But what I've never understood about the LBB 1-3 movement is why it's so important to believe there was never any linking of the 3I in the initial materials. So what if there were? You can still enjoy Traveller however you want.
It was an effort to be able to talk on this board without constant interruptions about the Third Imperium.
"That doesn't work because of how nobles are created..."
"Starports don't work that way because of what it says in the Starship Operators Manual..."
"No, that can't be how your subsector works because of this long argument that we've never solved about how the Imperium interacts with local worlds..."
"Guys... I'm not talking about The Third Imperium..."
"But Traveller is the Third Imperium..."
"Humor me..."
"Okay... sorry."
And then two post later it starts again...
"No, the way the trade rules work in Book 7 means installer trade works like
this..."
Keep in mind, all I have done in pointing out the original
Traveller rules are setting free is:
- Quote text from the original rules
- Quote interviews with and articles by Marc Miller (many of them within three or four years of Traveller's release)
- Look at the history and text of later materials in the Classic Traveller line
- Look at the game culture and tradition at the time of and before Traveller's release
I often don't have to draw conclusions. I simply point to something Miller said. (The fact that people choose to simply ignore what Miller says and blow by his quotes is a problem I've decided to ignore.) And when I do draw conclusions the conclusions are about as bluntly drawn from the texts mentioned above as possible.
I did this because it was my belief that for some people the Classic
Traveller rules would be exactly what they were looking for -- if only the Third Imperium of the setting could be stripped away so they could make the setting they want. (Certainly this was the case for me.) But, as noted above, on some sites it was impossible to talk about the game without constantly being corrected about the Third Imperium.
So I felt a need to
prove it. Whether this was a healthy need or simply a hobby is something I'm not beginning to question! But at the time I felt I had to do to prove to myself I wasn't crazy. Because I was constantly being corrected and interrupted on this site and I thought, "Maybe they are right! I better take a look at this stuff before I assume anymore." So I dug in, did the work, and lo and behold, there was the text, there were the quotes from Miller, there was the gradual building of the OTU over time...
And we see: In the original rules, there is no setting. The text says it. Marc Miller has said it. It's a done deal.
Yes, the Third Imperium was made from those rules, but many settings can be made from those rules. It isn't a big deal. But there it is. The fact that in the offices of GDW there was a stew of SF concepts that Miller was drawing from when he made both Traveller and Imperium doesn't change the fact that the Third Imperium as such did not exist when Traveller was printed or that the game was specifically designed as a toolkit for Referee's to make their own setting. (Whether or not, as Aramis will soon point out, this was a good decision for a
publisher, it was, in my view, an awesome thing for
gamers.)
Note that I can turn your sentences completely around:
But what I've never understood about the Third Imperium movement is why it's so important to believe there was a direct linking of the 3I in the initial materials. So what if there wasn't? You can still enjoy Traveller however you want.
So there's no winning on this front. But I did make my case, and started the blog to write about this stuff, because I wanted other people to see the possibilities of the game. It's an amazing piece of RPG design and I wanted it celebrated as such. And now people have said they are enjoying
Traveller again after many years because they see how they can use the rules to play the kind of game they want to play, but without the setting they didn't want but thought they had to.
Bingo. Done.
There's no purity here. No worry about ruining this. The Classic
Traveller line
has always been modular. (See
Miller's answer to Aramis' question about the dichotomy between Books 2 and 5 in this Q&A on this forum...) Some people simply want to say, "Actually, all I need is these three books, and I'm good, thanks."
Of course, as I noted above, this forum will always be about The Third Imperium. It's baked into the DNA of its history, its baked into the thinking of the moderators. It simply is a forum that will take the Third Imperium as a given and even with effort all conversations will bend back toward assuming what we're really talking about when we talk about
Traveller is the Third Imperium. This is neither good or bad! It simply is. It isn't going to change. Nor should it! If someone is really into
Traveller focused on the Third Imperium, this is the place to come to.
But if one wants to use the rules for other ends, the usefulness is limited. No amount of discussion on this point will make any changes on this front.
That said, it has been great discussing these things here. I really had to take the whole game apart, look at all the pieces, sort through what would work for me and what I realized wouldn't.
As I build a setting for some
Traveller play with my group (which I wanted to do for years), I do with with much more confidence and control of the material because I know it is
mine to play with, with no obligation to anyone else's source material. And (for me at least) that is awesome thing.