Looking over "Netrunner" a Sci-fi card game by the same author as "Magic" makes we wonder if there was ever an attempt to create a similar "Traveller" game?
My theory on the rise of CCGs is that traditional complex counter war games, and even RPGs, don't present or vette the kind of minds that industry, medicine and law enforcement need; i.e. a person who can solve a task within a timely manner with a given set of data.
Games that I grew up with, like Traveller, Star Fleet Battles, Car Wars, Ogre et al, present environment specific scenarios that can be rescaled to military applications, but don't provide the "surprise" or unexpected situation that card games offer; i.e. Spock "Chess", verse Kirk's "Not chess, Spock. Poker."
I've played WW2 CCGs, Magic, and the SFB version. I liked none of them. SFB on its surface, supposed to be an extension of the fantasy that is Star Trek. Traveller is, in my opinion, a GURPS like extension of the role playing aspect of a Trek, Star Wars, Buck Rogers, what have you. And when I see a card game that's supposed to supplant or support those fictions, I roll my eyes.
CCGs of warsims and RPGs take away the figure / counter, take away maps, take away character sheets, take away encounter charts, combat matrixes and whatever else. I mean, I don't play games like I used to, but I really detest CCGs as another test to see who would make desirable candidates for important real life careers. It's almost a kind of head hunter tool for employment. That's my take.
If there was a Star Trek CCG (and there probably is, but I'm too lazy to look it up), then you wouldn't have your character sheet listing your attributes and skills, but a hand of X-number of cards. Some games have a board and playing pieces, but you're not mapping anything. There's no dungeon crawl. There's no specific map movement and exploration so that you can check for traps or turn that alien switch or press that alien button.
Thanks to a variety of circumstances I can no longer organize a gaming group, but if I could, and someone brought a CCG to my house, I would refuse to play it and ask everyone to pick another game, or ask CCG person to find another gaming group, even if it cost me my group.
I'm just tired of seeing them and hearing about them. The last con I went to the year before last had lots of card games ... all of which I hated. I know I'm an old fuddy duddy, but I prefer Car Wars with either counters or minis on a huge map that takes up two dining tables over some card game that dismisses building a vehicle, adding features to it, and dismisses your ability to drive the thing and decide when to fire or not and what range and conditions can do to your chances of hitting and maneuvering.
I really don't get the attraction of CCGs. I really don't. To me they're an extremely dumbed down version of the games that they're supposed to be based off of.
That's my soap box moment, and my two Credits Imperial.