Should talk to Obsidian Knights (?) I think, made the
KoToR sequel (tho it was broken).
Problem with Kotor is that it was really D&D with lightsabers - just change force powers for magic. The gun combat was a touch underwhelming. It's making that system run without magic to make it tactical.
There was an rpg creator for mac produced (
Coldstone), but it was buggy and the fixes haven't been done (going on for 18 months since any word now...vapourware).
Elite basically was CT - definitely inspired by it. There's an open source remake -
http://oolite.aegidian.org/
for Mac, but there are pc and linux versions on the way. btw this is fantastic - just like the original, but with better graphics, and it runs beautifully cuz today's machines are a squillion times more powerful. ie: instead of only 7 vessels being on screen at once (on my ZX Spectrum 48k), there's whole fleets of traders or doing battle, often so far away that you can't see it, until you come across the aftermath, in the form of wreckage and cargo pods.
Also,
Rebelstar Raiders, just released on GBA, a remake of an old Speccy game (again) that was directly inspired by
Snapshot (Action Points anyone?). Only available in the US and Japan (and derived from a British game only found in Europe!) so far, and apparently the GBA struggles a little bit, so perhaps better on a DS.
I've toyed with making some kind of Flash rpg, as it's entirely feasible (poss even with isometric viewpoints!), tho it wouldn't exactly be Traveller as the rules would have to be drastically simplified.
As for an official game, I'd say somewhat Kotor like rpg on Xbox etc as well as pc, but not a MMORPG, as they're nothing more than glorified chatrooms. Adding some space travel would be cool, but perhaps more like astrogation plotting and ship operations rather than trying to shoehorn a flight sim into an RPG.