs. I want quick, simple and concise in my RPGs.
Well there you are fellow Travellers, one Traveller who actually wants simple rules again. That sounds like a Traveller lite requirement for T5 to me.
You don't. You can play straight Traveller; you can play 68A; you can import any resolution mechanic you want into Traveller.
You can, however what you tend to find is that most players will suddenly want rule X, Y and Z on top of the standard rules your playing. Yes it as your the ref it can be enforced but that's not always in the best interest of peace and keeping the game going.
I doubt there'd be a majority. The reason being, and this is addressed earlier in the thread, there's almost 40 years of history behind this game. For me, I'd say keeping it CT would be the better choice because I hate dice pools. I also dislike roll under. Just from those two sentences alone, there could be entire debates about which would be better for Traveller; follow that with the inclusion of any option, and the debate will probably never end.
I take T5 for what it is: It's Marc Miller's Traveller. Emphasis on Marc Miller's. It's his vision of where he wanted it to go; I am free to take resources from T5 and use it in my games, but I won't be using a dice pool or a roll under resolution mechanic.
Well Marc is the creator of Traveller so this really shouldn't be a problem.
That's actually why they wrote alien. It repackages from one package format to another.
The trouble with it is that once again you have a command line blurt to issue when you want to convert a software. My point on the Windows/Mac side, is that if your computer will run the software and you are running that operating system, it will work out of the box(occasionally there's a dodgy early release that thwarts the plan but I'm seeing less and less of that these days). With Linux this isn't the case and your hinging the argument on assuming that Alien will actually work(which it doesn't all the time going off other Linux users).
Which is no different from Windows or Mac, actually.
It's completely different. Software for Windows, will run on any system that has the requirements listed by the software. Not so with linux if your not using all the packages required to use that software and some of the necessary packages can be custom to a particular user, then no cigar. Not so with Win or Mac. As much as a lot of users may not like Windows or Mac(I for one don't like Mac's), at least they do keep to a standard for a particular version. Linux can change with just one package update.
I think it's unlikely, but it'd be interesting to see.
My "universal standard" would be 2d6, 68A for task resolution. Armor is not damage reducing but modifies hit rolls (to represent penetration, etc.) by energy weapon, slug thrower, edged, blunt and piercing weapons; the modifier is -2, -1, 0, +1 or +2. A character doesn't get a lot of skills during generation like Book 1, though I like Homeworld skills. I like the Life Events of T5, so I'd keep those, and I'd use range bands for starship combat. I can't speak to personal combat yet because I'm still debating if I like MT's version over CT yet.