Combat in CT can be quite deadly, esp. for military/merc type adventures where combat can be an ongoing theme.
I wanted to know how others who run adventures handled situations where the player's adventuring group is on the losing side of a skirmish. In other words, if one or more of the characters is seriously wounded or unconcious, does the rest of the group bug out and leave the downed characters to thier fate? Or stay and fight until whole group is out of action, thus ending the game?
I'm trying to create adventures that make the players feel a sense of danger yet not have them roll for new characters at the drop of a hat.
As a simple comparison, this is not much of a prevalent issue for me in a high fantasy game: Fantasy cleric/priest "magically" heals characters or brings them back from the dead.
Any inputs would be appreciated.
I wanted to know how others who run adventures handled situations where the player's adventuring group is on the losing side of a skirmish. In other words, if one or more of the characters is seriously wounded or unconcious, does the rest of the group bug out and leave the downed characters to thier fate? Or stay and fight until whole group is out of action, thus ending the game?
I'm trying to create adventures that make the players feel a sense of danger yet not have them roll for new characters at the drop of a hat.
As a simple comparison, this is not much of a prevalent issue for me in a high fantasy game: Fantasy cleric/priest "magically" heals characters or brings them back from the dead.
Any inputs would be appreciated.