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Traveller-esque Computer Games

Playing one right now. Beautiful game. Reminds so much of High Guard and Honor Harrington.

It's called NEXUS: THE JUPITER INCIDENT.

Awesome story. Great gameplay. The solar systems are designed to show you just how freakin' BIG a system is. It's amazing.

Check out some screen shots here.

It's a third-person perspective game. You generally operate one or a few large spacecraft. For example, you begin the game in this huge, hulking Stiletto class corvette.

This thing's got these large, rotating sections a la Babylon 5 spacecraft (although later, artificial gravity is obtained), and it takes the ship something like 4 years to travel from Jupiter to Pluto (that changes too, as an alien stardrive is found).

I can't say enough how breath-takingly beautiful this game is. The lighting effects are incredible. You'll see lights, explosions, drive glow on your ships. Sensor dishes will swing around. The ship will maneuver to bring weapon to bear on enemies, and weapon turrets will swing towards their targets. Hangar bay doors will open to allow the launch of your fighters.

There's a neat role-playing aspect to the game as well. You play a single character: Marcus Cromwell. The first child born in space.

There's a rich history to the game. You can read all it's detail in the ship's library, or you can ignore it if that's not your cup of tea.

And, as for the ship, you can control every aspect of it. You decide when ECM is used. You decide which weapons target which enemies. You decide when to "go active" with your active sensors. When you've got a few weeks to spare, and a dock to tie up at, you can have the yard dogs mount newer and better equipment on your ship: weapons, sensors, drives, batteries, generators, fighters, Commando landing craft...and much more.

The fun in this game is micro-managing the ship, whether it's deciding which equipment to mount or where it moves and what system is used during a space battle.

But, if you're more of a point and click kinda player, you can have your support officer (the computer AI) make most of those decisions for you.

If this game sounds cool to you, you can find it cheap. It's been out for a while, and I know you'll find it for $19.99 or less.

Great game, though. Glad I found it.

It's definitely got this extremely cool, Traveller-ish, Honor Harrington-ish, High Guard-ish feel to it.

I recommend it.
 
Playing one right now. Beautiful game. Reminds so much of High Guard and Honor Harrington.

It's called NEXUS: THE JUPITER INCIDENT.

Awesome story. Great gameplay. The solar systems are designed to show you just how freakin' BIG a system is. It's amazing.

Check out some screen shots here.

It's a third-person perspective game. You generally operate one or a few large spacecraft. For example, you begin the game in this huge, hulking Stiletto class corvette.

This thing's got these large, rotating sections a la Babylon 5 spacecraft (although later, artificial gravity is obtained), and it takes the ship something like 4 years to travel from Jupiter to Pluto (that changes too, as an alien stardrive is found).

I can't say enough how breath-takingly beautiful this game is. The lighting effects are incredible. You'll see lights, explosions, drive glow on your ships. Sensor dishes will swing around. The ship will maneuver to bring weapon to bear on enemies, and weapon turrets will swing towards their targets. Hangar bay doors will open to allow the launch of your fighters.

There's a neat role-playing aspect to the game as well. You play a single character: Marcus Cromwell. The first child born in space.

There's a rich history to the game. You can read all it's detail in the ship's library, or you can ignore it if that's not your cup of tea.

And, as for the ship, you can control every aspect of it. You decide when ECM is used. You decide which weapons target which enemies. You decide when to "go active" with your active sensors. When you've got a few weeks to spare, and a dock to tie up at, you can have the yard dogs mount newer and better equipment on your ship: weapons, sensors, drives, batteries, generators, fighters, Commando landing craft...and much more.

The fun in this game is micro-managing the ship, whether it's deciding which equipment to mount or where it moves and what system is used during a space battle.

But, if you're more of a point and click kinda player, you can have your support officer (the computer AI) make most of those decisions for you.

If this game sounds cool to you, you can find it cheap. It's been out for a while, and I know you'll find it for $19.99 or less.

Great game, though. Glad I found it.

It's definitely got this extremely cool, Traveller-ish, Honor Harrington-ish, High Guard-ish feel to it.

I recommend it.
 
System Shock 2 (an action-RPG). It's "old" (1999) by the short-attention-span concepts of the computer culture, but very good (and now has professional-quality fan-made updates to bring the graphics to the 2000's), and, while habing some themes which are 'taboo' in Traveller (AIs and nanotechnology), it has several similarities, especially in the CharGen system (which is career-based, Traveller-style). Also this game, along with its predecessor (System Shock), are VERY good sources of inspiration for TNE...

Elite/Elite Frontier/Frontier First Encounters. Semi-realistic universe, vast universe, go and trade/pirate/belt as much as you want; alot of Traveller concepts are implemented, such as fuel-scooping gas-giants, misjumps, and highports. Good trade system, too.

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
 
System Shock 2 (an action-RPG). It's "old" (1999) by the short-attention-span concepts of the computer culture, but very good (and now has professional-quality fan-made updates to bring the graphics to the 2000's), and, while habing some themes which are 'taboo' in Traveller (AIs and nanotechnology), it has several similarities, especially in the CharGen system (which is career-based, Traveller-style). Also this game, along with its predecessor (System Shock), are VERY good sources of inspiration for TNE...

Elite/Elite Frontier/Frontier First Encounters. Semi-realistic universe, vast universe, go and trade/pirate/belt as much as you want; alot of Traveller concepts are implemented, such as fuel-scooping gas-giants, misjumps, and highports. Good trade system, too.

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
 
Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
 
Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
 
Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
</font>[/QUOTE]You've forgot StarControl II
 
Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
</font>[/QUOTE]You've forgot StarControl II
 
Originally posted by Sigg Oddra:
I found my copy of Freelancer yesterday - played it all day (and until half one in the morning ;) )
How good is Freelancer? it's going for £9.99 now and I've almost succumbed to the temptation a couple of times now.
 
Originally posted by Sigg Oddra:
I found my copy of Freelancer yesterday - played it all day (and until half one in the morning ;) )
How good is Freelancer? it's going for £9.99 now and I've almost succumbed to the temptation a couple of times now.
 
oolite.aegidian.org

A modern version of the original Elite (ie, not the flawed sequels)

Graphics are updated a little, there are new ships, some new misions.

Best thing of all is that modern computers can easily handle a game made to run on 32k machines.

- vast fleets of traders or pirates or police etc.

- battles happen without you even being there, you just see laser bolts in the distance then come across loads of wreckage

Accept no imitators: Elite is still the best space combat/trading game! Now if only you could get out of that spaceship...
 
oolite.aegidian.org

A modern version of the original Elite (ie, not the flawed sequels)

Graphics are updated a little, there are new ships, some new misions.

Best thing of all is that modern computers can easily handle a game made to run on 32k machines.

- vast fleets of traders or pirates or police etc.

- battles happen without you even being there, you just see laser bolts in the distance then come across loads of wreckage

Accept no imitators: Elite is still the best space combat/trading game! Now if only you could get out of that spaceship...
 
Originally posted by Klaus:
Accept no imitators: Elite is still the best space combat/trading game! Now if only you could get out of that spaceship...
I bought, but haven't played yet, X3: Reunion ...supposed to be a pretty good sequel, ain't it?

I'm about to upgrade my computer, and after I do, I'll give X3 a shot.
 
Originally posted by Klaus:
Accept no imitators: Elite is still the best space combat/trading game! Now if only you could get out of that spaceship...
I bought, but haven't played yet, X3: Reunion ...supposed to be a pretty good sequel, ain't it?

I'm about to upgrade my computer, and after I do, I'll give X3 a shot.
 
X3 looks ok, but I won't be trying it out until I upgrade to an Intel Mac and get Boot Camp (btw, don't get one yet: I run a class with 18 of the buggers and it's a good day when more than half of them work properly).

It (X3) seems quite sophisitcated, but still conceptually the same as Elite, ie: no on foot stuff, no real npcs, just trading, shooting, and mining. And no game has ever equalled the divine control system of Elite.

But it looks like fun, and it looks gorgeous too, so I hope you enjoy it. In fact, let us know what it's like, cuz I may consider getting it when my Mac can run Windows.

Oolite is made for Mac, but there's a pc version too. There's loads of mods and upgrades too, with new ships and kit, and new stories and missions. Think of it as Elite+, but with better graphics (still crude, by today's standards, but effective).
 
X3 looks ok, but I won't be trying it out until I upgrade to an Intel Mac and get Boot Camp (btw, don't get one yet: I run a class with 18 of the buggers and it's a good day when more than half of them work properly).

It (X3) seems quite sophisitcated, but still conceptually the same as Elite, ie: no on foot stuff, no real npcs, just trading, shooting, and mining. And no game has ever equalled the divine control system of Elite.

But it looks like fun, and it looks gorgeous too, so I hope you enjoy it. In fact, let us know what it's like, cuz I may consider getting it when my Mac can run Windows.

Oolite is made for Mac, but there's a pc version too. There's loads of mods and upgrades too, with new ships and kit, and new stories and missions. Think of it as Elite+, but with better graphics (still crude, by today's standards, but effective).
 
Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
</font>[/QUOTE]You've forgot StarControl II
</font>[/QUOTE]No no. I didn't forget Star Control. I used to play the Spathi, the cowardly Spathi from Star Control, whose space ships shot missiles FROM THEIR BUTTS. Their space ships accelerate the opposite direction, being that they are a cowardly race. It took a long time to get used to controlling ass-backwards Spathi ships. ;)

But Starflight humor was still the best!
2-4601, are you G'nunk or are you G'noon?!
 
Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by Maladominus:
</font><blockquote>quote:</font><hr />Originally posted by Employee 2-4601:

Starflight I and II. Top-down space trading and exploration games. Not very hard-scifi, but very fun, and Starflight II has a great trade system too.
Starflight I and II = best humor ever
</font>[/QUOTE]You've forgot StarControl II
</font>[/QUOTE]No no. I didn't forget Star Control. I used to play the Spathi, the cowardly Spathi from Star Control, whose space ships shot missiles FROM THEIR BUTTS. Their space ships accelerate the opposite direction, being that they are a cowardly race. It took a long time to get used to controlling ass-backwards Spathi ships. ;)

But Starflight humor was still the best!
2-4601, are you G'nunk or are you G'noon?!
 
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