This discussion is to spell out the rule/setting combination known as TNE. I'll keep this OP updated as the model gets refined.
TNE (Traveller: the New Era) is a hard-space-opera setting, closely related to the OTU. It continues the OTU's timeline after the Rebellion and Hard Times, after Virus was unleashed, and after the destruction of Charted Space. TNE completes the transition to military post-apocalyptic science fiction, from the speculative science fiction of Classic Traveller.
TNE is a good setting for "pocket empire" campaigns.
Specific elements that distinguish TNE from prior rules/setting combos include "wild" AI, a military emphasis, a post-apocalyptic baseline (including limited resources in a variety of cases), durable PCs, a strong Tinkerer's approach to hardware, and strong reinforcement of the "big setting but small game" mindset that was merely suggested before.
Its setting is influenced by more consistent and harder-sci-fi-technology than earlier rulesets, and is only described within books written under the TNE rules. One unique aspect includes replacing gravitic maneuver drives with plasma rockets, called HEPlaR. Another feature is a consistent, integrated, technical architecture for weapons, vehicles, and starships, as well as some technology which is not actually used in any Traveller setting. Of course, the setting itself is portable, with some guidance.
TNE (Traveller: the New Era) is a hard-space-opera setting, closely related to the OTU. It continues the OTU's timeline after the Rebellion and Hard Times, after Virus was unleashed, and after the destruction of Charted Space. TNE completes the transition to military post-apocalyptic science fiction, from the speculative science fiction of Classic Traveller.
TNE is a good setting for "pocket empire" campaigns.
Specific elements that distinguish TNE from prior rules/setting combos include "wild" AI, a military emphasis, a post-apocalyptic baseline (including limited resources in a variety of cases), durable PCs, a strong Tinkerer's approach to hardware, and strong reinforcement of the "big setting but small game" mindset that was merely suggested before.
Its setting is influenced by more consistent and harder-sci-fi-technology than earlier rulesets, and is only described within books written under the TNE rules. One unique aspect includes replacing gravitic maneuver drives with plasma rockets, called HEPlaR. Another feature is a consistent, integrated, technical architecture for weapons, vehicles, and starships, as well as some technology which is not actually used in any Traveller setting. Of course, the setting itself is portable, with some guidance.
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