(used to be)It is not, however, a market for selling a new RPG.
then I wonder if there is a market for a new rpg. any game that could be called "traveller" will require a massive investment by the referee. the rules may be accessible, the setting may be abbreviated, the dice charts may be quick and hot ... but there's still that little matter of the game itself. no-one can give the ref the game, he has to come up with that on his own. and in traveller it's a big open-ended playground.
besides, between GURPS, T20, and TNE, who needs a new rpg anyway? people who use T20 seem very happy about it and report excellent recruitment results, and while I'd never play it (levels? in my beloved "realistic" rpg? please, shoot me) seems to me that's where the business action is.
and there's no need for any backwards compatibility. there won't be any no matter what you do. we CTers have been left behind and told that we're not relevant and informed that if we don't like it we can just do it ourselves, so many times, that we have. eh, probably would have done it anyway. I have a great space combat system, a superior character generation system, a personal combat/wounding system that works for me, my own version of a task system, an excellent basis for the nobles and the imperial governmental and naval structure that lets me smoothly determine who/what/where/when/why, and a whole boatload of PC-sized deckplans, adventures, and adventure settings set up according to my rules. it works great so far. why would I want to give up all of that? speaking for myself I won't buy another game system, I've been making my own for too long. if you want new markets then go for new markets, and it looks like T20 is already where you want to be.
anyway, I'll shut up now.